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The following is a list of Counter-Strike: Global Offensive console commands and variables.

CS:GO wants you. The Counter-Strike community has a long history of creating custom content. Browse the workshops and help identify the best community created maps, weapon finishes, and stickers. Follow your favorite authors, give them feedback and rate their work. Leave Questions and Comments Down Below VTFEdit: Image used in Tutorial: Big shout.

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Workbench Cover Material

Name Setting Attributes Description
_autosave cmd Autosave
_autosavedangerous cmd AutoSaveDangerous
_bugreporter_restart cmd Restarts bug reporter .dll
_record cmd Record a demo incrementally.
_resetgamestats cmd Erases current game stats and writes out a blank stats file
_restart cmd Shutdown and restart the engine.
achievement_debug 0 'cheat', 'rep', 'cl' Turn on achievement debug msgs.
achievement_disable 0 'cheat', 'rep', 'cl' Turn off achievements.
addip cmd Add an IP address to the ban list.
adsp_debug 0 'a'
adsp_reset_nodes cmd
ai_clear_bad_links cmd Clears bits set on nav links indicating link is unusable
ai_debug_los 0 'sv', 'cheat' NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_shoot_positions 0 'cheat', 'rep', 'cl'
ai_disable cmd Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines 0 'sv', 'cheat'
ai_drop_hint cmd Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd
ai_hull cmd Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
ai_next_hull cmd Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_nodes cmd Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_report_task_timings_on_limit 0 'a', 'sv'
ai_resume cmd If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_set_move_height_epsilon cmd Set how high AI bumps up ground walkers when checking steps
ai_setenabled cmd Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_show_connect cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_crawl cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect cmd Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid cmd Draw a grid on the floor where looking.
ai_show_hints cmd Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull cmd Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_node cmd Highlight the specified node
ai_show_visibility cmd Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_step cmd NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_test_los cmd Test AI LOS from the player's POV
ai_think_limit_label 0 'a', 'sv'
ai_vehicle_avoidance 1 'sv', 'cheat'
ainet_generate_report cmd Generate a report to the console.
ainet_generate_report_only cmd Generate a report to the console.
air_density cmd Changes the density of air for drag computations.
alias cmd Alias a command.
-alt1 cmd
+alt1 cmd
-alt2 cmd
+alt2 cmd
ammo_338mag_max 30 'rep', 'cl'
ammo_357sig_max 52 'rep', 'cl'
ammo_357sig_min_max 12 'rep', 'cl'
ammo_357sig_p250_max 26 'rep', 'cl'
ammo_357sig_small_max 24 'rep', 'cl'
ammo_45acp_max 100 'rep', 'cl'
ammo_50AE_max 35 'rep', 'cl'
ammo_556mm_box_max 200 'rep', 'cl'
ammo_556mm_max 90 'rep', 'cl'
ammo_556mm_small_max 40 'rep', 'cl'
ammo_57mm_max 100 'rep', 'cl'
ammo_762mm_max 90 'rep', 'cl'
ammo_9mm_max 120 'rep', 'cl'
ammo_buckshot_max 32 'rep', 'cl'
ammo_grenade_limit_default 1 'rep', 'cl'
ammo_grenade_limit_flashbang 2 'rep', 'cl'
ammo_grenade_limit_total 4 'rep', 'cl'
ammo_item_limit_healthshot 4 'rep', 'cl'
anim_twistbones_enabled 0 'cheat', 'rep', 'cl' Enable procedural twist bones.
askconnect_accept cmd Accept a redirect request by the server.
asw_engine_finished_building_map cmd Notify engine that we've finished building a map
async_resume cmd
async_suspend cmd
+attack cmd
-attack cmd
-attack2 cmd
+attack2 cmd
audit_save_in_memory cmd Audit the memory usage and files in the save-to-memory system
autobuy cmd Attempt to purchase items with the order listed in cl_autobuy
autosave cmd Autosave
autosavedangerous cmd AutoSaveDangerous
autosavedangerousissafe cmd
-back cmd
+back cmd
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_end cmd Ends gathering of info.
bench_showstatsdialog cmd Shows a dialog displaying the most recent benchmark results.
bench_start cmd Starts gathering of info. Arguments: filename to write results into
bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bind cmd Bind a key.
bind_osx cmd Bind a key for OSX only.
BindToggle cmd Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox_dump cmd Dump the contents of the blackbox
blackbox_record cmd Record an entry into the blackbox
bot_add cmdct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct cmd bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t cmd bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons cmd Allows the bots to use all weapons
bot_allow_grenades 1 'sv', 'rep' If nonzero, bots may use grenades.
bot_allow_machine_guns 1 'sv', 'rep' If nonzero, bots may use the machine gun.
bot_allow_pistols 1 'sv', 'rep' If nonzero, bots may use pistols.
bot_allow_rifles 1 'sv', 'rep' If nonzero, bots may use rifles.
bot_allow_rogues 1 'sv', 'rep' If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns 1 'sv', 'rep' If nonzero, bots may use shotguns.
bot_allow_snipers 1 'sv', 'rep' If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns 1 'sv', 'rep' If nonzero, bots may use sub-machine guns.
bot_autodifficulty_threshold_high 0 'rep', 'cl' Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
bot_autodifficulty_threshold_low -2 'rep', 'cl' Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
bot_chatter 0 'sv', 'rep' Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_coop_force_throw_grenade_chance 0 'sv', 'cheat'
bot_coop_idle_max_vision_distance 1400 'sv', 'cheat', 'rep' Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
bot_crouch 0 'sv', 'cheat'
bot_debug 0 'sv', 'cheat', 'rep' For internal testing purposes.
bot_debug_target 0 'sv', 'cheat', 'rep' For internal testing purposes.
bot_defer_to_human_goals 1 'sv', 'rep' If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_defer_to_human_items 1 'sv', 'rep' If nonzero and there is a human on the team, the bots will not get scenario items.
bot_difficulty 2 'sv', 'rep' Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot 0 'sv', 'cheat', 'rep' If nonzero, bots will not fire weapons (for debugging).
bot_freeze 0 'sv', 'cheat'
bot_goto_mark cmd Sends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selected cmd Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_ignore_players 0 'sv', 'cheat' Bots will not see non-bot players.
bot_join_after_player 1 'sv', 'rep' If nonzero, bots wait until a player joins before entering the game.
bot_join_team 0 'sv', 'rep' Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick cmdct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill cmdct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only cmd Restricts the bots to only using knives
bot_loadout 0 'sv', 'cheat' bots are given these items at round start
bot_max_vision_distance_override -1 'sv', 'cheat', 'rep' Max distance bots can see targets.
bot_mimic 0 'sv', 'cheat'
bot_mimic_yaw_offset 180 'sv', 'cheat'
bot_pistols_only cmd Restricts the bots to only using pistols
bot_place cmd bot_place - Places a bot from the map at where the local player is pointing.
bot_quota 10 'sv', 'rep' Determines the total number of bots in the game.
bot_quota_mode 0 'sv', 'rep' Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
bot_randombuy 0 'sv', 'cheat' should bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefront 0 'sv', 'cheat' Show areas where rushing players will initially meet.
bot_show_nav 0 'sv', 'cheat', 'rep' For internal testing purposes.
bot_show_occupy_time 0 'sv', 'cheat' Show when each nav area can first be reached by each team.
bot_snipers_only cmd Restricts the bots to only using sniper rifles
bot_stop 0 'sv', 'cheat', 'rep' If nonzero, immediately stops all bot processing.
bot_traceview 0 'sv', 'cheat', 'rep' For internal testing purposes.
bot_zombie 0 'sv', 'cheat', 'rep' If nonzero, bots will stay in idle mode and not attack.
box cmd Draw a debug box.
-break cmd
+break cmd
buddha cmd Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 'a' number of frames to look at when figuring out average frametimes
budget_background_alpha 128 'a' how translucent the budget panel is
budget_bargraph_background_alpha 128 'a' how translucent the budget panel is
budget_bargraph_range_ms 16 'a' budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 'a' number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 'a' budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 'a' number between 0 and 1
budget_panel_height 384 'a' height in pixels of the budget panel
budget_panel_width 512 'a' width in pixels of the budget panel
budget_panel_x 0 'a' number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 'a' number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 'a' number of frames to look at when figuring out peak frametimes
budget_show_averages 0 'a' enable/disable averages in the budget panel
budget_show_history 1 'a' turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 'a' enable/disable peaks in the budget panel
budget_toggle_group cmd Turn a budget group on/off
bug cmd Show the bug reporting UI.
bugreporter_uploadasync 0 'a' Upload attachments asynchronously
bugreporter_username 0 'a' Username to use for bugreporter
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps 0 'cheat', 'cl' Indicates we're building cubemaps
buildmodelforworld cmd buildmodelforworld
buy_stamps cmd Temporary solution for Pinion to kick back to community map makers.
buymenu cmd Show or hide main buy menu
buyrandom cmd Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
c_maxdistance 200 'a', 'cl'
c_maxpitch 90 'a', 'cl'
c_maxyaw 135 'a', 'cl'
c_mindistance 30 'a', 'cl'
c_minpitch 0 'a', 'cl'
c_minyaw -135 'a', 'cl'
c_orthoheight 100 'a', 'cl'
c_orthowidth 100 'a', 'cl'
c_thirdpersonshoulder 0 'a', 'cl'
c_thirdpersonshoulderaimdist 120 'a', 'cl'
c_thirdpersonshoulderdist 40 'a', 'cl'
c_thirdpersonshoulderheight 5 'a', 'cl'
c_thirdpersonshoulderoffset 20 'a', 'cl'
cache_print cmd cache_print [section] Print out contents of cache memory.
cache_print_lru cmd cache_print_lru [section] Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section] Print out a summary contents of cache memory.
callvote cmd Start a vote on an issue.
cam_collision 1 'a', 'server_can_execute', 'cl' When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command cmd Tells camera to change modes
cam_idealdelta 4 'a', 'cl' Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150 'a', 'server_can_execute', 'cl'
cam_idealdistright 0 'a', 'server_can_execute', 'cl'
cam_idealdistup 0 'a', 'server_can_execute', 'cl'
cam_ideallag 4 'a', 'cl' Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 'a', 'server_can_execute', 'cl'
cam_idealyaw 0 'a', 'server_can_execute', 'cl'
cam_showangles 0 'cheat', 'cl' When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0 'a', 'cl'
-camdistance cmd
+camdistance cmd
cameraman_override 0 Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode
+camin cmd
-camin cmd
+cammousemove cmd
-cammousemove cmd
-camout cmd
+camout cmd
+campitchdown cmd
-campitchdown cmd
+campitchup cmd
-campitchup cmd
+camyawleft cmd
-camyawleft cmd
+camyawright cmd
-camyawright cmd
cancelselect cmd
cash_player_bomb_defused 300 'nf', 'rep', 'cl'
cash_player_bomb_planted 300 'nf', 'rep', 'cl'
cash_player_damage_hostage -30 'nf', 'rep', 'cl'
cash_player_get_killed 0 'nf', 'rep', 'cl'
cash_player_interact_with_hostage 300 'nf', 'rep', 'cl'
cash_player_killed_enemy_default 300 'nf', 'rep', 'cl'
cash_player_killed_enemy_factor 1 'nf', 'rep', 'cl'
cash_player_killed_hostage -1000 'nf', 'rep', 'cl'
cash_player_killed_teammate -300 'nf', 'rep', 'cl'
cash_player_rescued_hostage 1000 'nf', 'rep', 'cl'
cash_player_respawn_amount 0 'nf', 'rep', 'cl'
cash_team_elimination_bomb_map 3250 'nf', 'rep', 'cl'
cash_team_elimination_hostage_map_ct 3000 'nf', 'rep', 'cl'
cash_team_elimination_hostage_map_t 3000 'nf', 'rep', 'cl'
cash_team_hostage_alive 0 'nf', 'rep', 'cl'
cash_team_hostage_interaction 600 'nf', 'rep', 'cl'
cash_team_loser_bonus 1400 'nf', 'rep', 'cl'
cash_team_loser_bonus_consecutive_rounds 500 'nf', 'rep', 'cl'
cash_team_planted_bomb_but_defused 800 'nf', 'rep', 'cl'
cash_team_rescued_hostage 600 'nf', 'rep', 'cl'
cash_team_survive_guardian_wave 1000 'nf', 'rep', 'cl'
cash_team_terrorist_win_bomb 3500 'nf', 'rep', 'cl'
cash_team_win_by_defusing_bomb 3500 'nf', 'rep', 'cl'
cash_team_win_by_hostage_rescue 2900 'nf', 'rep', 'cl'
cash_team_win_by_time_running_out_bomb 3250 'nf', 'rep', 'cl'
cash_team_win_by_time_running_out_hostage 3250 'nf', 'rep', 'cl'
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
cc_emit cmd Emits a closed caption
cc_findsound cmd Searches for soundname which emits specified text.
cc_flush cmd Flushes async'd captions.
cc_lang 0 'a', 'cl' Current close caption language (emtpy = use game UI language)
cc_linger_time 1 'a', 'cl' Close caption linger time.
cc_predisplay_time 0 'a', 'cl' Close caption delay before showing caption.
cc_random cmd Emits a random caption
cc_showblocks cmd Toggles showing which blocks are pending/loaded async.
cc_subtitles 0 'a', 'cl' If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview cmd
ch_createairboat cmd Spawn airboat in front of the player.
ch_createjeep cmd Spawn jeep in front of the player.
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
chet_debug_idle 0 'a', 'sv' If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
cl_allowdownload 1 'a' Client downloads customization files
cl_allowupload 1 'a' Client uploads customization files
cl_animationinfo cmd Hud element to examine.
cl_autobuy 0 'cl' The order in which autobuy will attempt to purchase items
cl_autohelp 1 'a', 'user', 'cl' Auto-help
cl_autowepswitch 0 'a', 'user', 'cl', 'ss' Automatically switch to picked up weapons (if more powerful)
cl_avatar_convert_rgb cmd Converts all png avatars in the avatars directory to rgb
cl_backspeed 450 'cheat', 'cl'
cl_bob_lower_amt 21 'a', 'cl' The amount the viewmodel lowers when running
cl_bob_version 0 'cheat', 'cl'
cl_bobamt_lat 0 'a', 'cl' The amount the viewmodel moves side to side when running
cl_bobamt_vert 0 'a', 'cl' The amount the viewmodel moves up and down when running
cl_bobcycle 0 'a', 'cl' the frequency at which the viewmodel bobs.
cl_bobup 0 'cheat', 'cl'
cl_brushfastpath 1 'cheat', 'cl'
cl_cam_driver_compensation_scale 0 'cl'
cl_camera_follow_bone_index -2 'cheat', 'cl' Index of the bone to follow. -2 disabled. -1 root bone. 0+ is bone index.
cl_camera_height_restriction_debug 0 'cheat', 'rep', 'cl'
cl_cameraman_override_messages 1 'cl' Show messages indicating secondary cameraman override
cl_chatfilters 63 'a', 'cl' Stores the chat filter settings
cl_clearhinthistory cmd Clear memory of client side hints displayed to the player.
cl_clock_24hour 1 'a', 'cl'
cl_clock_correction 1 'cheat' Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 'cheat' Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 'cheat' As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10 'cheat' If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 'cheat' Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 'cheat' Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 'cheat' Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 'cheat' Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 64 'a', 'user' Max number of command packets sent to server per second
cl_color 0 'a', 'user' Preferred teammate color
cl_connection_trouble_show 0 'cl' Show connection trouble HUD warnings
cl_countbones 0 'cheat', 'cl'
cl_crosshair_drawoutline 1 'a', 'cl', 'ss' Draws a black outline around the crosshair for better visibility
cl_crosshair_dynamic_maxdist_splitratio 0 'a', 'cl', 'ss' If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_
cl_crosshair_dynamic_splitalpha_innermod 1 'a', 'cl', 'ss' If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split.
cl_crosshair_dynamic_splitalpha_outermod 0 'a', 'cl', 'ss' If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split.
cl_crosshair_dynamic_splitdist 7 'a', 'cl', 'ss' If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
cl_crosshair_outlinethickness 1 'a', 'cl', 'ss' Set how thick you want your crosshair outline to draw (0.1-3)
cl_crosshair_sniper_show_normal_inaccuracy 0 'a', 'cl', 'ss' Include standing inaccuracy when determining sniper crosshair blur
cl_crosshair_sniper_width 1 'a', 'cl', 'ss' If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_crosshair_t 0 'a', 'cl', 'ss' T style crosshair
cl_crosshairalpha 200 'a', 'cl', 'ss'
cl_crosshaircolor 4 'a', 'cl', 'ss' Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b 50 'a', 'cl', 'ss'
cl_crosshaircolor_g 250 'a', 'cl', 'ss'
cl_crosshaircolor_r 50 'a', 'cl', 'ss'
cl_crosshairdot 1 'a', 'cl', 'ss'
cl_crosshairgap 1 'a', 'cl', 'ss'
cl_crosshairgap_useweaponvalue 0 'a', 'cl', 'ss' If set to 1, the gap will update dynamically based on which weapon is currently equipped
cl_crosshairscale 0 'a', 'cl', 'ss' Crosshair scaling factor (deprecated)
cl_crosshairsize 5 'a', 'cl', 'ss'
cl_crosshairstyle 1 'a', 'cl', 'ss' 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN
cl_crosshairthickness 0 'a', 'cl', 'ss'
cl_crosshairusealpha 1 'a', 'cl', 'ss'
cl_cs_dump_econ_item_stringtable cmd cl_cs_dump_econ_item_stringtable
cl_csm_server_status cmd Usage: cl_csm_server_status
cl_csm_status cmd Usage: cl_csm_status
cl_custommaterial_debug_graph 0 'cheat', 'cl'
cl_deathnotices_show_numbers 0 'cl' 0: default; 1: draw names as just numbers; 2: append number on killer and victim to the name
cl_debug_ugc_downloads 0
cl_debugrumble 0 'a', 'cl' Turn on rumble debugging spew
cl_decryptdata_key 0 Key to decrypt encrypted GOTV messages
cl_decryptdata_key_pub 0 Key to decrypt public encrypted GOTV messages
cl_detail_avoid_force 0 'a', 'cl' force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius 64 'a', 'cl' radius around detail sprite to avoid players
cl_detail_avoid_recover_speed 0 'a', 'cl' how fast to recover position after avoiding players
cl_detail_max_sway 5 'a', 'cl' Amplitude of the detail prop sway
cl_detail_multiplier 1 'cheat', 'cl' extra details to create
cl_detail_scale 2 'cheat'
cl_disable_ragdolls 0 'cheat', 'cl'
cl_disablefreezecam 0 'a', 'cl' Turn on/off freezecam on client
cl_disablehtmlmotd 0 'a', 'cl' Disable HTML motds.
cl_dm_buyrandomweapons 0 'a', 'cl' Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the
cl_download_demoplayer 1 Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
cl_downloadfilter 0 'a' Determines which files can be downloaded from the server (all, none, nosounds)
cl_draw_only_deathnotices 0 'cl' For drawing only the crosshair and death notices (used for moviemaking)
cl_drawhud 1 'cheat', 'cl' Enable the rendering of the hud
cl_drawhud_force_deathnotices 0 'cl' 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices
cl_drawhud_force_radar 0 'cl' 0: default; 1: draw radar even if hud disabled; -1: force no radar
cl_drawhud_force_teamid_overhead 0 'cl' 0: default; 1: draw teamid even if hud disabled; -1: force no teamid
cl_drawleaf -1 'cheat', 'cl'
cl_drawmaterial 0 'cheat', 'cl' Draw a particular material over the frame
cl_drawshadowtexture 0 'cheat', 'cl'
cl_dump_particle_stats cmd dump particle profiling info to particle_profile.csv
cl_dumpplayer cmd Dumps info about a player
cl_dumpsplithacks cmd Dump split screen workarounds.
cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 'cheat' For debugging, draw entity states to console
cl_extrapolate 1 'cheat', 'cl' Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 'cheat', 'cl' Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 1 'cheat', 'cl' whether to use new detail sprite system
cl_find_ent cmd Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index cmd Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_fixedcrosshairgap 3 'a', 'cl', 'ss' How big to make the gap between the pips in the fixed crosshair
cl_flushentitypacket 0 'cheat' For debugging. Force the engine to flush an entity packet.
cl_foot_contact_shadows 1 'cl'
cl_forcepreload 0 'a' Whether we should force preloading.
cl_forwardspeed 450 'cheat', 'cl'
cl_freezecameffects_showholiday 0 'cl' Happy holidays from the CS:GO team and Valve!
cl_freezecampanel_position_dynamic 1 'a', 'cl' Turn on/off freezecam's kill panel dynamic Y movement
cl_fullupdate cmd Forces the server to send a full update packet
cl_game_mode_convars cmd Display the values of the convars for the current game_mode.
cl_hideserverip 0 If set to 1, server IPs will be hidden in the console (except when you type 'status')
cl_http_log_enable 0 'norecord', 'clientcmd_can_execute', 'cl' Allows sending HTTP log from client main menu.
cl_hud_background_alpha 0 'a', 'cl'
cl_hud_bomb_under_radar 0 'a', 'cl'
cl_hud_color 2 'a', 'cl' 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
cl_hud_healthammo_style 0 'a', 'cl'
cl_hud_playercount_pos 1 'a', 'cl' 0 = default (top), 1 = bottom
cl_hud_playercount_showcount 1 'a', 'cl' 0 = show player avatars (default), 1 = just show count number (no avatars)
cl_hud_radar_scale 1 'a', 'cl'
cl_idealpitchscale 0 'a', 'cl'
cl_ignorepackets 0 'cheat' Force client to ignore packets (for debugging).
cl_interp 0 'user', 'cl' Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_ratio 2 'user', 'cl' Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interpolate 1 Enables or disables interpolation on listen servers or during demo playback
cl_inv_showdividerline 2 'a', 'cl', 'ss' If 1, will show a divider line above the grenades in the inventory panel.
cl_inventory_saved_filter2 0 'a', 'cl'
cl_inventory_saved_sort2 0 'a', 'cl'
cl_jiggle_bone_debug 0 'cheat', 'cl' Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 0 'cheat', 'cl' Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 0 'cheat', 'cl' Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert 0 'cheat', 'cl'
cl_join_advertise 1 'a', 'cl' Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: no
cl_lagcompensation 1 'user', 'cl' Perform server side lag compensation of weapon firing events.
cl_leafsystemvis 0 'cheat', 'cl'
cl_leveloverview 0 'cheat', 'cl'
cl_leveloverviewmarker 0 'cheat', 'cl'
cl_loadout_colorweaponnames 0 'a', 'cl', 'ss' If set to true, the weapon names are colored in the weapon loadout to match their rarity.
cl_mainmenu_show_datagraph 0 'cl'
cl_matchstats_print_own_data cmd cl_matchstats_print_own_data RANGENAME
cl_maxrenderable_dist 3000 'cheat', 'cl' Max distance from the camera at which things will be rendered
cl_minimal_rtt_shadows 1 'a', 'cl'
cl_modemanager_reload cmd Reloads the panel metaclasses for vgui screens.
cl_mouseenable 0 'cl'
cl_mouselook 1 'a', 'cl', 'ss' Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mute_all_but_friends_and_party 0 'a', 'cl' Only allow communication from friends and matchmaking party members. Doesn't apply to competitive matchmaking games.
cl_mute_enemy_team 0 'a', 'cl' Block all communication from players on the enemy team.
cl_obs_interp_enable 0 'a', 'cl' Enables interpolation between observer targets
cl_observercrosshair 1 'a', 'cl', 'ss'
cl_operation_premium_reminder_op08 0 'a', 'cl'
cl_overdraw_test 0 'cheat', 'numeric', 'cl'
cl_panelanimation cmd blank for all panels>.
cl_particle_retire_cost 0 'cheat', 'cl'
cl_particles_dump_effects cmd
cl_particles_dumplist cmd Dump all new particles, optional name substring.
cl_particles_show_bbox 0 'cheat', 'cl'
cl_particles_show_controlpoints 0 'cheat', 'cl'
cl_pclass 0 'cheat', 'cl' Dump entity by prediction classname.
cl_pdump -1 'cheat', 'cl' Dump info about this entity to screen.
cl_phys_show_active 0 'cheat', 'cl'
cl_phys_timescale 1 'cheat', 'cl' Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 'cheat', 'cl'
cl_pitchup 89 'cheat', 'cl'
cl_playerspray_auto_apply 1 'a', 'cl' Automatically apply graffiti when graffiti menu closes
cl_portal_use_new_dissolve 1 'cheat', 'cl' Use new dissolve effect
cl_precacheinfo cmd Show precache info (client).
cl_pred_track cmd <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 1 'user', 'cl' Perform client side prediction.
cl_predictioncopy_describe cmd Describe datamap_t for entindex
cl_predictionlist 0 'cheat', 'cl' Show which entities are predicting
cl_predictweapons 1 'user', 'cl' Perform client side prediction of weapon effects.
cl_quest_events_print cmd cl_quest_events_print
cl_quest_schedule_print cmd cl_quest_schedule_print
cl_radar_always_centered 1 'a', 'cl' If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
cl_radar_icon_scale_min 0 'a', 'cl' Sets the minimum icon scale. Valid values are 0.4 to 1.0.
cl_radar_rotate 1 'a', 'cl' 1
cl_radar_scale 0 'a', 'cl' Sets the radar scale. Valid values are 0.25 to 1.0.
cl_radar_square_with_scoreboard 0 'a', 'cl' If set, the radar will toggle to square when the scoreboard is visible.
cl_ragdoll_gravity 600 'cheat', 'cl' Sets the gravity client-side ragdolls
cl_ragdoll_workaround_threshold 4 'cl' Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ra
cl_rebuy 0 'cl' The order in which rebuy will attempt to repurchase items
cl_reload_hud cmd Reloads the hud scale and resets scale and borders
cl_reloadpostprocessparams cmd
cl_remove_all_workshop_maps cmd Removes all maps from the workshop directory.
cl_remove_old_ugc_downloads 1 'cl'
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_report_soundpatch cmd reports client-side sound patch count
cl_resend 2 Delay in seconds before the client will resend the 'connect' attempt
cl_resend_timeout 60 Total time allowed for the client to resend the 'connect' attempt
cl_righthand 1 'a', 'cl', 'ss' Use right-handed view models.
cl_rumblescale 1 'a', 'cl', 'ss' Scale sensitivity of rumble effects (0 to 1.0)
cl_scalecrosshair 1 'a', 'cl', 'ss' Enable crosshair scaling (deprecated)
cl_scoreboard_mouse_enable_binding 0 'a', 'cl' Name of the binding to enable mouse selection in the scoreboard
cl_server_graphic1_enable 1 'cl' When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators.
cl_server_graphic2_enable 1 'cl' When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators.
cl_shadowtextureoverlaysize 256 'cheat', 'cl'
cl_show_clan_in_death_notice 1 'a', 'cl' Is set, the clan name will show next to player names in the death notices.
-cl_show_team_equipment cmd
+cl_show_team_equipment cmd
cl_showanimstate_activities 0 'cheat', 'cl' Show activities in the (client) animation state display.
cl_showents cmd Dump entity list to console.
cl_showerror 0 'cl' Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 'cheat' Print event firing info in the console
cl_showfps 0 'cl' Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
cl_showhelp 1 'a', 'cl' Set to 0 to not show on-screen help
cl_showloadout 0 'a', 'cl', 'ss' Toggles display of current loadout.
cl_showpluginmessages 1 'a' Allow plugins to display messages to you
cl_showpos 0 'cl' Draw current position at top of screen
cl_sidespeed 450 'cheat', 'cl'
cl_skipfastpath 0 'cheat', 'cl' Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath 0 'cheat' Set to 1 to skip any models that don't go through the model fast path
cl_sos_test_get_opvar cmd
cl_sos_test_set_opvar cmd
cl_soundemitter_flush cmd Flushes the sounds.txt system (server only)
cl_soundemitter_reload cmd Flushes the sounds.txt system
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_spec_follow_grenade_key 0 'a', 'cl' 0 = LALT, 1 = LSHIFT, 2 = +reload
cl_spec_mode 5 'a', 'user', 'server_can_execute', 'cl', 'ss' Saves the last viewed spectator mode for use next time we start to spectate
cl_spec_show_bindings 1 'clientcmd_can_execute', 'cl' Toggle the visibility of the spectator bindings.
cl_spec_stats 1 'cl'
cl_spec_swapplayersides 0 'cl' Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
cl_spec_use_tournament_content_standards 0 'cl'
cl_sporeclipdistance 512 'cheat', 'cl'
cl_ss_origin cmd print origin in script format
cl_steamscreenshots cmd Enable/disable saving screenshots to Steam
cl_sun_decay_rate 0 'cheat', 'cl'
cl_sunlight_ortho_size 0 'cheat', 'cl' Set to values greater than 0 for ortho view render projections.
cl_teamid_overhead_always 2 'a', 'cl' Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment
cl_teamid_overhead_maxdist 3000 'cheat', 'cl', 'ss' max distance at which the overhead team id icons will show
cl_teamid_overhead_maxdist_spec 2000 'cheat', 'cl', 'ss' max distance at which the overhead team id icons will show when a spectator
cl_teamid_overhead_name_alpha 100 'a', 'cl', 'ss' The max alpha the overhead ID names will draw as.
cl_teamid_overhead_name_fadetime 1 'a', 'cl', 'ss' How long it takes for the overhad name to fade out once your crosshair has left the target.
cl_teammate_colors_show 2 'a', 'cl' In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
cl_threaded_bone_setup 0 'cl' Enable parallel processing of bones
cl_timeout 30 'a' After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tree_sway_dir cmd sets tree sway wind direction and strength
cl_updaterate 64 'a', 'user' Number of packets per second of updates you are requesting from the server
cl_updatevisibility cmd Updates visibility bits.
cl_upspeed 320 'cheat', 'cl'
cl_use_new_headbob 1 'cheat', 'cl'
cl_use_opens_buy_menu 0 'a', 'user', 'cl', 'ss' Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
cl_view cmd Set the view entity index.
cl_viewmodel_shift_left_amt 1 'a', 'cl' The amount the viewmodel shifts to the left when shooting accuracy increases.
cl_viewmodel_shift_right_amt 0 'a', 'cl' The amount the viewmodel shifts to the right when shooting accuracy decreases.
cl_weapon_clip_thinwalls 1 'cheat', 'rep', 'cl'
cl_weapon_clip_thinwalls_debug 0 'cheat', 'rep', 'cl'
cl_weapon_clip_thinwalls_lock 0 'cheat', 'rep', 'cl'
cl_weapon_debug_print_accuracy 0 'cheat', 'cl'
cl_weapon_debug_show_accuracy 0 'cheat', 'cl' Draws a circle representing the effective range with every shot.
cl_weapon_debug_show_accuracy_duration 10 'cheat', 'cl'
cl_weapons_expert_buymenu_pips 1 'cl' Show user pips in buymenu. 0 = never, 1 = in tooltip, 2 = always
cl_winddir 0 'cheat', 'cl' Weather effects wind direction angle
cl_windspeed 0 'cheat', 'cl' Weather effects wind speed scalar
cl_wpn_sway_scale 1 'cheat', 'cl'
clear cmd Clear all console output.
clear_anim_cache cmd Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
clear_bombs cmd
clear_debug_overlays cmd clears debug overlays
clientport 27005 Host game client port
closecaption 0 'a' Enable close captioning.
closeonbuy 1 'a', 'cl', 'ss' Set non-zero to close the buy menu after buying something
cloth_windage_multiplier 1 'cheat', 'cl'
cmd cmd Forward command to server.
cmd1 cmd sets userinfo string for split screen player in slot 1
cmd2 cmd sets userinfo string for split screen player in slot 2
cmd3 cmd sets userinfo string for split screen player in slot 3
cmd4 cmd sets userinfo string for split screen player in slot 4
collision_test cmd Tests collision system
colorcorrectionui cmd Show/hide the color correction tools UI.
+commandermousemove cmd
-commandermousemove cmd
commentary_cvarsnotchanging cmd
commentary_finishnode cmd
commentary_firstrun 0 'a', 'cl'
commentary_showmodelviewer cmd Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun cmd
con_enable 1 'a' Allows the console to be activated.
con_filter_enable 0 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text 0 Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 0 Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 0 Console output gets written to this file
con_min_severity cmd Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
con_timestamp 0 Prefix console.log entries with timestamps
condump cmd dump the text currently in the console to condumpXX.log
connect cmd Connect to specified server.
cpu_frequency_monitoring 0 Set CPU frequency monitoring interval in seconds. Zero means disabled.
crash cmd Cause the engine to crash (Debug!!)
create_flashlight cmd
CreatePredictionError cmd Create a prediction error
creditsdone cmd
crosshair 1 'a', 'cl', 'ss'
cs_enable_player_physics_box 0 'sv'
cs_hostage_near_rescue_music_distance 2000 'sv', 'cheat'
cs_make_vip cmd Marks a player as the VIP
cs_ShowStateTransitions -2 'sv', 'cheat' cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
CS_WarnFriendlyDamageInterval 3 'sv', 'cheat' Defines how frequently the server notifies clients that a player damaged a friend
csgo_download_match cmd Downloads a match via serial code and starts playback
+csm_rot_x_neg cmd
-csm_rot_x_neg cmd
+csm_rot_x_plus cmd
-csm_rot_x_plus cmd
+csm_rot_y_neg cmd
-csm_rot_y_neg cmd
+csm_rot_y_plus cmd
-csm_rot_y_plus cmd
cursortimeout 60 'a' Seconds before mouse cursor hides itself due to inactivity
custom_bot_difficulty 0 'sv', 'rep', 'cl' Bot difficulty for offline play.
cvarlist cmd Show the list of convars/concommands.
dbghist_addline cmd Add a line to the debug history. Format: <category id> <line>
dbghist_dump cmd Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
debug_map_crc 0 Prints CRC for each map lump loaded
debug_purchase_defidx cmd Purchase an item by defindex
debug_visibility_monitor 0 'sv', 'cheat'
debugsystemui cmd Show/hide the debug system UI.
default_fov 90 'cheat', 'cl'
demo_goto cmd Skips to location in demo.
demo_gototick cmd Skips to a tick in demo.
demo_info cmd Print information about currently playing demo.
demo_listhighlights cmd List all highlights data for the demo.
demo_listimportantticks cmd List all important ticks in the demo.
demo_pause cmd Pauses demo playback.
demo_recordcommands 1 'cheat' Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_strict_validation 0
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd Show/hide the demo player UI.
developer 0 Set developer message level
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences cmd Show all convars which are not at their default values.
disable_static_prop_loading 0 'cheat' If non-zero when a map loads, static props won't be loaded
disconnect cmd Disconnect game from server.
disp_list_all_collideable cmd List all collideable displacements
display_elapsedtime cmd Displays how much time has elapsed since the game started
display_game_events 0 'cheat'
dlight_debug cmd Creates a dlight in front of the player
dm_reset_spawns cmd
dm_togglerandomweapons cmd Turns random weapons in deathmatch on/off
drawcross cmd Draws a cross at the given location Arguments: x y z
drawline cmd Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
drawoverviewmap cmd Draws the overview map
drawradar cmd Draws HUD radar
ds_get_newest_subscribed_files cmd Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
dsp_db_min 80 'cheat', 'demo'
dsp_db_mixdrop 0 'cheat', 'demo'
dsp_dist_max 1440 'cheat', 'demo'
dsp_dist_min 0 'cheat', 'demo'
dsp_enhance_stereo 0 'a'
dsp_mix_max 0 'cheat', 'demo'
dsp_mix_min 0 'cheat', 'demo'
dsp_off 0 'cheat'
dsp_player 0 'demo', 'server_can_execute'
dsp_reload cmd
dsp_slow_cpu 0 'cheat'
dsp_volume 0 'cheat'
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
+duck cmd
-duck cmd
dump_entity_sizes cmd Print sizeof(entclass)
dump_globals cmd Dump all global entities/states
dump_particlemanifest cmd Dump the list of particles loaded.
dumpentityfactories cmd Lists all entity factory names.
dumpeventqueue cmd Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd Dump the contents of the game string table to the console.
dumpstringtables cmd Print string tables to console.
echo cmd Echo text to console.
econ_build_pinboard_images_from_collection_name cmd Renders and saves images for all models in a collection.
econ_clear_inventory_images cmd clear the local inventory images (they will regenerate)
econ_highest_baseitem_seen 64 'a', 'cl'
econ_show_items_with_tag cmd Lists the item definitions that have a specified tag.
editdemo cmd Edit a recorded demo file (.dem ).
editor_toggle cmd Disables the simulation and returns focus to the editor
enable_debug_overlays 1 'sv', 'cheat' Enable rendering of debug overlays
enable_fast_math 1 Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
enable_skeleton_draw 0 'cheat', 'cl' Render skeletons in wireframe
endmatch_votenextmap cmd Votes for the next map at the end of the match
endmovie cmd Stop recording movie frames.
endround cmd End the current round.
engine_no_focus_sleep 50 'a'
ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments cmd Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim cmd Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires cmd Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd Creates an entity of the given type where the player is looking.
ent_dump cmd Usage: ent_dump <entity name>
ent_fire cmd Usage: ent_fire <target> [action] [value] [delay]
ent_info cmd Usage: ent_info <class name>
ent_keyvalue cmd Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
ent_list_report cmd Reports all list of all entities in a map, one by one
ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 0 'sv', 'cheat' Visualizes all entity input/output activity.
ent_name cmd
ent_orient cmd Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot cmd Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove cmd Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate cmd Rotates an entity by a specified # of degrees
ent_script_dump cmd Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
ent_setang cmd Set entity angles
ent_setname cmd Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos cmd Move entity to position
ent_show_response_criteria cmd Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
ent_viewoffset cmd Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
envmap cmd
escape cmd Escape key pressed.
exec cmd Execute script file.
execifexists cmd Execute script file if file exists.
execwithwhitelist cmd Execute script file, only execing convars on a whitelist.
exit cmd Exit the engine.
explode cmd Kills the player with explosive damage
explodevector cmd Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein cmd fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
ff_damage_bullet_penetration 0 'rep', 'cl' If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe
ff_damage_reduction_bullets 0 'rep', 'cl' How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en
ff_damage_reduction_grenade 0 'rep', 'cl' How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don
ff_damage_reduction_grenade_self 1 'rep', 'cl' How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do
ff_damage_reduction_other 0 'rep', 'cl' How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag
find cmd Find concommands with the specified string in their name/help text.
find_ent cmd Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index cmd Display data for entity matching specified index. Format: find_ent_index <index>
findflags cmd Find concommands by flags.
firetarget cmd
firstperson cmd Switch to firstperson camera.
fish_debug 0 'cheat', 'cl' Show debug info for fish
fish_dormant 0 'sv', 'cheat', 'rep' Turns off interactive fish behavior. Fish become immobile and unresponsive.
flush cmd Flush unlocked cache memory.
flush_locked cmd Flush unlocked and locked cache memory.
fog_color -1 'cheat', 'cl'
fog_colorskybox -1 'cheat', 'cl'
fog_enable 1 'cheat', 'cl'
fog_enable_water_fog 1 'cheat'
fog_enableskybox 1 'cheat', 'cl'
fog_end -1 'cheat', 'cl'
fog_endskybox -1 'cheat', 'cl'
fog_hdrcolorscale -1 'cheat', 'cl'
fog_hdrcolorscaleskybox -1 'cheat', 'cl'
fog_maxdensity -1 'cheat', 'cl'
fog_maxdensityskybox -1 'cheat', 'cl'
fog_override 0 'cheat', 'cl' Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start -1 'cheat', 'cl'
fog_startskybox -1 'cheat', 'cl'
fogui cmd Show/hide fog control UI.
force_audio_english 0 'a' Keeps track of whether we're forcing english in a localized language.
force_centerview cmd
forcebind cmd Bind a command to an available key. (forcebind command opt:suggestedKey)
-forward cmd
+forward cmd
foundry_engine_get_mouse_control cmd Give the engine control of the mouse.
foundry_engine_release_mouse_control cmd Give the control of the mouse back to Hammer.
foundry_select_entity cmd Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view cmd Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity cmd Updates the entity's position/angles when in edit mode
fov_cs_debug 0 'cheat', 'rep', 'cl' Sets the view fov if cheats are on.
fps_max 300 Frame rate limiter
fps_max_menu 120 Frame rate limiter, main menu
fps_screenshot_frequency 10 'cheat' While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w
fps_screenshot_threshold -1 'cheat' Dump a screenshot when the FPS drops below the given value.
fs_clear_open_duplicate_times cmd Clear the list of files that have been opened.
fs_dump_open_duplicate_times cmd Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_fios_cancel_prefetches cmd Cancels all the prefetches in progress.
fs_fios_flush_cache cmd Flushes the FIOS HDD cache.
fs_fios_prefetch_file cmd Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.
fs_fios_prefetch_file_in_pack cmd Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers
fs_fios_print_prefetches cmd Displays all the prefetches currently in progress.
fs_printopenfiles cmd Show all files currently opened by the engine.
fs_report_sync_opens 0 0:Off, 1:Always, 2:Not during map load
fs_syncdvddevcache cmd Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level cmd Set the filesystem warning level.
func_break_max_pieces 15 'a', 'rep', 'cl'
fx_new_sparks 1 'sv', 'cheat' Use new style sparks.
g15_dumpplayer cmd Spew player data.
g15_reload cmd Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 250 'a', 'cl' Logitech G-15 Keyboard update interval.
g_debug_angularsensor 0 'sv', 'cheat'
g_debug_constraint_sounds 0 'sv', 'cheat' Enable debug printing about constraint sounds.
g_debug_ragdoll_removal 0 'cheat', 'rep', 'cl'
g_debug_ragdoll_visualize 0 'cheat', 'cl'
g_debug_trackpather 0 'sv', 'cheat'
g_debug_vehiclebase 0 'sv', 'cheat'
g_debug_vehicledriver 0 'sv', 'cheat'
g_debug_vehicleexit 0 'sv', 'cheat'
g_debug_vehiclesound 0 'sv', 'cheat'
g_jeepexitspeed 100 'sv', 'cheat'
game_mode 1 'sv', 'rep', 'cl' The current game mode (based on game type). See GameModes.txt.
game_type 0 'sv', 'rep', 'cl' The current game type. See GameModes.txt.
gameinstructor_dump_open_lessons cmd Gives a list of all currently open lessons.
gameinstructor_enable 1 'a', 'cl' Display in game lessons that teach new players.
gameinstructor_find_errors 0 'cheat', 'cl' Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons cmd Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts cmd Resets all display and success counts to zero.
gameinstructor_save_restore_lessons 1 'cheat', 'cl' Set to 0 to disable save/load of open lesson opportunities in single player.
gameinstructor_verbose 0 'cheat', 'cl' Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson 0 'cheat', 'cl' Display more verbose information for lessons have this name.
gamemenucommand cmd Issue game menu command.
gamepadslot1 cmd
gamepadslot2 cmd
gamepadslot3 cmd
gamepadslot4 cmd
gamepadslot5 cmd
gamepadslot6 cmd
gameui_activate cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the game UI
gameui_preventescape cmd Escape key doesn't hide game UI
gameui_preventescapetoshow cmd Escape key doesn't show game UI
getpos cmd dump position and angles to the console
getpos_exact cmd dump origin and angles to the console
give cmd Give item to player. Arguments: <item_name>
givecurrentammo cmd Give a supply of ammo for current weapon..
gl_clear_randomcolor 0 'cheat', 'cl' Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_chatter_info 0 'sv' Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter
global_event_log_enabled 0 'sv', 'cheat' Enables the global event log system
global_set cmd global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable 1 'cheat', 'cl' Enable entity outline glow effects.
glow_outline_width 6 'cheat', 'cl' Width of glow outline effect in screen space.
god cmd Toggle. Player becomes invulnerable.
gods cmd Toggle. All players become invulnerable.
gotv_theater_container 0 'cl' Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
-graph cmd
+graph cmd
-grenade1 cmd
+grenade1 cmd
-grenade2 cmd
+grenade2 cmd
groundlist cmd Display ground entity list <index>
hammer_update_entity cmd Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
healthshot_health 50 'cheat', 'rep', 'cl'
heartbeat cmd Force heartbeat of master servers
help cmd Find help about a convar/concommand.
hideconsole cmd Hide the console.
hidehud 0 'cheat', 'cl', 'ss'
hideoverviewmap cmd Hides the overview map
hidepanel cmd Hides a viewport panel <name>
hideradar cmd Hides HUD radar
hidescores cmd Forcibly hide score panel
hltv_replay_status cmd Show Killer Replay status and some statistics, works on listen or dedicated server.
host_filtered_time_report cmd Dumps time spent idle in previous frames in ms(dedicated only).
host_flush_threshold 12 Memory threshold below which the host should flush caches between server instances
host_framerate 0 'cheat', 'rep' Set to lock per-frame time elapse.
host_info_show 1 How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
host_map 0 Current map name.
host_name_store 1 Whether hostname is recorded in game events and GOTV.
host_players_show 1 How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
host_reset_config cmd reset config (for testing) with param as splitscreen index.
host_rules_show 1 How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
host_runofftime cmd Run off some time without rendering/updating sounds
host_sleep 0 'cheat' Force the host to sleep a certain number of milliseconds each frame.
host_timer_report cmd Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timescale 1 'cheat', 'rep' Prescale the clock by this amount.
host_workshop_collection cmd Get the latest version of maps in a workshop collection and host them as a maplist.
host_workshop_map cmd Get the latest version of the map and host it on this server.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss cmd Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostage_debug 0 'sv', 'cheat' Show hostage AI debug information
hostage_is_silent 0 'sv', 'cheat' When set, the hostage won't play any code driven response rules lines
hostfile 0 'sv' The HOST file to load.
hostip -1062710016.000 Host game server ip
hostname 0 Hostname for server.
hostport 27015 Host game server port
hud_reloadscheme cmd Reloads hud layout and animation scripts.
hud_scaling 0 'a' Scales hud elements
hud_showtargetid 1 'a', 'cl', 'ss' Enables display of target names
hud_subtitles cmd Plays the Subtitles: <filename>
hud_takesshots 0 'a', 'cl' Auto-save a scoreboard screenshot at the end of a map.
hunk_print_allocations cmd
hunk_track_allocation_types 1 'cheat'
hurtme cmd Hurts the player. Arguments: <health to lose>
impulse cmd
in_forceuser 0 'cheat' Force user input to this split screen player.
incrementvar cmd Increment specified convar value.
inferno_child_spawn_interval_multiplier 0 'sv', 'cheat' Amount spawn interval increases for each child
inferno_child_spawn_max_depth 4 'sv', 'cheat'
inferno_damage 40 'sv', 'cheat' Damage per second
inferno_debug 0 'sv', 'cheat'
inferno_dlight_spacing 200 'cheat', 'cl' Inferno dlights are at least this far apart
inferno_flame_lifetime 7 'sv', 'cheat' Average lifetime of each flame in seconds
inferno_flame_spacing 42 'sv', 'cheat' Minimum distance between separate flame spawns
inferno_forward_reduction_factor 0 'sv', 'cheat'
inferno_friendly_fire_duration 6 'sv', 'cheat' For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval 0 'sv', 'cheat' Time between spawning flames for first fire
inferno_max_child_spawn_interval 0 'sv', 'cheat' Largest time interval for child flame spawning
inferno_max_flames 16 'sv', 'cheat' Maximum number of flames that can be created
inferno_max_range 150 'sv', 'cheat' Maximum distance flames can spread from their initial ignition point
inferno_per_flame_spawn_duration 3 'sv', 'cheat' Duration each new flame will attempt to spawn new flames
inferno_scorch_decals 1 'sv', 'cheat'
inferno_spawn_angle 45 'sv', 'cheat' Angular change from parent
inferno_surface_offset 20 'sv', 'cheat'
inferno_velocity_decay_factor 0 'sv', 'cheat'
inferno_velocity_factor 0 'sv', 'cheat'
inferno_velocity_normal_factor 0 'sv', 'cheat'
invnext cmd
invnextgrenade cmd
invnextitem cmd
invnextnongrenade cmd
invprev cmd
ip 0 Overrides IP for multihomed hosts
ip_relay 0 Overrides IP used to redirect TV relay connections for NAT hosts
ip_steam 0 Overrides IP used to bind Steam port for multihomed hosts
ip_tv 0 Overrides IP used to bind TV port for multihomed hosts
ip_tv1 0 Overrides IP used to bind TV1 port for multihomed hosts
ipc_console_disable cmd Disable IPC console(s)
ipc_console_disable_all cmd Disable all IPC consoles
ipc_console_enable cmd Enable IPC console
ipc_console_show cmd Show status of IPC consoles
itemtimedata_dump_active cmd
itemtimedata_dump_total cmd
itemtimedata_print_and_reset cmd Outputs item time data to server log and clears data.
+jlook cmd
-jlook cmd
joy_accelmax 1 'a', 'cl'
joy_accelscale 4 'a', 'cl'
joy_accelscalepoly 0 'a', 'cl'
joy_advanced 1 'a', 'cl'
joy_advaxisr 2 'a', 'cl'
joy_advaxisu 4 'a', 'cl'
joy_advaxisv 0 'a', 'cl'
joy_advaxisx 3 'a', 'cl'
joy_advaxisy 1 'a', 'cl'
joy_advaxisz 0 'a', 'cl'
joy_autoaimdampen 0 'a', 'cl' How much to scale user stick input when the gun is pointing at a valid target.
joy_autoAimDampenMethod 1 'a', 'cl'
joy_autoaimdampenrange 0 'a', 'cl' The stick range where autoaim dampening is applied. 0 = off
joy_axisbutton_threshold 0 'a' Analog axis range before a button press is registered.
joy_cfg_preset 1 'a', 'cl', 'ss'
joy_circle_correct 1 'a', 'cl'
joy_curvepoint_1 0 'a', 'cl'
joy_curvepoint_2 0 'a', 'cl'
joy_curvepoint_3 0 'a', 'cl'
joy_curvepoint_4 0 'a', 'cl'
joy_curvepoint_end 2 'a', 'cl'
joy_diagonalpov 0 'a', 'cl' POV manipulator operates on diagonal axes, too.
joy_display_input 0 'a', 'cl'
joy_forwardsensitivity -1 'a', 'cl'
joy_forwardthreshold 0 'a', 'cl'
joy_gamma 0 'a', 'cl'
joy_inverty 0 'a', 'cl', 'ss' Whether to invert the Y axis of the joystick for looking.
joy_lowend 0 'a', 'cl'
joy_lowend_linear 0 'a', 'cl'
joy_lowmap 0 'a', 'cl'
joy_movement_stick 0 'a', 'cl', 'ss' Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls
joy_name 0 'a', 'cl'
joy_no_accel_jump 0 'a', 'cl'
joy_pitchsensitivity 0 'a', 'cl', 'ss' joystick pitch sensitivity
joy_pitchthreshold 0 'a', 'cl'
joy_response_look 0 'a', 'cl' 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_look_pitch 0 'a', 'cl' 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
joy_response_move 5 'a', 'cl' 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_sensitive_step0 0 'a', 'cl'
joy_sensitive_step1 0 'a', 'cl'
joy_sensitive_step2 0 'a', 'cl'
joy_sidesensitivity 1 'a', 'cl'
joy_sidethreshold 0 'a', 'cl'
joy_wingmanwarrior_centerhack 0 'a' Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 0 'a', 'cl' Wingman warrior hack related to turn axes.
joy_yawsensitivity 0 'a', 'cl', 'ss' joystick yaw sensitivity
joy_yawthreshold 0 'a', 'cl'
joyadvancedupdate cmd
joystick 0 'a', 'cl' True if the joystick is enabled, false otherwise.
joystick_force_disabled 1 'a', 'cl' Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si
joystick_force_disabled_set_from_options 1 'a', 'cl' Sets controllers enabled/disabled just before the config is written.
jpeg cmd Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
-jump cmd
+jump cmd
kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by name.
kickid cmd Kick a player by userid or uniqueid, with a message.
kickid_ex cmd Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
kill cmd Kills the player with generic damage
killserver cmd Shutdown the server.
killvector cmd Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
-klook cmd
+klook cmd
lastinv cmd
-left cmd
+left cmd
light_crosshair cmd Show texture color at crosshair
lightcache_maxmiss 2 'cheat'
lightprobe cmd Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile cmd Parses map leak data from .lin file
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listissues cmd List all the issues that can be voted on.
listmodels cmd List loaded models.
listRecentNPCSpeech cmd Displays a list of the last 5 lines of speech from NPCs.
load cmd Load a saved game.
loadcommentary cmd
loader_dump_table cmd
lobby_default_privacy_bits1 6 'a', 'cl' Lobby default permissions (0: private, 1: public, 2: clan, 4: nearby, 6: clan and nearby)
lobby_voice_chat_enabled 1 'a', 'cl' Lobby microphone is enabled when this is set to 1
localization_quest_item_string_printout cmd localization_quest_item_string_printout
locator_split_len 0 'cheat', 'cl'
locator_split_maxwide_percent 0 'cheat', 'cl'
lockMoveControllerRet 0 'a', 'cl'
log cmd off >.
log_color cmd Set the color of a logging channel.
log_dumpchannels cmd Dumps information about all logging channels.
log_flags cmd Set the flags on a logging channel.
log_level cmd Set the spew level of a logging channel.
logaddress_add cmd Set address and port for remote host <ip:port>.
logaddress_add_ex cmd Set address and port for remote host <ip:port> and supplies a unique token in the UDP packets.
logaddress_add_http cmd Set URI of a listener to receive logs via http post. Wrap URI in double quotes.
logaddress_add_ts cmd Set address and port for remote host <ip:port> and uses a unique checksum from logaddress_token_secret in the UDP packets.
logaddress_del cmd Remove address and port for remote host <ip:port>.
logaddress_delall cmd Remove all udp addresses being logged to
logaddress_delall_http cmd Remove all http listeners from the dispatch list.
logaddress_list cmd List all addresses currently being used by logaddress.
logaddress_list_http cmd List all URIs currently receiving server logs
logaddress_token_secret 0 Set a secret string that will be hashed when using logaddress with explicit token hash.
-lookdown cmd
+lookdown cmd
-lookspin cmd
+lookspin cmd
lookspring 0 'a', 'cl'
lookstrafe 0 'a', 'cl'
+lookup cmd
-lookup cmd
loopsingleplayermaps 0 'sv', 'cheat', 'rep'
m_customaccel 0 'a', 'cl' Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
m_customaccel_exponent 1 'a', 'cl' Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 'a', 'cl' Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 'a', 'cl' Custom mouse acceleration value.
m_forward 1 'a', 'cl' Mouse forward factor.
m_mouseaccel1 0 'a', 'cl' Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 'a', 'cl' Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 'a', 'cl' Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
m_pitch 0 'a', 'cl', 'ss' Mouse pitch factor.
m_rawinput 1 'a', 'cl' Use Raw Input for mouse input.
m_side 0 'a', 'cl' Mouse side factor.
m_yaw 0 'a', 'cl' Mouse yaw factor.
map cmd Start playing on specified map.
map_background cmd Runs a map as the background to the main menu.
map_commentary cmd Start playing, with commentary, on a specified map.
map_edit cmd
map_setbombradius cmd Sets the bomb radius for the map.
map_showbombradius cmd Shows bomb radius from the center of each bomb site and planted bomb.
map_showspawnpoints cmd Shows player spawn points (red=invalid). Optionally pass in the duration.
mapcycledisabled 0 'rep', 'cl' repeats the same map after each match instead of using the map cycle
mapgroup cmd Specify a map group
mapoverview_allow_client_draw 0 'cl' Allow a client to draw on the map overview
mapoverview_allow_grid_usage 0 'cl' When set to 1, allows turning on the (experimental) grid for drawing.
mapoverview_icon_scale 1 'a', 'cl' Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.
maps cmd Displays list of maps.
mat_accelerate_adjust_exposure_down 40 'cheat', 'cl'
mat_ambient_light_b 0 'cheat'
mat_ambient_light_g 0 'cheat'
mat_ambient_light_r 0 'cheat'
mat_aniso_disable 0 'cheat' NOTE: You must change mat_forceaniso after changing this convar for this to take effect
mat_autoexposure_max 2 'cheat', 'cl'
mat_autoexposure_max_multiplier 1 'cheat', 'cl'
mat_autoexposure_min 0 'cheat', 'cl'
mat_bloomamount_rate 0 'cheat', 'cl'
mat_bumpbasis 0 'cheat'
mat_camerarendertargetoverlaysize 128 'cheat', 'cl'
mat_colcorrection_forceentitiesclientside 0 'cheat', 'cl' Forces color correction entities to be updated on the client
mat_colorcorrection 1 'cheat'
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd Display the name of the material under the crosshair
mat_crosshair_edit cmd open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd print the material under the crosshair
mat_crosshair_reloadmaterial cmd reload the material under the crosshair
mat_custommaterialusage cmd Show memory usage for custom weapon materials.
mat_debug_bloom 0 'cheat', 'cl'
mat_debug_postprocessing_effects 0 'cheat', 'cl' 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab 0 'cheat'
mat_disable_bloom 0 'cheat', 'cl'
mat_displacementmap 1 'cheat'
mat_drawflat 0 'cheat'
mat_drawgray 0 'cheat'
mat_drawwater 1 'cheat', 'cl'
mat_dynamic_tonemapping 1 'cheat'
mat_dynamiclightmaps 0 'cheat'
mat_dynamicPaintmaps 0 'cheat'
mat_edit cmd Bring up the material under the crosshair in the editor
mat_exposure_center_region_x 0 'cheat', 'cl'
mat_exposure_center_region_y 0 'cheat', 'cl'
mat_fastclip 0 'cheat'
mat_fastnobump 0 'cheat'
mat_fillrate 0 'cheat'
mat_force_bloom 0 'cheat', 'cl'
mat_force_tonemap_min_avglum -1 'cheat', 'cl' Override. Old default was 3.0
mat_force_tonemap_percent_bright_pixels -1 'cheat', 'cl' Override. Old value was 2.0
mat_force_tonemap_percent_target -1 'cheat', 'cl' Override. Old default was 60.
mat_force_tonemap_scale 0 'cheat'
mat_forcedynamic 0 'cheat'
mat_frame_sync_enable 1 'cheat'
mat_frame_sync_force_texture 0 'cheat' Force frame syncing to lock a managed texture.
mat_fullbright 0 'cheat'
mat_hdr_enabled cmd Report if HDR is enabled for debugging
mat_hdr_uncapexposure 0 'cheat', 'cl'
mat_hsv 0 'cheat', 'cl'
mat_info cmd Shows material system info
mat_leafvis 0 'cheat' Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what
mat_loadtextures 1 'cheat'
mat_local_contrast_edge_scale_override -1000 'cheat'
mat_local_contrast_midtone_mask_override -1 'cheat'
mat_local_contrast_scale_override 0 'cheat'
mat_local_contrast_vignette_end_override -1 'cheat'
mat_local_contrast_vignette_start_override -1 'cheat'
mat_lpreview_mode -1 'cheat', 'cl'
mat_luxels 0 'cheat'
mat_measurefillrate 0 'cheat'
mat_monitorgamma 2 'a' monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 0 'a'
mat_morphstats 0 'cheat'
mat_norendering 0 'cheat'
mat_normalmaps 0 'cheat'
mat_normals 0 'cheat'
mat_postprocess_enable 1 'cheat', 'cl'
mat_powersavingsmode 0 'a' Power Savings Mode
mat_preview 0 'cheat', 'cl'
mat_proxy 0 'cheat'
mat_queue_mode -1 The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority 1
mat_queue_report 0 'a' Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_reloadallcustommaterials cmd Reloads all custom materials
mat_reloadallmaterials cmd Reloads all materials
mat_reloadmaterial cmd Reloads a single material
mat_reloadtextures cmd Reloads all textures
mat_remoteshadercompile 127 'cheat'
mat_rendered_faces_count 0 'cheat' Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re
mat_rendered_faces_spew cmd 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count
mat_reporthwmorphmemory cmd Reports the amount of size in bytes taken up by hardware morph textures.
mat_resolveFullFrameDepth 0 'cheat' Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra
mat_reversedepth 0 'cheat'
mat_savechanges cmd saves current video configuration to the registry
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadercount cmd display count of all shaders and reset that count
mat_show_histogram 0 'cheat', 'cl'
mat_show_texture_memory_usage 0 'cheat', 'numeric' Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 'cheat', 'cl'
mat_showframebuffertexture 0 'cheat', 'cl'
mat_showlowresimage 0 'cheat'
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd Show materials (verbose version).
mat_showmiplevels 0 'cheat' color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures cmd Show used textures.
mat_showwatertextures 0 'cheat', 'cl'
mat_softwareskin 0 'cheat'
mat_spewalloc 0 'a'
mat_spewvertexandpixelshaders cmd Print all vertex and pixel shaders currently loaded to the console
mat_stub 0 'cheat', 'cl'
mat_surfaceid 0 'cheat'
mat_surfacemat 0 'cheat'
mat_tessellation_accgeometrytangents 0 'cheat'
mat_tessellation_cornertangents 1 'cheat'
mat_tessellation_update_buffers 1 'cheat'
mat_tessellationlevel 6 'cheat'
+mat_texture_list cmd
mat_texture_list 0 'cheat' For debugging, show a list of used textures per frame
-mat_texture_list cmd
mat_texture_list_content_path 0 'a' The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_exclude cmd 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_txlod cmd Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync cmd 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_tonemap_algorithm 1 'cheat', 'cl' 0 = Original Algorithm 1 = New Algorithm
mat_updateconvars cmd updates the video config convars
mat_viewportscale 1 'cheat', 'cl' Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale 1 'cheat', 'cl' Scale the viewport back up
mat_wireframe 0 'cheat'
mat_yuv 0 'cheat', 'cl'
maxplayers cmd Change the maximum number of players allowed on this server.
mc_accel_band_size 0 'a', 'cl' Percentage of half the screen width or height.
mc_dead_zone_radius 0 'a', 'cl' 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
mc_max_pitchrate 100 'a', 'cl' (degrees/sec)
mc_max_yawrate 230 'a', 'cl' (degrees/sec)
mdlcache_dump_dictionary_state cmd Dump the state of the MDLCache Dictionary.
mem_compact cmd
mem_dump cmd Dump memory stats to text file.
mem_dumpvballocs cmd Dump VB memory allocation stats.
mem_eat cmd
mem_incremental_compact cmd
mem_incremental_compact_rate 0 'cheat' Rate at which to attempt internal heap compation
mem_test cmd
mem_vcollide cmd Dumps the memory used by vcollides
mem_verify cmd Verify the validity of the heap
memory cmd Print memory stats.
menuselect cmd menuselect
minisave cmd Saves game (for current level only!)
mm_csgo_community_search_players_min 3 'a' When performing CSGO community matchmaking look for servers with at least so many human players
mm_datacenter_debugprint cmd Shows information retrieved from data center
mm_debugprint cmd Show debug information about current matchmaking session
mm_dedicated_force_servers 0 Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
mm_dedicated_search_maxping 25 'a' Longest preferred ping to dedicated servers for games
mm_dlc_debugprint cmd Shows information about dlc
mm_queue_show_stats cmd Display global server stats
mm_server_search_lan_ports 27015 'a' Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_session_search_ping_buckets 4
mm_session_search_qos_timeout 15
mm_session_sys_kick_ban_duration 180
mm_session_sys_pkey 0
mod_combiner_info cmd debug spew for Combiner Info
mod_DumpWeaponWiewModelCache cmd Dumps the weapon view model cache contents
mod_DumpWeaponWorldModelCache cmd Dumps the weapon world model cache contents
molotov_throw_detonate_time 2 'cheat', 'rep', 'cl'
motdfile 0 'sv' The MOTD file to load.
+movedown cmd
-movedown cmd
+moveleft cmd
-moveleft cmd
+moveright cmd
-moveright cmd
+moveup cmd
-moveup cmd
movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_afterroundmoney 0 'rep', 'cl' amount of money awared to every player after each round
mp_anyone_can_pickup_c4 0 'rep', 'cl' If set, everyone can pick up the c4, not just Ts.
mp_autokick 1 'sv', 'rep' Kick idle/team-killing/team-damaging players
mp_autoteambalance 1 'sv', 'nf'
mp_backup_restore_list_files cmd Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o
mp_backup_restore_load_autopause 1 'sv' Whether to automatically pause the match after restoring round data from backup
mp_backup_restore_load_file cmd Loads player cash, KDA, scores and team scores; resets to the next round after the backup
mp_backup_round_auto 1 'sv' If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
mp_backup_round_file 0 'sv' If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor
mp_backup_round_file_last 0 'sv' Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
mp_backup_round_file_pattern 0 'sv' If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_
mp_buy_allow_grenades 1 'rep', 'cl' Whether players can purchase grenades from the buy menu or not.
mp_buy_allow_guns 255 'rep', 'cl' Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
mp_buy_anywhere 0 'nf', 'rep', 'cl' When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buy_during_immunity 0 'nf', 'rep', 'cl' When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buytime 20 'rep', 'cl' How many seconds after round start players can buy items for.
mp_c4_cannot_be_defused 0 'rep', 'cl' If set, the planted c4 cannot be defused.
mp_c4timer 40 'nf', 'rep', 'cl' how long from when the C4 is armed until it blows
mp_competitive_endofmatch_extra_time 15 'sv' After a competitive match finishes rematch voting extra time is given for rankings.
mp_consecutive_loss_max 4 'sv', 'rep'
mp_coop_force_join_ct 0 'rep', 'cl' If set, real players will auto join CT on join.
mp_coopmission_bot_difficulty_offset 0 'sv', 'rep' The difficulty offset modifier for bots during coop missions.
mp_coopmission_mission_number 0 'rep', 'cl' Which mission the map should run after it loads.
mp_ct_default_grenades 0 'rep', 'cl' The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi
mp_ct_default_melee 0 'rep', 'cl' The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou
mp_ct_default_primary 0 'rep', 'cl' The default primary (rifle) weapon that the CTs will spawn with
mp_ct_default_secondary 0 'rep', 'cl' The default secondary (pistol) weapon that the CTs will spawn with
mp_damage_headshot_only 0 'sv', 'rep' Determines whether non-headshot hits do any damage.
mp_damage_vampiric_amount 0 'sv', 'rep' If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
mp_death_drop_c4 1 'rep', 'cl' Whether c4 is droppable
mp_death_drop_defuser 1 'rep', 'cl' Drop defuser on player death
mp_death_drop_grenade 2 'rep', 'cl' Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
mp_death_drop_gun 1 'rep', 'cl' Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_taser 1 'rep', 'cl' Drop taser on player death
mp_deathcam_skippable 1 'sv', 'rep' Determines whether a player can early-out of the deathcam.
mp_default_team_winner_no_objective -1 'rep', 'cl' If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run
mp_defuser_allocation 0 'rep', 'cl' How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_disable_autokick cmd Prevents a userid from being auto-kicked
mp_display_kill_assists 1 'rep', 'cl' Whether to display and score player assists
mp_dm_bonus_length_max 30 'sv', 'rep' Maximum time the bonus time will last (in seconds)
mp_dm_bonus_length_min 30 'sv', 'rep' Minimum time the bonus time will last (in seconds)
mp_dm_bonus_percent 50 'rep', 'cl' Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
mp_dm_bonus_respawn 0 'rep', 'cl' When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly
mp_dm_bonusweapon_dogtags 0 'rep', 'cl' Additional dogtags to drop when making a kill with the bonus weapon
mp_dm_dogtag_score 0 'rep', 'cl' Points to award for picking up a dogtag in deathmatch.
mp_dm_kill_base_score 10 'rep', 'cl' Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
mp_dm_teammode 0 'rep', 'cl' In deathmatch, enables team DM visuals & scoring
mp_dm_teammode_bonus_score 1 'rep', 'cl' Team deathmatch victory points to award for kill with bonus weapon
mp_dm_teammode_dogtag_score 0 'rep', 'cl' Team deathmatch victory points to award for collecting enemy dogtags
mp_dm_teammode_kill_score 1 'rep', 'cl' Team deathmatch victory points to award for enemy kill
mp_dm_time_between_bonus_max 40 'sv', 'rep' Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_dm_time_between_bonus_min 30 'sv', 'rep' Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_do_warmup_offine 0 'rep', 'cl' Whether or not to do a warmup period at the start of a match in an offline (bot) match.
mp_do_warmup_period 1 'rep', 'cl' Whether or not to do a warmup period at the start of a match.
mp_dogtag_despawn_on_killer_death 1 'sv', 'rep' Whether dogtags should despawn when their killer dies
mp_dogtag_despawn_time 120 'sv', 'rep' How many seconds dogtags should stay around before despawning automatically (0 = infinite)
mp_dogtag_pickup_rule 0 'sv', 'rep' Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = any
mp_drop_knife_enable 0 'sv' Allows players to drop knives.
mp_dump_timers cmd Prints round timers to the console for debugging
mp_economy_reset_rounds 0 'rep', 'cl' Reset all player money every N rounds (0 for never)
mp_endmatch_votenextleveltime 20 'cl' If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
mp_endmatch_votenextmap 1 'rep', 'cl' Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
mp_endmatch_votenextmap_keepcurrent 1 'rep', 'cl' If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting
mp_endmatch_votenextmap_wargames_modes 0 'sv' Modes available for endmatch voting during War Games. Separate names with spaces.
mp_endmatch_votenextmap_wargames_nummaps 3 'sv' Maximum number of maps to include in endmatch voting during War Games
mp_endmatch_votenextmap_wargames_nummodes 1 'sv' Maximum number of other War Games to include in endmatch voting during War Games
mp_equipment_reset_rounds 0 'rep', 'cl' Reset all player equipment every N rounds (0 for never)
mp_force_assign_teams 0 'rep', 'cl' Players don't get to choose what team they are on, it is auto assinged.
mp_force_pick_time 15 'rep', 'cl' The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_forcecamera 1 'rep', 'cl' Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_
mp_forcerespawnplayers cmd Force all players to respawn.
mp_forcewin cmd Forces team to win
mp_free_armor 0 'rep', 'cl' Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
mp_freezetime 15 'sv', 'nf', 'rep' how many seconds to keep players frozen when the round starts
mp_friendlyfire 1 'nf', 'rep', 'cl' Allows team members to injure other members of their team
mp_ggprogressive_random_weapon_kills_needed 2 'rep', 'cl' If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
mp_ggprogressive_round_restart_delay 15 'rep', 'cl' Number of seconds to delay before restarting a round after a win in gungame progessive
mp_ggprogressive_use_random_weapons 1 'rep', 'cl' If set, selects random weapons from set categories for the progression order
mp_ggtr_always_upgrade 0 'rep', 'cl' Award this many upgrade points every round in demolition mode
mp_ggtr_bomb_defuse_bonus 1 'rep', 'cl' Number of bonus upgrades to award the CTs when they defuse a gun game bomb
mp_ggtr_bomb_detonation_bonus 1 'rep', 'cl' Number of bonus upgrades to award the Ts when they detonate a gun game bomb
mp_ggtr_bomb_pts_for_flash 4 'rep', 'cl' Kill points required in a round to get a bonus flash grenade
mp_ggtr_bomb_pts_for_he 3 'rep', 'cl' Kill points required in a round to get a bonus HE grenade
mp_ggtr_bomb_pts_for_molotov 5 'rep', 'cl' Kill points required in a round to get a bonus molotov cocktail
mp_ggtr_bomb_pts_for_upgrade 2 'rep', 'cl' Kill points required to upgrade a player's weapon
mp_ggtr_bomb_respawn_delay 0 'rep', 'cl' Number of seconds to delay before making the bomb available to a respawner in gun game
mp_ggtr_end_round_kill_bonus 1 'rep', 'cl' Number of bonus points awarded in Demolition Mode when knife kill ends round
mp_ggtr_halftime_delay 0 'rep', 'cl' Number of seconds to delay during TR Mode halftime
mp_ggtr_last_weapon_kill_ends_half 0 'rep', 'cl' End the half and give a team round point when a player makes a kill using the final weapon
mp_ggtr_num_rounds_autoprogress 3 'rep', 'cl' Upgrade the player's weapon after this number of rounds without upgrading
mp_give_player_c4 1 'rep', 'cl' Whether this map should spawn a c4 bomb for a player or not.
mp_global_damage_per_second 0 'sv', 'rep' If above 0, deal non-lethal damage to players over time.
mp_guardian_bot_money_per_wave 800 'sv', 'rep' The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (th
mp_guardian_loc_adjective 0 'sv', 'rep' (If set) kill condition token (#quest_hud_guardian_adjective_<name>)
mp_guardian_loc_condition 0 'sv', 'rep' (If set) kill condition token (#quest_hud_guardian_condition_<name>)
mp_guardian_loc_icon 0 'sv', 'rep' (If set) icon to override for guardian mission
mp_guardian_loc_mission 0 'sv', 'rep' Token to use to generate guardian mission (#quest_hud_guardian_mission_<name>)
mp_guardian_loc_override 0 'sv', 'rep' Token to use to display guardian mission (#quest_hud_guardian_override_<name>) (if exists)
mp_guardian_loc_weapon 0 'sv', 'rep' (If set) weapon name token (#SFUI_WPNHUD_<name>)
mp_guardian_player_dist_max 2000 'sv', 'rep' The maximum distance a player is allowed to get from the bombsite before they're killed.
mp_guardian_player_dist_min 1300 'sv', 'rep' The distance at which we start to warn a player when they are too far from the guarded bombsite.
mp_guardian_special_kills_needed 10 'sv', 'rep' The number of kills needed with a specific weapon.
mp_guardian_special_weapon_needed 0 'sv', 'rep' The weapon that needs to be used to increment the kills needed to complete the mission.
mp_guardian_target_site -1 'sv' If set to the index of a bombsite, will cause random spawns to be only created near that site.
mp_halftime 1 'rep', 'cl' Determines whether the match switches sides in a halftime event.
mp_halftime_duration 15 'rep', 'cl' Number of seconds that halftime lasts
mp_halftime_pausematch 0 'rep', 'cl' Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
mp_halftime_pausetimer 0 'rep', 'cl' Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
mp_heavyassaultsuit_aimpunch 1 'rep', 'cl' How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
mp_heavyassaultsuit_cooldown 5 'rep', 'cl' Determines cooldown of purchase.
mp_heavyassaultsuit_deploy_timescale 0 'rep', 'cl' How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
mp_heavyassaultsuit_speed 130 'rep', 'cl' The max speed of a player when they are wearing the heavy assault suit
mp_heavybot_damage_reduction_scale 1 'rep', 'cl' How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
mp_hostages_max 2 'sv', 'rep' Maximum number of hostages to spawn.
mp_hostages_rescuetime 1 'rep', 'cl' Additional time added to round time if a hostage is reached by a CT.
mp_hostages_run_speed_modifier 1 'sv', 'rep' Default is 1.0, slow down hostages by setting this to < 1.0.
mp_hostages_spawn_farthest 0 'sv', 'rep' When enabled will consistently force the farthest hostages to spawn.
mp_hostages_spawn_force_positions 0 'sv', 'rep' Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
mp_hostages_spawn_same_every_round 1 'sv', 'rep' 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
mp_hostages_takedamage 0 'rep', 'cl' Whether or not hostages can be hurt.
mp_humanteam 0 'sv', 'rep' Restricts human players to a single team {any, CT, T}
mp_ignore_round_win_conditions 0 'sv', 'rep' Ignore conditions which would end the current round
mp_items_prohibited 0 'rep', 'cl' Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
mp_join_grace_time 0 'rep', 'cl' Number of seconds after round start to allow a player to join a game
mp_limitteams 2 'sv', 'nf', 'rep' Max # of players 1 team can have over another (0 disables check)
mp_logdetail 0 'sv' Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_logdetail_items 0 'sv' Logs a line any time a player acquires or loses an item.
mp_logmoney 0 'sv' Enables money logging. Values are: 0=off, 1=on
mp_match_can_clinch 1 'rep', 'cl' Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
mp_match_end_changelevel 0 'rep', 'cl' At the end of the match, perform a changelevel even if next map is the same
mp_match_end_restart 0 'rep', 'cl' At the end of the match, perform a restart instead of loading a new map
mp_match_restart_delay 15 'rep', 'cl' Time (in seconds) until a match restarts.
mp_max_armor 2 'rep', 'cl' Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet
mp_maxmoney 16000 'rep', 'cl' maximum amount of money allowed in a player's account
mp_maxrounds 30 'nf', 'rep', 'cl' max number of rounds to play before server changes maps
mp_molotovusedelay 0 'rep', 'cl' Number of seconds to delay before the molotov can be used after acquiring it
mp_overtime_enable 0 'rep', 'cl' If a match ends in a tie, use overtime rules to determine winner
mp_overtime_halftime_pausetimer 0 'rep', 'cl' If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t
mp_overtime_maxrounds 6 'rep', 'cl' When overtime is enabled play additional rounds to determine winner
mp_overtime_startmoney 10000 'rep', 'cl' Money assigned to all players at start of every overtime half
mp_pause_match cmd Pause the match in the next freeze time
mp_playercashawards 1 'rep', 'cl' Players can earn money by performing in-game actions
mp_playerid 0 'rep', 'cl' Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0 'rep', 'cl' Number of seconds to delay showing information in the status bar
mp_playerid_hold 0 'rep', 'cl' Number of seconds to keep showing old information in the status bar
mp_radar_showall 0 'rep', 'cl' Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_randomspawn 0 'rep', 'cl' Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
mp_randomspawn_dist 0 'rep', 'cl' If using mp_randomspawn, determines whether to test distance when selecting this spot.
mp_randomspawn_los 0 'rep', 'cl' If using mp_randomspawn, determines whether to test Line of Sight when spawning.
mp_respawn_immunitytime 0 'rep', 'cl' How many seconds after respawn immunity lasts.
mp_respawn_on_death_ct 0 'rep', 'cl' When set to 1, counter-terrorists will respawn after dying.
mp_respawn_on_death_t 0 'rep', 'cl' When set to 1, terrorists will respawn after dying.
mp_respawnwavetime_ct 10 'rep', 'cl' Time between respawn waves for CTs.
mp_respawnwavetime_t 10 'rep', 'cl' Time between respawn waves for Terrorists.
mp_restartgame 0 'sv' If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay 7 'rep', 'cl' Number of seconds to delay before restarting a round after a win
mp_roundtime 1 'sv', 'nf', 'rep' How many minutes each round takes.
mp_roundtime_defuse 1 'sv', 'nf', 'rep' How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
mp_roundtime_deployment 5 'sv' How many minutes deployment for coop mission takes.
mp_roundtime_hostage 1 'sv', 'nf', 'rep' How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
mp_scrambleteams cmd Scramble the teams and restart the game
mp_solid_teammates 1 'rep', 'cl' Determines whether teammates are solid or not.
mp_spawnprotectiontime 5 'sv', 'rep' Kick players who team-kill within this many seconds of a round restart.
mp_spec_swapplayersides 0 'rep', 'cl' Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
mp_spectators_max 2 'rep', 'cl' How many spectators are allowed in a match.
mp_starting_losses 0 'sv', 'rep' Determines what the initial loss streak is.
mp_startmoney 800 'rep', 'cl' amount of money each player gets when they reset
mp_swapteams cmd Swap the teams and restart the game
mp_switchteams cmd Switch teams and restart the game
mp_t_default_grenades 0 'rep', 'cl' The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this
mp_t_default_melee 0 'rep', 'cl' The default melee weapon that the Ts will spawn with
mp_t_default_primary 0 'rep', 'cl' The default primary (rifle) weapon that the Ts will spawn with
mp_t_default_secondary 0 'rep', 'cl' The default secondary (pistol) weapon that the Ts will spawn with
mp_taser_recharge_time -1 'rep', 'cl' Determines recharge time for taser. -1 = disabled.
mp_td_dmgtokick 300 'sv', 'rep' The damage threshhold players have to exceed in a match to get kicked.
mp_td_dmgtowarn 200 'sv', 'rep' The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
mp_td_spawndmgthreshold 50 'sv', 'rep' The damage threshold players have to exceed at the start of the round to be warned/kick.
mp_team_timeout_max 1 'sv', 'rep', 'cl' Number of timeouts each team gets per match.
mp_team_timeout_time 60 'sv', 'rep', 'cl' Duration of each timeout.
mp_teamcashawards 1 'rep', 'cl' Teams can earn money by performing in-game actions
mp_teamflag_1 0 'sv' Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
mp_teamflag_2 0 'sv' Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
mp_teamlogo_1 0 'sv' Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teamlogo_2 0 'sv' Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teammatchstat_1 0 'sv' A non-empty string sets first team's match stat.
mp_teammatchstat_2 0 'sv' A non-empty string sets second team's match stat.
mp_teammatchstat_cycletime 45 'sv' Cycle match stats after so many seconds
mp_teammatchstat_holdtime 5 'sv' Decide on a match stat and hold it additionally for at least so many seconds
mp_teammatchstat_txt 0 'sv' A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
mp_teammates_are_enemies 0 'nf', 'rep', 'cl' When set, your teammates act as enemies and all players are valid targets.
mp_teamname_1 0 'sv' A non-empty string overrides the first team's name.
mp_teamname_2 0 'sv' A non-empty string overrides the second team's name.
mp_teamprediction_pct 0 'sv' A value between 1 and 99 will show predictions in favor of CT team.
mp_teamprediction_txt 0 'sv' A value between 1 and 99 will set predictions in favor of first team.
mp_teamscore_1 0 'sv' A non-empty string for best-of-N maps won by the first team.
mp_teamscore_2 0 'sv' A non-empty string for best-of-N maps won by the second team.
mp_teamscore_max 0 'sv' How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
mp_timelimit 0 'nf', 'rep', 'cl' game time per map in minutes
mp_tkpunish 0 'sv', 'rep' Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
mp_tournament_restart cmd Restart Tournament Mode on the current level.
mp_unpause_match cmd Resume the match
mp_use_respawn_waves 0 'rep', 'cl' When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w
mp_verbose_changelevel_spew 1 'cl'
mp_warmup_end cmd End warmup immediately.
mp_warmup_pausetimer 0 'rep', 'cl' Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
mp_warmup_start cmd Start warmup.
mp_warmuptime 60 'rep', 'cl' How long the warmup period lasts. Changing this value resets warmup.
mp_warmuptime_all_players_connected 60 'rep', 'cl' Warmup time to use when all players have connected. 0 to disable.
mp_weapon_prev_owner_touch_time 1 'cheat', 'rep', 'cl'
mp_weapon_self_inflict_amount 0 'sv', 'rep' If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
mp_weapons_allow_heavy -1 'rep', 'cl' Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_heavyassaultsuit 0 'rep', 'cl' Determines whether heavyassaultsuit is permitted.
mp_weapons_allow_map_placed 1 'rep', 'cl' If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_pistols -1 'rep', 'cl' Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_rifles -1 'rep', 'cl' Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_smgs -1 'rep', 'cl' Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_typecount 5 'rep', 'cl' Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
mp_weapons_allow_zeus 1 'rep', 'cl' Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
mp_weapons_glow_on_ground 0 'rep', 'cl' If this convar is set, weapons on the ground will have a glow around them.
mp_weapons_max_gun_purchases_per_weapon_per_match -1 'sv', 'rep', 'cl' Max number of times a player may purchase any weapon per match
mp_win_panel_display_time 3 'rep', 'cl' The amount of time to show the win panel between matches / halfs
ms_player_dump_properties cmd Prints a dump the current players property data
multvar cmd Multiply specified convar value.
muzzleflash_light 1 'a', 'cl'
name 0 'a', 'user', 'print', 'server_can_execute', 'ss' Current user name
nav_add_to_selected_set cmd Add current area to the selected set.
nav_add_to_selected_set_by_id cmd Add specified area id to the selected set.
nav_analyze cmd Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 1330380544.000 'sv', 'cheat' RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 50 'sv', 'cheat' Max area size created in nav generation
nav_avoid cmd Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area cmd Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting cmd Start continuously removing from the selected set.
nav_begin_drag_deselecting cmd Start dragging a selection area.
nav_begin_drag_selecting cmd Start dragging a selection area.
nav_begin_selecting cmd Start continuously adding to the selected set.
nav_begin_shift_xy cmd Begin shifting the Selected Set.
nav_build_ladder cmd Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_connectivity cmd Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_check_file_consistency cmd Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor cmd Updates the blocked/unblocked status for every nav area.
nav_check_stairs cmd Update the nav mesh STAIRS attribute
nav_chop_selected cmd Chops all selected areas into their component 1x1 areas
nav_clear_attribute cmd Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set cmd Clear the selected set.
nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
nav_compress_id cmd Re-orders area and ladder ID's so they are continuous.
nav_connect cmd To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 0 'sv', 'cheat'
nav_coplanar_slope_limit_displacement 0 'sv', 'cheat'
nav_corner_adjust_adjacent 18 'sv', 'cheat' radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd Raise the selected corner of the currently marked Area.
nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 0 'sv', 'cheat' Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 0 'sv', 'cheat' If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 0 'sv', 'cheat'
nav_delete cmd Deletes the currently highlighted Area.
nav_delete_marked cmd Deletes the currently marked Area (if any).
nav_disconnect cmd To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test 10000 'sv', 'cheat' Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide cmd Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_draw_limit 500 'sv', 'cheat' The maximum number of areas to draw in edit mode
nav_edit 0 'sv', 'cheat' Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting cmd Stop continuously removing from the selected set.
nav_end_drag_deselecting cmd Stop dragging a selection area.
nav_end_drag_selecting cmd Stop dragging a selection area.
nav_end_selecting cmd Stop continuously adding to the selected set.
nav_end_shift_xy cmd Finish shifting the Selected Set.
nav_flood_select cmd Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx cmd Mark cliff areas, post-processing approximation
nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 1 'sv', 'cheat' Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 1 'sv', 'cheat' Convert obsolete jump areas into 2-way connections
nav_generate_incremental cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 2000 'sv', 'cheat'
nav_generate_incremental_tolerance 0 'sv', 'cheat' Z tolerance for adding new nav areas.
nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip cmd Flips the selected ladder's direction.
nav_load cmd Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max cmd Lower the top of the drag select volume.
nav_lower_drag_volume_min cmd Lower the bottom of the drag select volume.
nav_make_sniper_spots cmd Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark cmd Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute cmd Set nav attribute for all areas in the selected set.
nav_mark_unnamed cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance 0 'sv', 'cheat' Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 64 'sv', 'cheat'
nav_merge cmd To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh cmd Merges a saved selected set into the current mesh.
nav_no_hostages cmd Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list cmd Lists all place names used in the map.
nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
nav_place_replace cmd Replaces all instances of the first place with the second place.
nav_place_set cmd Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance 0 'sv', 'cheat'
nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 0 'sv', 'cheat' Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max cmd Raise the top of the drag select volume.
nav_raise_drag_volume_min cmd Raise the bottom of the drag select volume.
nav_recall_selected_set cmd Re-selects the stored selected set.
nav_remove_from_selected_set cmd Remove current area from the selected set.
nav_remove_jump_areas cmd Removes legacy jump areas, replacing them with connections.
nav_run cmd Toggles the 'traverse this area by running' flag used by the AI system.
nav_save cmd Saves the current Navigation Mesh to disk.
nav_save_selected cmd Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas cmd Adds all blocked areas to the selected set
nav_select_damaging_areas cmd Adds all damaging areas to the selected set
nav_select_half_space cmd Selects any areas that intersect the given half-space.
nav_select_invalid_areas cmd Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas cmd Adds all obstructed areas to the selected set
nav_select_overlapping cmd Selects nav areas that are overlapping others.
nav_select_radius cmd Adds all areas in a radius to the selection set
nav_select_stairs cmd Adds all stairway areas to the selected set
nav_selected_set_border_color -1370724608.000 'sv', 'cheat' Color used to draw the selected set borders while editing.
nav_selected_set_color 830799296.000 'sv', 'cheat' Color used to draw the selected set background while editing.
nav_set_place_mode cmd Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift cmd Shifts the selected areas by the specified amount
nav_show_approach_points 0 'sv', 'cheat' Show Approach Points in the Navigation Mesh.
nav_show_area_info 0 'sv', 'cheat' Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 0 'sv', 'cheat'
nav_show_continguous 0 'sv', 'cheat' Highlight non-contiguous connections
nav_show_danger 0 'sv', 'cheat' Show current 'danger' levels.
nav_show_light_intensity 0 'sv', 'cheat'
nav_show_node_grid 0 'sv', 'cheat'
nav_show_node_id 0 'sv', 'cheat'
nav_show_nodes 0 'sv', 'cheat'
nav_show_player_counts 0 'sv', 'cheat' Show current player counts in each area.
nav_show_potentially_visible 0 'sv', 'cheat' Show areas that are potentially visible from the current nav area
nav_simplify_selected cmd Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 0 'sv', 'cheat' The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 0 'sv', 'cheat' The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 0 'sv', 'cheat' Snap to the nav generation grid when creating new nav areas
nav_solid_props 0 'sv', 'cheat' Make props solid to nav generation/editing
nav_splice cmd To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 0 'sv', 'cheat' If true, nav areas will be placed flush with the ground when split.
nav_stand cmd Toggles the 'stand while hiding' flag used by the AI system.
nav_stop cmd Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set cmd Stores the current selected set for later retrieval.
nav_strip cmd Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide cmd Subdivides all selected areas.
nav_test_node 0 'sv', 'cheat'
nav_test_node_crouch 0 'sv', 'cheat'
nav_test_node_crouch_dir 4 'sv', 'cheat'
nav_test_stairs cmd Test the selected set for being on stairs
nav_toggle_deselecting cmd Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set cmd Remove current area from the selected set.
nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set cmd Toggles all areas into/out of the selected set.
nav_toggle_selecting cmd Start or stop continuously adding to the selected set.
nav_transient cmd Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark cmd Clears the marked Area or Ladder.
nav_update_blocked cmd Updates the blocked/unblocked status for every nav area.
nav_update_lighting cmd Recomputes lighting values
nav_update_visibility_on_edit 0 'sv', 'cheat' If nonzero editing the mesh will incrementally recompue visibility
nav_use_place cmd If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk cmd Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark cmd Warps the player to the marked area.
nav_world_center cmd Centers the nav mesh in the world
net_allow_multicast 1 'a'
net_blockmsg 0 'cheat'1|name>
net_channels cmd Shows net channel info
net_client_steamdatagram_enable_override 0 'cl' 0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible
net_connections_stats cmd Print detailed network statistics for each network connection
net_droponsendoverflow 0 If enabled, channel will drop client when sending too much data causes buffer overrun
net_droppackets 0 'cheat' Drops next n packets on client
net_dumpeventstats cmd Dumps out a report of game event network usage
net_earliertempents 0 'cheat'
net_fakejitter 0 'cheat' Jitter fakelag packet time
net_fakelag 0 'cheat' Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 'cheat' Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 0 'a', 'cl' Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
net_graphheight 64 'a', 'cl' Height of netgraph panel
net_graphholdsvframerate 0 'a', 'cl' Hold worst case in server framerate line.
net_graphmsecs 400 'a', 'cl' The latency graph represents this many milliseconds.
net_graphpos 1 'a', 'cl'
net_graphproportionalfont 1 'a', 'cl' Determines whether netgraph font is proportional or not
net_graphshowinterp 1 'a', 'cl' Draw the interpolation graph.
net_graphshowlatency 1 'a', 'cl' Draw the ping/packet loss graph.
net_graphshowsvframerate 0 'a', 'cl' Draw the server framerate graph.
net_graphsolid 1 'a', 'cl'
net_graphtext 1 'a', 'cl' Draw text fields
net_maxroutable 1200 'a', 'user' Requested max packet size before packets are 'split'.
net_public_adr 0 For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_scale 5 'a', 'cl'
net_showreliablesounds 0 'cheat'
net_showsplits 0 Show info about packet splits
net_showudp 0 Dump UDP packets summary to console
net_showudp_oob 0 Dump OOB UDP packets summary to console
net_showudp_remoteonly 0 Dump non-loopback udp only
net_splitrate 1 Number of fragments for a splitpacket that can be sent per frame
net_start cmd Inits multiplayer network sockets
net_status cmd Shows current network status
net_steamcnx_allowrelay 1 'a' Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
net_steamcnx_enabled 1 Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status cmd Print status of steam connection sockets.
net_threaded_socket_burst_cap 1024 Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
net_threaded_socket_recovery_rate 6400 Number of packets per second that threaded socket pump algorithm allows from client.
net_threaded_socket_recovery_time 60 Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
next 0 'cheat' Set to 1 to advance to next frame ( when singlestep 1 )
nextdemo cmd Play next demo in sequence.
nextlevel 0 'nf', 'rep', 'cl' If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
nextmap_print_enabled 0 'sv' When enabled prints next map to clients
nextmode 0 'nf', 'rep', 'cl' Sets the game mode to be played when the next level loads
noclip cmd Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup 1 'sv', 'cheat'
notarget cmd Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 1 'sv', 'cheat'
npc_ammo_deplete cmd Subtracts half of the target's ammo
npc_bipass cmd Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat cmd Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions cmd Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create cmd Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
npc_create_aimed cmd Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_destroy cmd Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected cmd Removes all NPCs from the universe that aren't currently selected
npc_enemies cmd Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus cmd Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
npc_freeze cmd Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_freeze_unselected cmd Freeze all NPCs not selected
npc_go cmd Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_random cmd Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal cmd Heals the target back to full health
npc_height_adjust 1 'a', 'sv' Enable test mode for ik height adjustment
npc_kill cmd Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest cmd Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships cmd Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset cmd Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route cmd Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select cmd Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_set_freeze cmd Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_set_freeze_unselected cmd Freeze all NPCs not selected
npc_squads cmd Obsolete. Replaced by npc_combat
npc_steering cmd Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all cmd Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text cmd Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks cmd Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport cmd Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow cmd Trigger NPC to think
npc_viewcone cmd Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
observer_use cmd
occlusion_old 0
occlusion_stats cmd Occlusion statistics; [-jitter] [-reset]
occlusion_test_async 0 Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi
occlusion_test_async_jitter 2 'cheat'
occlusion_test_async_move_tolerance 8 'cheat'
occlusion_test_camera_margins 12 'sv' Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move
occlusion_test_jump_margin 12 Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e
occlusion_test_margins 36 Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe
occlusion_test_shadow_length 144 'sv' Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, th
occlusion_test_shadow_max_distance 1500 Max distance at which to consider shadows for occlusion computations
option_duck_method 0 'a', 'cl', 'ss'
option_speed_method 0 'a', 'cl', 'ss'
paintsplat_bias 0 'cheat', 'rep' Change bias value for computing circle buffer
paintsplat_max_alpha_noise 0 'cheat', 'rep' Max noise value of circle alpha
paintsplat_noise_enabled 1 'cheat', 'rep'
panel_test_title_safe 0 'cheat' Test vgui panel positioning with title safe indentation
particle_simulateoverflow 0 'cheat', 'cl' Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 0 'sv', 'cheat' Attachment index for attachment mode
particle_test_attach_mode 0 'sv', 'cheat' Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 0 'sv', 'cheat' Name of the particle system to dynamically spawn
particle_test_start cmd Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop cmd Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
password 0 'a', 'norecord' Current server access password
path cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
perfui cmd Show/hide the level performance tools UI.
perfvisualbenchmark cmd
perfvisualbenchmark_abort cmd
phys_debug_check_contacts 0 'cheat', 'rep', 'cl'
phys_show_active 0 'sv', 'cheat'
physics_budget cmd Times the cost of each active object
physics_constraints cmd Highlights constraint system graph for an entity
physics_debug_entity cmd Dumps debug info for an entity
physics_highlight_active cmd Turns on the absbox for all active physics objects
physics_report_active cmd Lists all active physics objects
physics_select cmd Dumps debug info for an entity
picker cmd Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping cmd Display ping to server.
pixelvis_debug cmd Dump debug info
play cmd Play a sound.
play_distance 1 'a', 'cl' Set to 1:'2 foot' or 2:'10 foot' presets.
play_hrtf cmd Play a sound with HRTF spatialization.
play_with_friends_enabled 1 'cl'
playcast cmd Play a broadcast
playdemo cmd Play a recorded demo file (.dem ).
player_botdifflast_s 2 'a', 'cl', 'ss'
player_competitive_maplist_2v2_7_0_4C128440 0 'a', 'cl'
player_competitive_maplist_8_7_0_77AED00 0 'a', 'cl'
player_debug_print_damage 0 'sv', 'cheat' When true, print amount and type of all damage received by player to console.
player_gamemodelast_m 1 'a', 'cl', 'ss'
player_gamemodelast_s 0 'a', 'cl', 'ss'
player_gametypelast_m 0 'a', 'cl', 'ss'
player_gametypelast_s 0 'a', 'cl', 'ss'
player_last_leaderboards_filter 0 'a', 'cl', 'ss' Last mode setting in the Leaderboards screen
player_last_leaderboards_mode 0 'a', 'cl', 'ss' Last mode setting in the Leaderboards screen
player_last_leaderboards_panel 0 'a', 'cl', 'ss' Last opened panel in the Leaderboards screen
player_last_medalstats_category 0 'a', 'cl', 'ss' Last selected category on the Medals panel in the Medals & Stats screen
player_last_medalstats_panel 0 'a', 'cl', 'ss' Last opened panel in the Medals & Stats screen
player_maplast_m 0 'a', 'cl', 'ss'
player_maplast_s 0 'a', 'cl', 'ss'
player_medalstats_most_recent_time 0 'a', 'cl', 'ss' Timestamp of most recently earned achievement displayed on Medals & Stats screen
player_medalstats_recent_range 432000 'cl' Window (in seconds of recent achievements to show
player_nevershow_communityservermessage 0 'a', 'cl', 'ss'
player_teamplayedlast 2 'a', 'cl', 'ss'
player_wargames_list_7_0_604 0 'a', 'cl'
playflush cmd Play a sound, reloading from disk in case of changes.
playgamesound cmd Play a sound from the game sounds txt file
playsoundscape cmd Forces a soundscape to play
playvideo cmd Plays a video: <filename> [width height]
playvideo_end_level_transition cmd Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename>
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