The following is a list of Counter-Strike: Global Offensive console commands and variables.
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Free Workbench Download
Table
Workbench Cover Material
Name | Setting | Attributes | Description |
---|---|---|---|
_autosave | cmd | Autosave | |
_autosavedangerous | cmd | AutoSaveDangerous | |
_bugreporter_restart | cmd | Restarts bug reporter .dll | |
_record | cmd | Record a demo incrementally. | |
_resetgamestats | cmd | Erases current game stats and writes out a blank stats file | |
_restart | cmd | Shutdown and restart the engine. | |
achievement_debug | 0 | 'cheat', 'rep', 'cl' | Turn on achievement debug msgs. |
achievement_disable | 0 | 'cheat', 'rep', 'cl' | Turn off achievements. |
addip | cmd | Add an IP address to the ban list. | |
adsp_debug | 0 | 'a' | |
adsp_reset_nodes | cmd | ||
ai_clear_bad_links | cmd | Clears bits set on nav links indicating link is unusable | |
ai_debug_los | 0 | 'sv', 'cheat' | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l |
ai_debug_node_connect | cmd | Debug the attempted connection between two nodes | |
ai_debug_shoot_positions | 0 | 'cheat', 'rep', 'cl' | |
ai_disable | cmd | Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t | |
ai_drawbattlelines | 0 | 'sv', 'cheat' | |
ai_drop_hint | cmd | Drop an ai_hint at the player's current eye position. | |
ai_dump_hints | cmd | ||
ai_hull | cmd | Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, | |
ai_next_hull | cmd | Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are | |
ai_nodes | cmd | Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a | |
ai_report_task_timings_on_limit | 0 | 'a', 'sv' | |
ai_resume | cmd | If NPC is stepping through tasks (see ai_step ) will resume normal processing. | |
ai_set_move_height_epsilon | cmd | Set how high AI bumps up ground walkers when checking steps | |
ai_setenabled | cmd | Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. | |
ai_show_connect | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_connect_crawl | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_connect_fly | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_connect_jump | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_graph_connect | cmd | Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by | |
ai_show_grid | cmd | Draw a grid on the floor where looking. | |
ai_show_hints | cmd | Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - | |
ai_show_hull | cmd | Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - | |
ai_show_node | cmd | Highlight the specified node | |
ai_show_visibility | cmd | Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d | |
ai_step | cmd | NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no | |
ai_test_los | cmd | Test AI LOS from the player's POV | |
ai_think_limit_label | 0 | 'a', 'sv' | |
ai_vehicle_avoidance | 1 | 'sv', 'cheat' | |
ainet_generate_report | cmd | Generate a report to the console. | |
ainet_generate_report_only | cmd | Generate a report to the console. | |
air_density | cmd | Changes the density of air for drag computations. | |
alias | cmd | Alias a command. | |
-alt1 | cmd | ||
+alt1 | cmd | ||
-alt2 | cmd | ||
+alt2 | cmd | ||
ammo_338mag_max | 30 | 'rep', 'cl' | |
ammo_357sig_max | 52 | 'rep', 'cl' | |
ammo_357sig_min_max | 12 | 'rep', 'cl' | |
ammo_357sig_p250_max | 26 | 'rep', 'cl' | |
ammo_357sig_small_max | 24 | 'rep', 'cl' | |
ammo_45acp_max | 100 | 'rep', 'cl' | |
ammo_50AE_max | 35 | 'rep', 'cl' | |
ammo_556mm_box_max | 200 | 'rep', 'cl' | |
ammo_556mm_max | 90 | 'rep', 'cl' | |
ammo_556mm_small_max | 40 | 'rep', 'cl' | |
ammo_57mm_max | 100 | 'rep', 'cl' | |
ammo_762mm_max | 90 | 'rep', 'cl' | |
ammo_9mm_max | 120 | 'rep', 'cl' | |
ammo_buckshot_max | 32 | 'rep', 'cl' | |
ammo_grenade_limit_default | 1 | 'rep', 'cl' | |
ammo_grenade_limit_flashbang | 2 | 'rep', 'cl' | |
ammo_grenade_limit_total | 4 | 'rep', 'cl' | |
ammo_item_limit_healthshot | 4 | 'rep', 'cl' | |
anim_twistbones_enabled | 0 | 'cheat', 'rep', 'cl' | Enable procedural twist bones. |
askconnect_accept | cmd | Accept a redirect request by the server. | |
asw_engine_finished_building_map | cmd | Notify engine that we've finished building a map | |
async_resume | cmd | ||
async_suspend | cmd | ||
+attack | cmd | ||
-attack | cmd | ||
-attack2 | cmd | ||
+attack2 | cmd | ||
audit_save_in_memory | cmd | Audit the memory usage and files in the save-to-memory system | |
autobuy | cmd | Attempt to purchase items with the order listed in cl_autobuy | |
autosave | cmd | Autosave | |
autosavedangerous | cmd | AutoSaveDangerous | |
autosavedangerousissafe | cmd | ||
-back | cmd | ||
+back | cmd | ||
banid | cmd | Add a user ID to the ban list. | |
banip | cmd | Add an IP address to the ban list. | |
bench_end | cmd | Ends gathering of info. | |
bench_showstatsdialog | cmd | Shows a dialog displaying the most recent benchmark results. | |
bench_start | cmd | Starts gathering of info. Arguments: filename to write results into | |
bench_upload | cmd | Uploads most recent benchmark stats to the Valve servers. | |
benchframe | cmd | Takes a snapshot of a particular frame in a time demo. | |
bind | cmd | Bind a key. | |
bind_osx | cmd | Bind a key for OSX only. | |
BindToggle | cmd | Performs a bind <key> 'increment var <cvar> 0 1 1' | |
blackbox_dump | cmd | Dump the contents of the blackbox | |
blackbox_record | cmd | Record an entry into the blackbox | |
bot_add | cmd | ct> <type> <difficulty> <name> - Adds a bot matching the given criteria. | |
bot_add_ct | cmd | bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria. | |
bot_add_t | cmd | bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria. | |
bot_all_weapons | cmd | Allows the bots to use all weapons | |
bot_allow_grenades | 1 | 'sv', 'rep' | If nonzero, bots may use grenades. |
bot_allow_machine_guns | 1 | 'sv', 'rep' | If nonzero, bots may use the machine gun. |
bot_allow_pistols | 1 | 'sv', 'rep' | If nonzero, bots may use pistols. |
bot_allow_rifles | 1 | 'sv', 'rep' | If nonzero, bots may use rifles. |
bot_allow_rogues | 1 | 'sv', 'rep' | If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. |
bot_allow_shotguns | 1 | 'sv', 'rep' | If nonzero, bots may use shotguns. |
bot_allow_snipers | 1 | 'sv', 'rep' | If nonzero, bots may use sniper rifles. |
bot_allow_sub_machine_guns | 1 | 'sv', 'rep' | If nonzero, bots may use sub-machine guns. |
bot_autodifficulty_threshold_high | 0 | 'rep', 'cl' | Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty |
bot_autodifficulty_threshold_low | -2 | 'rep', 'cl' | Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty |
bot_chatter | 0 | 'sv', 'rep' | Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. |
bot_coop_force_throw_grenade_chance | 0 | 'sv', 'cheat' | |
bot_coop_idle_max_vision_distance | 1400 | 'sv', 'cheat', 'rep' | Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep. |
bot_crouch | 0 | 'sv', 'cheat' | |
bot_debug | 0 | 'sv', 'cheat', 'rep' | For internal testing purposes. |
bot_debug_target | 0 | 'sv', 'cheat', 'rep' | For internal testing purposes. |
bot_defer_to_human_goals | 1 | 'sv', 'rep' | If nonzero and there is a human on the team, the bots will not do the scenario tasks. |
bot_defer_to_human_items | 1 | 'sv', 'rep' | If nonzero and there is a human on the team, the bots will not get scenario items. |
bot_difficulty | 2 | 'sv', 'rep' | Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. |
bot_dont_shoot | 0 | 'sv', 'cheat', 'rep' | If nonzero, bots will not fire weapons (for debugging). |
bot_freeze | 0 | 'sv', 'cheat' | |
bot_goto_mark | cmd | Sends a bot to the marked nav area (useful for testing navigation meshes) | |
bot_goto_selected | cmd | Sends a bot to the selected nav area (useful for testing navigation meshes) | |
bot_ignore_players | 0 | 'sv', 'cheat' | Bots will not see non-bot players. |
bot_join_after_player | 1 | 'sv', 'rep' | If nonzero, bots wait until a player joins before entering the game. |
bot_join_team | 0 | 'sv', 'rep' | Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. |
bot_kick | cmd | ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria. | |
bot_kill | cmd | ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria. | |
bot_knives_only | cmd | Restricts the bots to only using knives | |
bot_loadout | 0 | 'sv', 'cheat' | bots are given these items at round start |
bot_max_vision_distance_override | -1 | 'sv', 'cheat', 'rep' | Max distance bots can see targets. |
bot_mimic | 0 | 'sv', 'cheat' | |
bot_mimic_yaw_offset | 180 | 'sv', 'cheat' | |
bot_pistols_only | cmd | Restricts the bots to only using pistols | |
bot_place | cmd | bot_place - Places a bot from the map at where the local player is pointing. | |
bot_quota | 10 | 'sv', 'rep' | Determines the total number of bots in the game. |
bot_quota_mode | 0 | 'sv', 'rep' | Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p |
bot_randombuy | 0 | 'sv', 'cheat' | should bots ignore their prefered weapons and just buy weapons at random? |
bot_show_battlefront | 0 | 'sv', 'cheat' | Show areas where rushing players will initially meet. |
bot_show_nav | 0 | 'sv', 'cheat', 'rep' | For internal testing purposes. |
bot_show_occupy_time | 0 | 'sv', 'cheat' | Show when each nav area can first be reached by each team. |
bot_snipers_only | cmd | Restricts the bots to only using sniper rifles | |
bot_stop | 0 | 'sv', 'cheat', 'rep' | If nonzero, immediately stops all bot processing. |
bot_traceview | 0 | 'sv', 'cheat', 'rep' | For internal testing purposes. |
bot_zombie | 0 | 'sv', 'cheat', 'rep' | If nonzero, bots will stay in idle mode and not attack. |
box | cmd | Draw a debug box. | |
-break | cmd | ||
+break | cmd | ||
buddha | cmd | Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | |
budget_averages_window | 30 | 'a' | number of frames to look at when figuring out average frametimes |
budget_background_alpha | 128 | 'a' | how translucent the budget panel is |
budget_bargraph_background_alpha | 128 | 'a' | how translucent the budget panel is |
budget_bargraph_range_ms | 16 | 'a' | budget bargraph range in milliseconds |
budget_history_numsamplesvisible | 100 | 'a' | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
budget_history_range_ms | 66 | 'a' | budget history range in milliseconds |
budget_panel_bottom_of_history_fraction | 0 | 'a' | number between 0 and 1 |
budget_panel_height | 384 | 'a' | height in pixels of the budget panel |
budget_panel_width | 512 | 'a' | width in pixels of the budget panel |
budget_panel_x | 0 | 'a' | number of pixels from the left side of the game screen to draw the budget panel |
budget_panel_y | 50 | 'a' | number of pixels from the top side of the game screen to draw the budget panel |
budget_peaks_window | 30 | 'a' | number of frames to look at when figuring out peak frametimes |
budget_show_averages | 0 | 'a' | enable/disable averages in the budget panel |
budget_show_history | 1 | 'a' | turn history graph off and on. . good to turn off on low end |
budget_show_peaks | 1 | 'a' | enable/disable peaks in the budget panel |
budget_toggle_group | cmd | Turn a budget group on/off | |
bug | cmd | Show the bug reporting UI. | |
bugreporter_uploadasync | 0 | 'a' | Upload attachments asynchronously |
bugreporter_username | 0 | 'a' | Username to use for bugreporter |
buildcubemaps | cmd | Rebuild cubemaps. | |
building_cubemaps | 0 | 'cheat', 'cl' | Indicates we're building cubemaps |
buildmodelforworld | cmd | buildmodelforworld | |
buy_stamps | cmd | Temporary solution for Pinion to kick back to community map makers. | |
buymenu | cmd | Show or hide main buy menu | |
buyrandom | cmd | Buy random primary and secondary. Primarily for deathmatch where cost is not an issue. | |
c_maxdistance | 200 | 'a', 'cl' | |
c_maxpitch | 90 | 'a', 'cl' | |
c_maxyaw | 135 | 'a', 'cl' | |
c_mindistance | 30 | 'a', 'cl' | |
c_minpitch | 0 | 'a', 'cl' | |
c_minyaw | -135 | 'a', 'cl' | |
c_orthoheight | 100 | 'a', 'cl' | |
c_orthowidth | 100 | 'a', 'cl' | |
c_thirdpersonshoulder | 0 | 'a', 'cl' | |
c_thirdpersonshoulderaimdist | 120 | 'a', 'cl' | |
c_thirdpersonshoulderdist | 40 | 'a', 'cl' | |
c_thirdpersonshoulderheight | 5 | 'a', 'cl' | |
c_thirdpersonshoulderoffset | 20 | 'a', 'cl' | |
cache_print | cmd | cache_print [section] Print out contents of cache memory. | |
cache_print_lru | cmd | cache_print_lru [section] Print out contents of cache memory. | |
cache_print_summary | cmd | cache_print_summary [section] Print out a summary contents of cache memory. | |
callvote | cmd | Start a vote on an issue. | |
cam_collision | 1 | 'a', 'server_can_execute', 'cl' | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
cam_command | cmd | Tells camera to change modes | |
cam_idealdelta | 4 | 'a', 'cl' | Controls the speed when matching offset to ideal angles in thirdperson view |
cam_idealdist | 150 | 'a', 'server_can_execute', 'cl' | |
cam_idealdistright | 0 | 'a', 'server_can_execute', 'cl' | |
cam_idealdistup | 0 | 'a', 'server_can_execute', 'cl' | |
cam_ideallag | 4 | 'a', 'cl' | Amount of lag used when matching offset to ideal angles in thirdperson view |
cam_idealpitch | 0 | 'a', 'server_can_execute', 'cl' | |
cam_idealyaw | 0 | 'a', 'server_can_execute', 'cl' | |
cam_showangles | 0 | 'cheat', 'cl' | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
cam_snapto | 0 | 'a', 'cl' | |
-camdistance | cmd | ||
+camdistance | cmd | ||
cameraman_override | 0 | Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode | |
+camin | cmd | ||
-camin | cmd | ||
+cammousemove | cmd | ||
-cammousemove | cmd | ||
-camout | cmd | ||
+camout | cmd | ||
+campitchdown | cmd | ||
-campitchdown | cmd | ||
+campitchup | cmd | ||
-campitchup | cmd | ||
+camyawleft | cmd | ||
-camyawleft | cmd | ||
+camyawright | cmd | ||
-camyawright | cmd | ||
cancelselect | cmd | ||
cash_player_bomb_defused | 300 | 'nf', 'rep', 'cl' | |
cash_player_bomb_planted | 300 | 'nf', 'rep', 'cl' | |
cash_player_damage_hostage | -30 | 'nf', 'rep', 'cl' | |
cash_player_get_killed | 0 | 'nf', 'rep', 'cl' | |
cash_player_interact_with_hostage | 300 | 'nf', 'rep', 'cl' | |
cash_player_killed_enemy_default | 300 | 'nf', 'rep', 'cl' | |
cash_player_killed_enemy_factor | 1 | 'nf', 'rep', 'cl' | |
cash_player_killed_hostage | -1000 | 'nf', 'rep', 'cl' | |
cash_player_killed_teammate | -300 | 'nf', 'rep', 'cl' | |
cash_player_rescued_hostage | 1000 | 'nf', 'rep', 'cl' | |
cash_player_respawn_amount | 0 | 'nf', 'rep', 'cl' | |
cash_team_elimination_bomb_map | 3250 | 'nf', 'rep', 'cl' | |
cash_team_elimination_hostage_map_ct | 3000 | 'nf', 'rep', 'cl' | |
cash_team_elimination_hostage_map_t | 3000 | 'nf', 'rep', 'cl' | |
cash_team_hostage_alive | 0 | 'nf', 'rep', 'cl' | |
cash_team_hostage_interaction | 600 | 'nf', 'rep', 'cl' | |
cash_team_loser_bonus | 1400 | 'nf', 'rep', 'cl' | |
cash_team_loser_bonus_consecutive_rounds | 500 | 'nf', 'rep', 'cl' | |
cash_team_planted_bomb_but_defused | 800 | 'nf', 'rep', 'cl' | |
cash_team_rescued_hostage | 600 | 'nf', 'rep', 'cl' | |
cash_team_survive_guardian_wave | 1000 | 'nf', 'rep', 'cl' | |
cash_team_terrorist_win_bomb | 3500 | 'nf', 'rep', 'cl' | |
cash_team_win_by_defusing_bomb | 3500 | 'nf', 'rep', 'cl' | |
cash_team_win_by_hostage_rescue | 2900 | 'nf', 'rep', 'cl' | |
cash_team_win_by_time_running_out_bomb | 3250 | 'nf', 'rep', 'cl' | |
cash_team_win_by_time_running_out_hostage | 3250 | 'nf', 'rep', 'cl' | |
cast_hull | cmd | Tests hull collision detection | |
cast_ray | cmd | Tests collision detection | |
cc_emit | cmd | Emits a closed caption | |
cc_findsound | cmd | Searches for soundname which emits specified text. | |
cc_flush | cmd | Flushes async'd captions. | |
cc_lang | 0 | 'a', 'cl' | Current close caption language (emtpy = use game UI language) |
cc_linger_time | 1 | 'a', 'cl' | Close caption linger time. |
cc_predisplay_time | 0 | 'a', 'cl' | Close caption delay before showing caption. |
cc_random | cmd | Emits a random caption | |
cc_showblocks | cmd | Toggles showing which blocks are pending/loaded async. | |
cc_subtitles | 0 | 'a', 'cl' | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
centerview | cmd | ||
ch_createairboat | cmd | Spawn airboat in front of the player. | |
ch_createjeep | cmd | Spawn jeep in front of the player. | |
changelevel | cmd | Change server to the specified map | |
changelevel2 | cmd | Transition to the specified map in single player | |
chet_debug_idle | 0 | 'a', 'sv' | If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info |
cl_allowdownload | 1 | 'a' | Client downloads customization files |
cl_allowupload | 1 | 'a' | Client uploads customization files |
cl_animationinfo | cmd | Hud element to examine. | |
cl_autobuy | 0 | 'cl' | The order in which autobuy will attempt to purchase items |
cl_autohelp | 1 | 'a', 'user', 'cl' | Auto-help |
cl_autowepswitch | 0 | 'a', 'user', 'cl', 'ss' | Automatically switch to picked up weapons (if more powerful) |
cl_avatar_convert_rgb | cmd | Converts all png avatars in the avatars directory to rgb | |
cl_backspeed | 450 | 'cheat', 'cl' | |
cl_bob_lower_amt | 21 | 'a', 'cl' | The amount the viewmodel lowers when running |
cl_bob_version | 0 | 'cheat', 'cl' | |
cl_bobamt_lat | 0 | 'a', 'cl' | The amount the viewmodel moves side to side when running |
cl_bobamt_vert | 0 | 'a', 'cl' | The amount the viewmodel moves up and down when running |
cl_bobcycle | 0 | 'a', 'cl' | the frequency at which the viewmodel bobs. |
cl_bobup | 0 | 'cheat', 'cl' | |
cl_brushfastpath | 1 | 'cheat', 'cl' | |
cl_cam_driver_compensation_scale | 0 | 'cl' | |
cl_camera_follow_bone_index | -2 | 'cheat', 'cl' | Index of the bone to follow. -2 disabled. -1 root bone. 0+ is bone index. |
cl_camera_height_restriction_debug | 0 | 'cheat', 'rep', 'cl' | |
cl_cameraman_override_messages | 1 | 'cl' | Show messages indicating secondary cameraman override |
cl_chatfilters | 63 | 'a', 'cl' | Stores the chat filter settings |
cl_clearhinthistory | cmd | Clear memory of client side hints displayed to the player. | |
cl_clock_24hour | 1 | 'a', 'cl' | |
cl_clock_correction | 1 | 'cheat' | Enable/disable clock correction on the client. |
cl_clock_correction_adjustment_max_amount | 200 | 'cheat' | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |
cl_clock_correction_adjustment_max_offset | 90 | 'cheat' | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |
cl_clock_correction_adjustment_min_offset | 10 | 'cheat' | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick | 999 | 'cheat' | Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo | 0 | 'cheat' | Show debugging info about the clock drift. |
cl_clockdrift_max_ms | 150 | 'cheat' | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_clockdrift_max_ms_threadmode | 0 | 'cheat' | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cmdrate | 64 | 'a', 'user' | Max number of command packets sent to server per second |
cl_color | 0 | 'a', 'user' | Preferred teammate color |
cl_connection_trouble_show | 0 | 'cl' | Show connection trouble HUD warnings |
cl_countbones | 0 | 'cheat', 'cl' | |
cl_crosshair_drawoutline | 1 | 'a', 'cl', 'ss' | Draws a black outline around the crosshair for better visibility |
cl_crosshair_dynamic_maxdist_splitratio | 0 | 'a', 'cl', 'ss' | If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_ |
cl_crosshair_dynamic_splitalpha_innermod | 1 | 'a', 'cl', 'ss' | If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. |
cl_crosshair_dynamic_splitalpha_outermod | 0 | 'a', 'cl', 'ss' | If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. |
cl_crosshair_dynamic_splitdist | 7 | 'a', 'cl', 'ss' | If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7) |
cl_crosshair_outlinethickness | 1 | 'a', 'cl', 'ss' | Set how thick you want your crosshair outline to draw (0.1-3) |
cl_crosshair_sniper_show_normal_inaccuracy | 0 | 'a', 'cl', 'ss' | Include standing inaccuracy when determining sniper crosshair blur |
cl_crosshair_sniper_width | 1 | 'a', 'cl', 'ss' | If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline) |
cl_crosshair_t | 0 | 'a', 'cl', 'ss' | T style crosshair |
cl_crosshairalpha | 200 | 'a', 'cl', 'ss' | |
cl_crosshaircolor | 4 | 'a', 'cl', 'ss' | Set crosshair color as defined in game_options.consoles.txt |
cl_crosshaircolor_b | 50 | 'a', 'cl', 'ss' | |
cl_crosshaircolor_g | 250 | 'a', 'cl', 'ss' | |
cl_crosshaircolor_r | 50 | 'a', 'cl', 'ss' | |
cl_crosshairdot | 1 | 'a', 'cl', 'ss' | |
cl_crosshairgap | 1 | 'a', 'cl', 'ss' | |
cl_crosshairgap_useweaponvalue | 0 | 'a', 'cl', 'ss' | If set to 1, the gap will update dynamically based on which weapon is currently equipped |
cl_crosshairscale | 0 | 'a', 'cl', 'ss' | Crosshair scaling factor (deprecated) |
cl_crosshairsize | 5 | 'a', 'cl', 'ss' | |
cl_crosshairstyle | 1 | 'a', 'cl', 'ss' | 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN |
cl_crosshairthickness | 0 | 'a', 'cl', 'ss' | |
cl_crosshairusealpha | 1 | 'a', 'cl', 'ss' | |
cl_cs_dump_econ_item_stringtable | cmd | cl_cs_dump_econ_item_stringtable | |
cl_csm_server_status | cmd | Usage: cl_csm_server_status | |
cl_csm_status | cmd | Usage: cl_csm_status | |
cl_custommaterial_debug_graph | 0 | 'cheat', 'cl' | |
cl_deathnotices_show_numbers | 0 | 'cl' | 0: default; 1: draw names as just numbers; 2: append number on killer and victim to the name |
cl_debug_ugc_downloads | 0 | ||
cl_debugrumble | 0 | 'a', 'cl' | Turn on rumble debugging spew |
cl_decryptdata_key | 0 | Key to decrypt encrypted GOTV messages | |
cl_decryptdata_key_pub | 0 | Key to decrypt public encrypted GOTV messages | |
cl_detail_avoid_force | 0 | 'a', 'cl' | force with which to avoid players ( in units, percentage of the width of the detail sprite ) |
cl_detail_avoid_radius | 64 | 'a', 'cl' | radius around detail sprite to avoid players |
cl_detail_avoid_recover_speed | 0 | 'a', 'cl' | how fast to recover position after avoiding players |
cl_detail_max_sway | 5 | 'a', 'cl' | Amplitude of the detail prop sway |
cl_detail_multiplier | 1 | 'cheat', 'cl' | extra details to create |
cl_detail_scale | 2 | 'cheat' | |
cl_disable_ragdolls | 0 | 'cheat', 'cl' | |
cl_disablefreezecam | 0 | 'a', 'cl' | Turn on/off freezecam on client |
cl_disablehtmlmotd | 0 | 'a', 'cl' | Disable HTML motds. |
cl_dm_buyrandomweapons | 0 | 'a', 'cl' | Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the |
cl_download_demoplayer | 1 | Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all) | |
cl_downloadfilter | 0 | 'a' | Determines which files can be downloaded from the server (all, none, nosounds) |
cl_draw_only_deathnotices | 0 | 'cl' | For drawing only the crosshair and death notices (used for moviemaking) |
cl_drawhud | 1 | 'cheat', 'cl' | Enable the rendering of the hud |
cl_drawhud_force_deathnotices | 0 | 'cl' | 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices |
cl_drawhud_force_radar | 0 | 'cl' | 0: default; 1: draw radar even if hud disabled; -1: force no radar |
cl_drawhud_force_teamid_overhead | 0 | 'cl' | 0: default; 1: draw teamid even if hud disabled; -1: force no teamid |
cl_drawleaf | -1 | 'cheat', 'cl' | |
cl_drawmaterial | 0 | 'cheat', 'cl' | Draw a particular material over the frame |
cl_drawshadowtexture | 0 | 'cheat', 'cl' | |
cl_dump_particle_stats | cmd | dump particle profiling info to particle_profile.csv | |
cl_dumpplayer | cmd | Dumps info about a player | |
cl_dumpsplithacks | cmd | Dump split screen workarounds. | |
cl_ent_absbox | cmd | Displays the client's absbox for the entity under the crosshair. | |
cl_ent_bbox | cmd | Displays the client's bounding box for the entity under the crosshair. | |
cl_ent_rbox | cmd | Displays the client's render box for the entity under the crosshair. | |
cl_entityreport | 0 | 'cheat' | For debugging, draw entity states to console |
cl_extrapolate | 1 | 'cheat', 'cl' | Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount | 0 | 'cheat', 'cl' | Set how many seconds the client will extrapolate entities for. |
cl_fastdetailsprites | 1 | 'cheat', 'cl' | whether to use new detail sprite system |
cl_find_ent | cmd | Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> | |
cl_find_ent_index | cmd | Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> | |
cl_fixedcrosshairgap | 3 | 'a', 'cl', 'ss' | How big to make the gap between the pips in the fixed crosshair |
cl_flushentitypacket | 0 | 'cheat' | For debugging. Force the engine to flush an entity packet. |
cl_foot_contact_shadows | 1 | 'cl' | |
cl_forcepreload | 0 | 'a' | Whether we should force preloading. |
cl_forwardspeed | 450 | 'cheat', 'cl' | |
cl_freezecameffects_showholiday | 0 | 'cl' | Happy holidays from the CS:GO team and Valve! |
cl_freezecampanel_position_dynamic | 1 | 'a', 'cl' | Turn on/off freezecam's kill panel dynamic Y movement |
cl_fullupdate | cmd | Forces the server to send a full update packet | |
cl_game_mode_convars | cmd | Display the values of the convars for the current game_mode. | |
cl_hideserverip | 0 | If set to 1, server IPs will be hidden in the console (except when you type 'status') | |
cl_http_log_enable | 0 | 'norecord', 'clientcmd_can_execute', 'cl' | Allows sending HTTP log from client main menu. |
cl_hud_background_alpha | 0 | 'a', 'cl' | |
cl_hud_bomb_under_radar | 0 | 'a', 'cl' | |
cl_hud_color | 2 | 'a', 'cl' | 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white. |
cl_hud_healthammo_style | 0 | 'a', 'cl' | |
cl_hud_playercount_pos | 1 | 'a', 'cl' | 0 = default (top), 1 = bottom |
cl_hud_playercount_showcount | 1 | 'a', 'cl' | 0 = show player avatars (default), 1 = just show count number (no avatars) |
cl_hud_radar_scale | 1 | 'a', 'cl' | |
cl_idealpitchscale | 0 | 'a', 'cl' | |
cl_ignorepackets | 0 | 'cheat' | Force client to ignore packets (for debugging). |
cl_interp | 0 | 'user', 'cl' | Sets the interpolation amount (bounded on low side by server interp ratio settings). |
cl_interp_ratio | 2 | 'user', 'cl' | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
cl_interpolate | 1 | Enables or disables interpolation on listen servers or during demo playback | |
cl_inv_showdividerline | 2 | 'a', 'cl', 'ss' | If 1, will show a divider line above the grenades in the inventory panel. |
cl_inventory_saved_filter2 | 0 | 'a', 'cl' | |
cl_inventory_saved_sort2 | 0 | 'a', 'cl' | |
cl_jiggle_bone_debug | 0 | 'cheat', 'cl' | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_pitch_constraints | 0 | 'cheat', 'cl' | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_yaw_constraints | 0 | 'cheat', 'cl' | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_invert | 0 | 'cheat', 'cl' | |
cl_join_advertise | 1 | 'a', 'cl' | Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: no |
cl_lagcompensation | 1 | 'user', 'cl' | Perform server side lag compensation of weapon firing events. |
cl_leafsystemvis | 0 | 'cheat', 'cl' | |
cl_leveloverview | 0 | 'cheat', 'cl' | |
cl_leveloverviewmarker | 0 | 'cheat', 'cl' | |
cl_loadout_colorweaponnames | 0 | 'a', 'cl', 'ss' | If set to true, the weapon names are colored in the weapon loadout to match their rarity. |
cl_mainmenu_show_datagraph | 0 | 'cl' | |
cl_matchstats_print_own_data | cmd | cl_matchstats_print_own_data RANGENAME | |
cl_maxrenderable_dist | 3000 | 'cheat', 'cl' | Max distance from the camera at which things will be rendered |
cl_minimal_rtt_shadows | 1 | 'a', 'cl' | |
cl_modemanager_reload | cmd | Reloads the panel metaclasses for vgui screens. | |
cl_mouseenable | 0 | 'cl' | |
cl_mouselook | 1 | 'a', 'cl', 'ss' | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_mute_all_but_friends_and_party | 0 | 'a', 'cl' | Only allow communication from friends and matchmaking party members. Doesn't apply to competitive matchmaking games. |
cl_mute_enemy_team | 0 | 'a', 'cl' | Block all communication from players on the enemy team. |
cl_obs_interp_enable | 0 | 'a', 'cl' | Enables interpolation between observer targets |
cl_observercrosshair | 1 | 'a', 'cl', 'ss' | |
cl_operation_premium_reminder_op08 | 0 | 'a', 'cl' | |
cl_overdraw_test | 0 | 'cheat', 'numeric', 'cl' | |
cl_panelanimation | cmd | blank for all panels>. | |
cl_particle_retire_cost | 0 | 'cheat', 'cl' | |
cl_particles_dump_effects | cmd | ||
cl_particles_dumplist | cmd | Dump all new particles, optional name substring. | |
cl_particles_show_bbox | 0 | 'cheat', 'cl' | |
cl_particles_show_controlpoints | 0 | 'cheat', 'cl' | |
cl_pclass | 0 | 'cheat', 'cl' | Dump entity by prediction classname. |
cl_pdump | -1 | 'cheat', 'cl' | Dump info about this entity to screen. |
cl_phys_show_active | 0 | 'cheat', 'cl' | |
cl_phys_timescale | 1 | 'cheat', 'cl' | Sets the scale of time for client-side physics (ragdolls) |
cl_pitchdown | 89 | 'cheat', 'cl' | |
cl_pitchup | 89 | 'cheat', 'cl' | |
cl_playerspray_auto_apply | 1 | 'a', 'cl' | Automatically apply graffiti when graffiti menu closes |
cl_portal_use_new_dissolve | 1 | 'cheat', 'cl' | Use new dissolve effect |
cl_precacheinfo | cmd | Show precache info (client). | |
cl_pred_track | cmd | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. | |
cl_predict | 1 | 'user', 'cl' | Perform client side prediction. |
cl_predictioncopy_describe | cmd | Describe datamap_t for entindex | |
cl_predictionlist | 0 | 'cheat', 'cl' | Show which entities are predicting |
cl_predictweapons | 1 | 'user', 'cl' | Perform client side prediction of weapon effects. |
cl_quest_events_print | cmd | cl_quest_events_print | |
cl_quest_schedule_print | cmd | cl_quest_schedule_print | |
cl_radar_always_centered | 1 | 'a', 'cl' | If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents. |
cl_radar_icon_scale_min | 0 | 'a', 'cl' | Sets the minimum icon scale. Valid values are 0.4 to 1.0. |
cl_radar_rotate | 1 | 'a', 'cl' | 1 |
cl_radar_scale | 0 | 'a', 'cl' | Sets the radar scale. Valid values are 0.25 to 1.0. |
cl_radar_square_with_scoreboard | 0 | 'a', 'cl' | If set, the radar will toggle to square when the scoreboard is visible. |
cl_ragdoll_gravity | 600 | 'cheat', 'cl' | Sets the gravity client-side ragdolls |
cl_ragdoll_workaround_threshold | 4 | 'cl' | Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ra |
cl_rebuy | 0 | 'cl' | The order in which rebuy will attempt to repurchase items |
cl_reload_hud | cmd | Reloads the hud scale and resets scale and borders | |
cl_reloadpostprocessparams | cmd | ||
cl_remove_all_workshop_maps | cmd | Removes all maps from the workshop directory. | |
cl_remove_old_ugc_downloads | 1 | 'cl' | |
cl_removedecals | cmd | Remove the decals from the entity under the crosshair. | |
cl_report_soundpatch | cmd | reports client-side sound patch count | |
cl_resend | 2 | Delay in seconds before the client will resend the 'connect' attempt | |
cl_resend_timeout | 60 | Total time allowed for the client to resend the 'connect' attempt | |
cl_righthand | 1 | 'a', 'cl', 'ss' | Use right-handed view models. |
cl_rumblescale | 1 | 'a', 'cl', 'ss' | Scale sensitivity of rumble effects (0 to 1.0) |
cl_scalecrosshair | 1 | 'a', 'cl', 'ss' | Enable crosshair scaling (deprecated) |
cl_scoreboard_mouse_enable_binding | 0 | 'a', 'cl' | Name of the binding to enable mouse selection in the scoreboard |
cl_server_graphic1_enable | 1 | 'cl' | When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators. |
cl_server_graphic2_enable | 1 | 'cl' | When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators. |
cl_shadowtextureoverlaysize | 256 | 'cheat', 'cl' | |
cl_show_clan_in_death_notice | 1 | 'a', 'cl' | Is set, the clan name will show next to player names in the death notices. |
-cl_show_team_equipment | cmd | ||
+cl_show_team_equipment | cmd | ||
cl_showanimstate_activities | 0 | 'cheat', 'cl' | Show activities in the (client) animation state display. |
cl_showents | cmd | Dump entity list to console. | |
cl_showerror | 0 | 'cl' | Show prediction errors, 2 for above plus detailed field deltas. |
cl_showevents | 0 | 'cheat' | Print event firing info in the console |
cl_showfps | 0 | 'cl' | Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed ) |
cl_showhelp | 1 | 'a', 'cl' | Set to 0 to not show on-screen help |
cl_showloadout | 0 | 'a', 'cl', 'ss' | Toggles display of current loadout. |
cl_showpluginmessages | 1 | 'a' | Allow plugins to display messages to you |
cl_showpos | 0 | 'cl' | Draw current position at top of screen |
cl_sidespeed | 450 | 'cheat', 'cl' | |
cl_skipfastpath | 0 | 'cheat', 'cl' | Set to 1 to stop all models that go through the model fast path from rendering |
cl_skipslowpath | 0 | 'cheat' | Set to 1 to skip any models that don't go through the model fast path |
cl_sos_test_get_opvar | cmd | ||
cl_sos_test_set_opvar | cmd | ||
cl_soundemitter_flush | cmd | Flushes the sounds.txt system (server only) | |
cl_soundemitter_reload | cmd | Flushes the sounds.txt system | |
cl_soundscape_flush | cmd | Flushes the client side soundscapes | |
cl_soundscape_printdebuginfo | cmd | print soundscapes | |
cl_spec_follow_grenade_key | 0 | 'a', 'cl' | 0 = LALT, 1 = LSHIFT, 2 = +reload |
cl_spec_mode | 5 | 'a', 'user', 'server_can_execute', 'cl', 'ss' | Saves the last viewed spectator mode for use next time we start to spectate |
cl_spec_show_bindings | 1 | 'clientcmd_can_execute', 'cl' | Toggle the visibility of the spectator bindings. |
cl_spec_stats | 1 | 'cl' | |
cl_spec_swapplayersides | 0 | 'cl' | Toggle set the player names and team names to the opposite side in which they are are on the spectator panel. |
cl_spec_use_tournament_content_standards | 0 | 'cl' | |
cl_sporeclipdistance | 512 | 'cheat', 'cl' | |
cl_ss_origin | cmd | print origin in script format | |
cl_steamscreenshots | cmd | Enable/disable saving screenshots to Steam | |
cl_sun_decay_rate | 0 | 'cheat', 'cl' | |
cl_sunlight_ortho_size | 0 | 'cheat', 'cl' | Set to values greater than 0 for ortho view render projections. |
cl_teamid_overhead_always | 2 | 'a', 'cl' | Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment |
cl_teamid_overhead_maxdist | 3000 | 'cheat', 'cl', 'ss' | max distance at which the overhead team id icons will show |
cl_teamid_overhead_maxdist_spec | 2000 | 'cheat', 'cl', 'ss' | max distance at which the overhead team id icons will show when a spectator |
cl_teamid_overhead_name_alpha | 100 | 'a', 'cl', 'ss' | The max alpha the overhead ID names will draw as. |
cl_teamid_overhead_name_fadetime | 1 | 'a', 'cl', 'ss' | How long it takes for the overhad name to fade out once your crosshair has left the target. |
cl_teammate_colors_show | 2 | 'a', 'cl' | In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters |
cl_threaded_bone_setup | 0 | 'cl' | Enable parallel processing of bones |
cl_timeout | 30 | 'a' | After this many seconds without receiving a packet from the server, the client will disconnect itself |
cl_tree_sway_dir | cmd | sets tree sway wind direction and strength | |
cl_updaterate | 64 | 'a', 'user' | Number of packets per second of updates you are requesting from the server |
cl_updatevisibility | cmd | Updates visibility bits. | |
cl_upspeed | 320 | 'cheat', 'cl' | |
cl_use_new_headbob | 1 | 'cheat', 'cl' | |
cl_use_opens_buy_menu | 0 | 'a', 'user', 'cl', 'ss' | Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key). |
cl_view | cmd | Set the view entity index. | |
cl_viewmodel_shift_left_amt | 1 | 'a', 'cl' | The amount the viewmodel shifts to the left when shooting accuracy increases. |
cl_viewmodel_shift_right_amt | 0 | 'a', 'cl' | The amount the viewmodel shifts to the right when shooting accuracy decreases. |
cl_weapon_clip_thinwalls | 1 | 'cheat', 'rep', 'cl' | |
cl_weapon_clip_thinwalls_debug | 0 | 'cheat', 'rep', 'cl' | |
cl_weapon_clip_thinwalls_lock | 0 | 'cheat', 'rep', 'cl' | |
cl_weapon_debug_print_accuracy | 0 | 'cheat', 'cl' | |
cl_weapon_debug_show_accuracy | 0 | 'cheat', 'cl' | Draws a circle representing the effective range with every shot. |
cl_weapon_debug_show_accuracy_duration | 10 | 'cheat', 'cl' | |
cl_weapons_expert_buymenu_pips | 1 | 'cl' | Show user pips in buymenu. 0 = never, 1 = in tooltip, 2 = always |
cl_winddir | 0 | 'cheat', 'cl' | Weather effects wind direction angle |
cl_windspeed | 0 | 'cheat', 'cl' | Weather effects wind speed scalar |
cl_wpn_sway_scale | 1 | 'cheat', 'cl' | |
clear | cmd | Clear all console output. | |
clear_anim_cache | cmd | Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested). | |
clear_bombs | cmd | ||
clear_debug_overlays | cmd | clears debug overlays | |
clientport | 27005 | Host game client port | |
closecaption | 0 | 'a' | Enable close captioning. |
closeonbuy | 1 | 'a', 'cl', 'ss' | Set non-zero to close the buy menu after buying something |
cloth_windage_multiplier | 1 | 'cheat', 'cl' | |
cmd | cmd | Forward command to server. | |
cmd1 | cmd | sets userinfo string for split screen player in slot 1 | |
cmd2 | cmd | sets userinfo string for split screen player in slot 2 | |
cmd3 | cmd | sets userinfo string for split screen player in slot 3 | |
cmd4 | cmd | sets userinfo string for split screen player in slot 4 | |
collision_test | cmd | Tests collision system | |
colorcorrectionui | cmd | Show/hide the color correction tools UI. | |
+commandermousemove | cmd | ||
-commandermousemove | cmd | ||
commentary_cvarsnotchanging | cmd | ||
commentary_finishnode | cmd | ||
commentary_firstrun | 0 | 'a', 'cl' | |
commentary_showmodelviewer | cmd | Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> | |
commentary_testfirstrun | cmd | ||
con_enable | 1 | 'a' | Allows the console to be activated. |
con_filter_enable | 0 | Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot | |
con_filter_text | 0 | Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. | |
con_filter_text_out | 0 | Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. | |
con_logfile | 0 | Console output gets written to this file | |
con_min_severity | cmd | Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3. | |
con_timestamp | 0 | Prefix console.log entries with timestamps | |
condump | cmd | dump the text currently in the console to condumpXX.log | |
connect | cmd | Connect to specified server. | |
cpu_frequency_monitoring | 0 | Set CPU frequency monitoring interval in seconds. Zero means disabled. | |
crash | cmd | Cause the engine to crash (Debug!!) | |
create_flashlight | cmd | ||
CreatePredictionError | cmd | Create a prediction error | |
creditsdone | cmd | ||
crosshair | 1 | 'a', 'cl', 'ss' | |
cs_enable_player_physics_box | 0 | 'sv' | |
cs_hostage_near_rescue_music_distance | 2000 | 'sv', 'cheat' | |
cs_make_vip | cmd | Marks a player as the VIP | |
cs_ShowStateTransitions | -2 | 'sv', 'cheat' | cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. |
CS_WarnFriendlyDamageInterval | 3 | 'sv', 'cheat' | Defines how frequently the server notifies clients that a player damaged a friend |
csgo_download_match | cmd | Downloads a match via serial code and starts playback | |
+csm_rot_x_neg | cmd | ||
-csm_rot_x_neg | cmd | ||
+csm_rot_x_plus | cmd | ||
-csm_rot_x_plus | cmd | ||
+csm_rot_y_neg | cmd | ||
-csm_rot_y_neg | cmd | ||
+csm_rot_y_plus | cmd | ||
-csm_rot_y_plus | cmd | ||
cursortimeout | 60 | 'a' | Seconds before mouse cursor hides itself due to inactivity |
custom_bot_difficulty | 0 | 'sv', 'rep', 'cl' | Bot difficulty for offline play. |
cvarlist | cmd | Show the list of convars/concommands. | |
dbghist_addline | cmd | Add a line to the debug history. Format: <category id> <line> | |
dbghist_dump | cmd | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc | |
debug_map_crc | 0 | Prints CRC for each map lump loaded | |
debug_purchase_defidx | cmd | Purchase an item by defindex | |
debug_visibility_monitor | 0 | 'sv', 'cheat' | |
debugsystemui | cmd | Show/hide the debug system UI. | |
default_fov | 90 | 'cheat', 'cl' | |
demo_goto | cmd | Skips to location in demo. | |
demo_gototick | cmd | Skips to a tick in demo. | |
demo_info | cmd | Print information about currently playing demo. | |
demo_listhighlights | cmd | List all highlights data for the demo. | |
demo_listimportantticks | cmd | List all important ticks in the demo. | |
demo_pause | cmd | Pauses demo playback. | |
demo_recordcommands | 1 | 'cheat' | Record commands typed at console into .dem files. |
demo_resume | cmd | Resumes demo playback. | |
demo_strict_validation | 0 | ||
demo_timescale | cmd | Sets demo replay speed. | |
demo_togglepause | cmd | Toggles demo playback. | |
demolist | cmd | Print demo sequence list. | |
demos | cmd | Demo demo file sequence. | |
demoui | cmd | Show/hide the demo player UI. | |
developer | 0 | Set developer message level | |
devshots_nextmap | cmd | Used by the devshots system to go to the next map in the devshots maplist. | |
devshots_screenshot | cmd | Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. | |
differences | cmd | Show all convars which are not at their default values. | |
disable_static_prop_loading | 0 | 'cheat' | If non-zero when a map loads, static props won't be loaded |
disconnect | cmd | Disconnect game from server. | |
disp_list_all_collideable | cmd | List all collideable displacements | |
display_elapsedtime | cmd | Displays how much time has elapsed since the game started | |
display_game_events | 0 | 'cheat' | |
dlight_debug | cmd | Creates a dlight in front of the player | |
dm_reset_spawns | cmd | ||
dm_togglerandomweapons | cmd | Turns random weapons in deathmatch on/off | |
drawcross | cmd | Draws a cross at the given location Arguments: x y z | |
drawline | cmd | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | |
drawoverviewmap | cmd | Draws the overview map | |
drawradar | cmd | Draws HUD radar | |
ds_get_newest_subscribed_files | cmd | Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam | |
dsp_db_min | 80 | 'cheat', 'demo' | |
dsp_db_mixdrop | 0 | 'cheat', 'demo' | |
dsp_dist_max | 1440 | 'cheat', 'demo' | |
dsp_dist_min | 0 | 'cheat', 'demo' | |
dsp_enhance_stereo | 0 | 'a' | |
dsp_mix_max | 0 | 'cheat', 'demo' | |
dsp_mix_min | 0 | 'cheat', 'demo' | |
dsp_off | 0 | 'cheat' | |
dsp_player | 0 | 'demo', 'server_can_execute' | |
dsp_reload | cmd | ||
dsp_slow_cpu | 0 | 'cheat' | |
dsp_volume | 0 | 'cheat' | |
dti_flush | cmd | Write out the datatable instrumentation files (you must run with -dti for this to work). | |
+duck | cmd | ||
-duck | cmd | ||
dump_entity_sizes | cmd | Print sizeof(entclass) | |
dump_globals | cmd | Dump all global entities/states | |
dump_particlemanifest | cmd | Dump the list of particles loaded. | |
dumpentityfactories | cmd | Lists all entity factory names. | |
dumpeventqueue | cmd | Dump the contents of the Entity I/O event queue to the console. | |
dumpgamestringtable | cmd | Dump the contents of the game string table to the console. | |
dumpstringtables | cmd | Print string tables to console. | |
echo | cmd | Echo text to console. | |
econ_build_pinboard_images_from_collection_name | cmd | Renders and saves images for all models in a collection. | |
econ_clear_inventory_images | cmd | clear the local inventory images (they will regenerate) | |
econ_highest_baseitem_seen | 64 | 'a', 'cl' | |
econ_show_items_with_tag | cmd | Lists the item definitions that have a specified tag. | |
editdemo | cmd | Edit a recorded demo file (.dem ). | |
editor_toggle | cmd | Disables the simulation and returns focus to the editor | |
enable_debug_overlays | 1 | 'sv', 'cheat' | Enable rendering of debug overlays |
enable_fast_math | 1 | Turns Denormals-Are-Zeroes and Flush-to-Zero on or off | |
enable_skeleton_draw | 0 | 'cheat', 'cl' | Render skeletons in wireframe |
endmatch_votenextmap | cmd | Votes for the next map at the end of the match | |
endmovie | cmd | Stop recording movie frames. | |
endround | cmd | End the current round. | |
engine_no_focus_sleep | 50 | 'a' | |
ent_absbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar | |
ent_attachments | cmd | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo | |
ent_autoaim | cmd | Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_bbox | cmd | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay | |
ent_cancelpendingentfires | cmd | Cancels all ent_fire created outputs that are currently waiting for their delay to expire. | |
ent_create | cmd | Creates an entity of the given type where the player is looking. | |
ent_dump | cmd | Usage: ent_dump <entity name> | |
ent_fire | cmd | Usage: ent_fire <target> [action] [value] [delay] | |
ent_info | cmd | Usage: ent_info <class name> | |
ent_keyvalue | cmd | Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v | |
ent_list_report | cmd | Reports all list of all entities in a map, one by one | |
ent_messages | cmd | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes | |
ent_messages_draw | 0 | 'sv', 'cheat' | Visualizes all entity input/output activity. |
ent_name | cmd | ||
ent_orient | cmd | Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt | |
ent_pause | cmd | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess | |
ent_pivot | cmd | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class | |
ent_rbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar | |
ent_remove | cmd | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_remove_all | cmd | Removes all entities of the specified type Arguments: {entity_name} / {class_name} | |
ent_rotate | cmd | Rotates an entity by a specified # of degrees | |
ent_script_dump | cmd | Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume | |
ent_setang | cmd | Set entity angles | |
ent_setname | cmd | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh | |
ent_setpos | cmd | Move entity to position | |
ent_show_response_criteria | cmd | Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / | |
ent_step | cmd | When 'ent_pause' is set this will step through one waiting input / output message at a time. | |
ent_teleport | cmd | Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> | |
ent_text | cmd | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | |
ent_viewoffset | cmd | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha | |
envmap | cmd | ||
escape | cmd | Escape key pressed. | |
exec | cmd | Execute script file. | |
execifexists | cmd | Execute script file if file exists. | |
execwithwhitelist | cmd | Execute script file, only execing convars on a whitelist. | |
exit | cmd | Exit the engine. | |
explode | cmd | Kills the player with explosive damage | |
explodevector | cmd | Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> | |
fadein | cmd | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | |
fadeout | cmd | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | |
ff_damage_bullet_penetration | 0 | 'rep', 'cl' | If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe |
ff_damage_reduction_bullets | 0 | 'rep', 'cl' | How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en |
ff_damage_reduction_grenade | 0 | 'rep', 'cl' | How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don |
ff_damage_reduction_grenade_self | 1 | 'rep', 'cl' | How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do |
ff_damage_reduction_other | 0 | 'rep', 'cl' | How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag |
find | cmd | Find concommands with the specified string in their name/help text. | |
find_ent | cmd | Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> | |
find_ent_index | cmd | Display data for entity matching specified index. Format: find_ent_index <index> | |
findflags | cmd | Find concommands by flags. | |
firetarget | cmd | ||
firstperson | cmd | Switch to firstperson camera. | |
fish_debug | 0 | 'cheat', 'cl' | Show debug info for fish |
fish_dormant | 0 | 'sv', 'cheat', 'rep' | Turns off interactive fish behavior. Fish become immobile and unresponsive. |
flush | cmd | Flush unlocked cache memory. | |
flush_locked | cmd | Flush unlocked and locked cache memory. | |
fog_color | -1 | 'cheat', 'cl' | |
fog_colorskybox | -1 | 'cheat', 'cl' | |
fog_enable | 1 | 'cheat', 'cl' | |
fog_enable_water_fog | 1 | 'cheat' | |
fog_enableskybox | 1 | 'cheat', 'cl' | |
fog_end | -1 | 'cheat', 'cl' | |
fog_endskybox | -1 | 'cheat', 'cl' | |
fog_hdrcolorscale | -1 | 'cheat', 'cl' | |
fog_hdrcolorscaleskybox | -1 | 'cheat', 'cl' | |
fog_maxdensity | -1 | 'cheat', 'cl' | |
fog_maxdensityskybox | -1 | 'cheat', 'cl' | |
fog_override | 0 | 'cheat', 'cl' | Overrides the map's fog settings (-1 populates fog_ vars with map's values) |
fog_start | -1 | 'cheat', 'cl' | |
fog_startskybox | -1 | 'cheat', 'cl' | |
fogui | cmd | Show/hide fog control UI. | |
force_audio_english | 0 | 'a' | Keeps track of whether we're forcing english in a localized language. |
force_centerview | cmd | ||
forcebind | cmd | Bind a command to an available key. (forcebind command opt:suggestedKey) | |
-forward | cmd | ||
+forward | cmd | ||
foundry_engine_get_mouse_control | cmd | Give the engine control of the mouse. | |
foundry_engine_release_mouse_control | cmd | Give the control of the mouse back to Hammer. | |
foundry_select_entity | cmd | Select the entity under the crosshair or select entities with the specified name. | |
foundry_sync_hammer_view | cmd | Move Hammer's 3D view to the same position as the engine's 3D view. | |
foundry_update_entity | cmd | Updates the entity's position/angles when in edit mode | |
fov_cs_debug | 0 | 'cheat', 'rep', 'cl' | Sets the view fov if cheats are on. |
fps_max | 300 | Frame rate limiter | |
fps_max_menu | 120 | Frame rate limiter, main menu | |
fps_screenshot_frequency | 10 | 'cheat' | While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w |
fps_screenshot_threshold | -1 | 'cheat' | Dump a screenshot when the FPS drops below the given value. |
fs_clear_open_duplicate_times | cmd | Clear the list of files that have been opened. | |
fs_dump_open_duplicate_times | cmd | Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was | |
fs_fios_cancel_prefetches | cmd | Cancels all the prefetches in progress. | |
fs_fios_flush_cache | cmd | Flushes the FIOS HDD cache. | |
fs_fios_prefetch_file | cmd | Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent. | |
fs_fios_prefetch_file_in_pack | cmd | Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers | |
fs_fios_print_prefetches | cmd | Displays all the prefetches currently in progress. | |
fs_printopenfiles | cmd | Show all files currently opened by the engine. | |
fs_report_sync_opens | 0 | 0:Off, 1:Always, 2:Not during map load | |
fs_syncdvddevcache | cmd | Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. | |
fs_warning_level | cmd | Set the filesystem warning level. | |
func_break_max_pieces | 15 | 'a', 'rep', 'cl' | |
fx_new_sparks | 1 | 'sv', 'cheat' | Use new style sparks. |
g15_dumpplayer | cmd | Spew player data. | |
g15_reload | cmd | Reloads the Logitech G-15 Keyboard configs. | |
g15_update_msec | 250 | 'a', 'cl' | Logitech G-15 Keyboard update interval. |
g_debug_angularsensor | 0 | 'sv', 'cheat' | |
g_debug_constraint_sounds | 0 | 'sv', 'cheat' | Enable debug printing about constraint sounds. |
g_debug_ragdoll_removal | 0 | 'cheat', 'rep', 'cl' | |
g_debug_ragdoll_visualize | 0 | 'cheat', 'cl' | |
g_debug_trackpather | 0 | 'sv', 'cheat' | |
g_debug_vehiclebase | 0 | 'sv', 'cheat' | |
g_debug_vehicledriver | 0 | 'sv', 'cheat' | |
g_debug_vehicleexit | 0 | 'sv', 'cheat' | |
g_debug_vehiclesound | 0 | 'sv', 'cheat' | |
g_jeepexitspeed | 100 | 'sv', 'cheat' | |
game_mode | 1 | 'sv', 'rep', 'cl' | The current game mode (based on game type). See GameModes.txt. |
game_type | 0 | 'sv', 'rep', 'cl' | The current game type. See GameModes.txt. |
gameinstructor_dump_open_lessons | cmd | Gives a list of all currently open lessons. | |
gameinstructor_enable | 1 | 'a', 'cl' | Display in game lessons that teach new players. |
gameinstructor_find_errors | 0 | 'cheat', 'cl' | Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |
gameinstructor_reload_lessons | cmd | Shuts down all open lessons and reloads them from the script file. | |
gameinstructor_reset_counts | cmd | Resets all display and success counts to zero. | |
gameinstructor_save_restore_lessons | 1 | 'cheat', 'cl' | Set to 0 to disable save/load of open lesson opportunities in single player. |
gameinstructor_verbose | 0 | 'cheat', 'cl' | Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |
gameinstructor_verbose_lesson | 0 | 'cheat', 'cl' | Display more verbose information for lessons have this name. |
gamemenucommand | cmd | Issue game menu command. | |
gamepadslot1 | cmd | ||
gamepadslot2 | cmd | ||
gamepadslot3 | cmd | ||
gamepadslot4 | cmd | ||
gamepadslot5 | cmd | ||
gamepadslot6 | cmd | ||
gameui_activate | cmd | Shows the game UI | |
gameui_allowescape | cmd | Escape key allowed to hide game UI | |
gameui_allowescapetoshow | cmd | Escape key allowed to show game UI | |
gameui_hide | cmd | Hides the game UI | |
gameui_preventescape | cmd | Escape key doesn't hide game UI | |
gameui_preventescapetoshow | cmd | Escape key doesn't show game UI | |
getpos | cmd | dump position and angles to the console | |
getpos_exact | cmd | dump origin and angles to the console | |
give | cmd | Give item to player. Arguments: <item_name> | |
givecurrentammo | cmd | Give a supply of ammo for current weapon.. | |
gl_clear_randomcolor | 0 | 'cheat', 'cl' | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
global_chatter_info | 0 | 'sv' | Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter |
global_event_log_enabled | 0 | 'sv', 'cheat' | Enables the global event log system |
global_set | cmd | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). | |
glow_outline_effect_enable | 1 | 'cheat', 'cl' | Enable entity outline glow effects. |
glow_outline_width | 6 | 'cheat', 'cl' | Width of glow outline effect in screen space. |
god | cmd | Toggle. Player becomes invulnerable. | |
gods | cmd | Toggle. All players become invulnerable. | |
gotv_theater_container | 0 | 'cl' | Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches |
-graph | cmd | ||
+graph | cmd | ||
-grenade1 | cmd | ||
+grenade1 | cmd | ||
-grenade2 | cmd | ||
+grenade2 | cmd | ||
groundlist | cmd | Display ground entity list <index> | |
hammer_update_entity | cmd | Updates the entity's position/angles when in edit mode | |
hammer_update_safe_entities | cmd | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit | |
healthshot_health | 50 | 'cheat', 'rep', 'cl' | |
heartbeat | cmd | Force heartbeat of master servers | |
help | cmd | Find help about a convar/concommand. | |
hideconsole | cmd | Hide the console. | |
hidehud | 0 | 'cheat', 'cl', 'ss' | |
hideoverviewmap | cmd | Hides the overview map | |
hidepanel | cmd | Hides a viewport panel <name> | |
hideradar | cmd | Hides HUD radar | |
hidescores | cmd | Forcibly hide score panel | |
hltv_replay_status | cmd | Show Killer Replay status and some statistics, works on listen or dedicated server. | |
host_filtered_time_report | cmd | Dumps time spent idle in previous frames in ms(dedicated only). | |
host_flush_threshold | 12 | Memory threshold below which the host should flush caches between server instances | |
host_framerate | 0 | 'cheat', 'rep' | Set to lock per-frame time elapse. |
host_info_show | 1 | How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info | |
host_map | 0 | Current map name. | |
host_name_store | 1 | Whether hostname is recorded in game events and GOTV. | |
host_players_show | 1 | How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players | |
host_reset_config | cmd | reset config (for testing) with param as splitscreen index. | |
host_rules_show | 1 | How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled | |
host_runofftime | cmd | Run off some time without rendering/updating sounds | |
host_sleep | 0 | 'cheat' | Force the host to sleep a certain number of milliseconds each frame. |
host_timer_report | cmd | Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only) | |
host_timescale | 1 | 'cheat', 'rep' | Prescale the clock by this amount. |
host_workshop_collection | cmd | Get the latest version of maps in a workshop collection and host them as a maplist. | |
host_workshop_map | cmd | Get the latest version of the map and host it on this server. | |
host_writeconfig | cmd | Store current settings to config.cfg (or specified .cfg file). | |
host_writeconfig_ss | cmd | Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. | |
hostage_debug | 0 | 'sv', 'cheat' | Show hostage AI debug information |
hostage_is_silent | 0 | 'sv', 'cheat' | When set, the hostage won't play any code driven response rules lines |
hostfile | 0 | 'sv' | The HOST file to load. |
hostip | -1062710016.000 | Host game server ip | |
hostname | 0 | Hostname for server. | |
hostport | 27015 | Host game server port | |
hud_reloadscheme | cmd | Reloads hud layout and animation scripts. | |
hud_scaling | 0 | 'a' | Scales hud elements |
hud_showtargetid | 1 | 'a', 'cl', 'ss' | Enables display of target names |
hud_subtitles | cmd | Plays the Subtitles: <filename> | |
hud_takesshots | 0 | 'a', 'cl' | Auto-save a scoreboard screenshot at the end of a map. |
hunk_print_allocations | cmd | ||
hunk_track_allocation_types | 1 | 'cheat' | |
hurtme | cmd | Hurts the player. Arguments: <health to lose> | |
impulse | cmd | ||
in_forceuser | 0 | 'cheat' | Force user input to this split screen player. |
incrementvar | cmd | Increment specified convar value. | |
inferno_child_spawn_interval_multiplier | 0 | 'sv', 'cheat' | Amount spawn interval increases for each child |
inferno_child_spawn_max_depth | 4 | 'sv', 'cheat' | |
inferno_damage | 40 | 'sv', 'cheat' | Damage per second |
inferno_debug | 0 | 'sv', 'cheat' | |
inferno_dlight_spacing | 200 | 'cheat', 'cl' | Inferno dlights are at least this far apart |
inferno_flame_lifetime | 7 | 'sv', 'cheat' | Average lifetime of each flame in seconds |
inferno_flame_spacing | 42 | 'sv', 'cheat' | Minimum distance between separate flame spawns |
inferno_forward_reduction_factor | 0 | 'sv', 'cheat' | |
inferno_friendly_fire_duration | 6 | 'sv', 'cheat' | For this long, FF is credited back to the thrower. |
inferno_initial_spawn_interval | 0 | 'sv', 'cheat' | Time between spawning flames for first fire |
inferno_max_child_spawn_interval | 0 | 'sv', 'cheat' | Largest time interval for child flame spawning |
inferno_max_flames | 16 | 'sv', 'cheat' | Maximum number of flames that can be created |
inferno_max_range | 150 | 'sv', 'cheat' | Maximum distance flames can spread from their initial ignition point |
inferno_per_flame_spawn_duration | 3 | 'sv', 'cheat' | Duration each new flame will attempt to spawn new flames |
inferno_scorch_decals | 1 | 'sv', 'cheat' | |
inferno_spawn_angle | 45 | 'sv', 'cheat' | Angular change from parent |
inferno_surface_offset | 20 | 'sv', 'cheat' | |
inferno_velocity_decay_factor | 0 | 'sv', 'cheat' | |
inferno_velocity_factor | 0 | 'sv', 'cheat' | |
inferno_velocity_normal_factor | 0 | 'sv', 'cheat' | |
invnext | cmd | ||
invnextgrenade | cmd | ||
invnextitem | cmd | ||
invnextnongrenade | cmd | ||
invprev | cmd | ||
ip | 0 | Overrides IP for multihomed hosts | |
ip_relay | 0 | Overrides IP used to redirect TV relay connections for NAT hosts | |
ip_steam | 0 | Overrides IP used to bind Steam port for multihomed hosts | |
ip_tv | 0 | Overrides IP used to bind TV port for multihomed hosts | |
ip_tv1 | 0 | Overrides IP used to bind TV1 port for multihomed hosts | |
ipc_console_disable | cmd | Disable IPC console(s) | |
ipc_console_disable_all | cmd | Disable all IPC consoles | |
ipc_console_enable | cmd | Enable IPC console | |
ipc_console_show | cmd | Show status of IPC consoles | |
itemtimedata_dump_active | cmd | ||
itemtimedata_dump_total | cmd | ||
itemtimedata_print_and_reset | cmd | Outputs item time data to server log and clears data. | |
+jlook | cmd | ||
-jlook | cmd | ||
joy_accelmax | 1 | 'a', 'cl' | |
joy_accelscale | 4 | 'a', 'cl' | |
joy_accelscalepoly | 0 | 'a', 'cl' | |
joy_advanced | 1 | 'a', 'cl' | |
joy_advaxisr | 2 | 'a', 'cl' | |
joy_advaxisu | 4 | 'a', 'cl' | |
joy_advaxisv | 0 | 'a', 'cl' | |
joy_advaxisx | 3 | 'a', 'cl' | |
joy_advaxisy | 1 | 'a', 'cl' | |
joy_advaxisz | 0 | 'a', 'cl' | |
joy_autoaimdampen | 0 | 'a', 'cl' | How much to scale user stick input when the gun is pointing at a valid target. |
joy_autoAimDampenMethod | 1 | 'a', 'cl' | |
joy_autoaimdampenrange | 0 | 'a', 'cl' | The stick range where autoaim dampening is applied. 0 = off |
joy_axisbutton_threshold | 0 | 'a' | Analog axis range before a button press is registered. |
joy_cfg_preset | 1 | 'a', 'cl', 'ss' | |
joy_circle_correct | 1 | 'a', 'cl' | |
joy_curvepoint_1 | 0 | 'a', 'cl' | |
joy_curvepoint_2 | 0 | 'a', 'cl' | |
joy_curvepoint_3 | 0 | 'a', 'cl' | |
joy_curvepoint_4 | 0 | 'a', 'cl' | |
joy_curvepoint_end | 2 | 'a', 'cl' | |
joy_diagonalpov | 0 | 'a', 'cl' | POV manipulator operates on diagonal axes, too. |
joy_display_input | 0 | 'a', 'cl' | |
joy_forwardsensitivity | -1 | 'a', 'cl' | |
joy_forwardthreshold | 0 | 'a', 'cl' | |
joy_gamma | 0 | 'a', 'cl' | |
joy_inverty | 0 | 'a', 'cl', 'ss' | Whether to invert the Y axis of the joystick for looking. |
joy_lowend | 0 | 'a', 'cl' | |
joy_lowend_linear | 0 | 'a', 'cl' | |
joy_lowmap | 0 | 'a', 'cl' | |
joy_movement_stick | 0 | 'a', 'cl', 'ss' | Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls |
joy_name | 0 | 'a', 'cl' | |
joy_no_accel_jump | 0 | 'a', 'cl' | |
joy_pitchsensitivity | 0 | 'a', 'cl', 'ss' | joystick pitch sensitivity |
joy_pitchthreshold | 0 | 'a', 'cl' | |
joy_response_look | 0 | 'a', 'cl' | 'Look' stick response mode: 0=Default, 1=Acceleration Promotion |
joy_response_look_pitch | 0 | 'a', 'cl' | 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion |
joy_response_move | 5 | 'a', 'cl' | 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity |
joy_sensitive_step0 | 0 | 'a', 'cl' | |
joy_sensitive_step1 | 0 | 'a', 'cl' | |
joy_sensitive_step2 | 0 | 'a', 'cl' | |
joy_sidesensitivity | 1 | 'a', 'cl' | |
joy_sidethreshold | 0 | 'a', 'cl' | |
joy_wingmanwarrior_centerhack | 0 | 'a' | Wingman warrior centering hack. |
joy_wingmanwarrior_turnhack | 0 | 'a', 'cl' | Wingman warrior hack related to turn axes. |
joy_yawsensitivity | 0 | 'a', 'cl', 'ss' | joystick yaw sensitivity |
joy_yawthreshold | 0 | 'a', 'cl' | |
joyadvancedupdate | cmd | ||
joystick | 0 | 'a', 'cl' | True if the joystick is enabled, false otherwise. |
joystick_force_disabled | 1 | 'a', 'cl' | Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si |
joystick_force_disabled_set_from_options | 1 | 'a', 'cl' | Sets controllers enabled/disabled just before the config is written. |
jpeg | cmd | Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | |
-jump | cmd | ||
+jump | cmd | ||
kdtree_test | cmd | Tests spatial partition for entities queries. | |
key_findbinding | cmd | Find key bound to specified command string. | |
key_listboundkeys | cmd | List bound keys with bindings. | |
key_updatelayout | cmd | Updates game keyboard layout to current windows keyboard setting. | |
kick | cmd | Kick a player by name. | |
kickid | cmd | Kick a player by userid or uniqueid, with a message. | |
kickid_ex | cmd | Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message. | |
kill | cmd | Kills the player with generic damage | |
killserver | cmd | Shutdown the server. | |
killvector | cmd | Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> | |
-klook | cmd | ||
+klook | cmd | ||
lastinv | cmd | ||
-left | cmd | ||
+left | cmd | ||
light_crosshair | cmd | Show texture color at crosshair | |
lightcache_maxmiss | 2 | 'cheat' | |
lightprobe | cmd | Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material | |
linefile | cmd | Parses map leak data from .lin file | |
listdemo | cmd | List demo file contents. | |
listid | cmd | Lists banned users. | |
listip | cmd | List IP addresses on the ban list. | |
listissues | cmd | List all the issues that can be voted on. | |
listmodels | cmd | List loaded models. | |
listRecentNPCSpeech | cmd | Displays a list of the last 5 lines of speech from NPCs. | |
load | cmd | Load a saved game. | |
loadcommentary | cmd | ||
loader_dump_table | cmd | ||
lobby_default_privacy_bits1 | 6 | 'a', 'cl' | Lobby default permissions (0: private, 1: public, 2: clan, 4: nearby, 6: clan and nearby) |
lobby_voice_chat_enabled | 1 | 'a', 'cl' | Lobby microphone is enabled when this is set to 1 |
localization_quest_item_string_printout | cmd | localization_quest_item_string_printout | |
locator_split_len | 0 | 'cheat', 'cl' | |
locator_split_maxwide_percent | 0 | 'cheat', 'cl' | |
lockMoveControllerRet | 0 | 'a', 'cl' | |
log | cmd | off >. | |
log_color | cmd | Set the color of a logging channel. | |
log_dumpchannels | cmd | Dumps information about all logging channels. | |
log_flags | cmd | Set the flags on a logging channel. | |
log_level | cmd | Set the spew level of a logging channel. | |
logaddress_add | cmd | Set address and port for remote host <ip:port>. | |
logaddress_add_ex | cmd | Set address and port for remote host <ip:port> and supplies a unique token in the UDP packets. | |
logaddress_add_http | cmd | Set URI of a listener to receive logs via http post. Wrap URI in double quotes. | |
logaddress_add_ts | cmd | Set address and port for remote host <ip:port> and uses a unique checksum from logaddress_token_secret in the UDP packets. | |
logaddress_del | cmd | Remove address and port for remote host <ip:port>. | |
logaddress_delall | cmd | Remove all udp addresses being logged to | |
logaddress_delall_http | cmd | Remove all http listeners from the dispatch list. | |
logaddress_list | cmd | List all addresses currently being used by logaddress. | |
logaddress_list_http | cmd | List all URIs currently receiving server logs | |
logaddress_token_secret | 0 | Set a secret string that will be hashed when using logaddress with explicit token hash. | |
-lookdown | cmd | ||
+lookdown | cmd | ||
-lookspin | cmd | ||
+lookspin | cmd | ||
lookspring | 0 | 'a', 'cl' | |
lookstrafe | 0 | 'a', 'cl' | |
+lookup | cmd | ||
-lookup | cmd | ||
loopsingleplayermaps | 0 | 'sv', 'cheat', 'rep' | |
m_customaccel | 0 | 'a', 'cl' | Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, |
m_customaccel_exponent | 1 | 'a', 'cl' | Mouse move is raised to this power before being scaled by scale factor. |
m_customaccel_max | 0 | 'a', 'cl' | Max mouse move scale factor, 0 for no limit |
m_customaccel_scale | 0 | 'a', 'cl' | Custom mouse acceleration value. |
m_forward | 1 | 'a', 'cl' | Mouse forward factor. |
m_mouseaccel1 | 0 | 'a', 'cl' | Windows mouse acceleration initial threshold (2x movement). |
m_mouseaccel2 | 0 | 'a', 'cl' | Windows mouse acceleration secondary threshold (4x movement). |
m_mousespeed | 1 | 'a', 'cl' | Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold |
m_pitch | 0 | 'a', 'cl', 'ss' | Mouse pitch factor. |
m_rawinput | 1 | 'a', 'cl' | Use Raw Input for mouse input. |
m_side | 0 | 'a', 'cl' | Mouse side factor. |
m_yaw | 0 | 'a', 'cl' | Mouse yaw factor. |
map | cmd | Start playing on specified map. | |
map_background | cmd | Runs a map as the background to the main menu. | |
map_commentary | cmd | Start playing, with commentary, on a specified map. | |
map_edit | cmd | ||
map_setbombradius | cmd | Sets the bomb radius for the map. | |
map_showbombradius | cmd | Shows bomb radius from the center of each bomb site and planted bomb. | |
map_showspawnpoints | cmd | Shows player spawn points (red=invalid). Optionally pass in the duration. | |
mapcycledisabled | 0 | 'rep', 'cl' | repeats the same map after each match instead of using the map cycle |
mapgroup | cmd | Specify a map group | |
mapoverview_allow_client_draw | 0 | 'cl' | Allow a client to draw on the map overview |
mapoverview_allow_grid_usage | 0 | 'cl' | When set to 1, allows turning on the (experimental) grid for drawing. |
mapoverview_icon_scale | 1 | 'a', 'cl' | Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0. |
maps | cmd | Displays list of maps. | |
mat_accelerate_adjust_exposure_down | 40 | 'cheat', 'cl' | |
mat_ambient_light_b | 0 | 'cheat' | |
mat_ambient_light_g | 0 | 'cheat' | |
mat_ambient_light_r | 0 | 'cheat' | |
mat_aniso_disable | 0 | 'cheat' | NOTE: You must change mat_forceaniso after changing this convar for this to take effect |
mat_autoexposure_max | 2 | 'cheat', 'cl' | |
mat_autoexposure_max_multiplier | 1 | 'cheat', 'cl' | |
mat_autoexposure_min | 0 | 'cheat', 'cl' | |
mat_bloomamount_rate | 0 | 'cheat', 'cl' | |
mat_bumpbasis | 0 | 'cheat' | |
mat_camerarendertargetoverlaysize | 128 | 'cheat', 'cl' | |
mat_colcorrection_forceentitiesclientside | 0 | 'cheat', 'cl' | Forces color correction entities to be updated on the client |
mat_colorcorrection | 1 | 'cheat' | |
mat_configcurrent | cmd | show the current video control panel config for the material system | |
mat_crosshair | cmd | Display the name of the material under the crosshair | |
mat_crosshair_edit | cmd | open the material under the crosshair in the editor defined by mat_crosshair_edit_editor | |
mat_crosshair_explorer | cmd | open the material under the crosshair in explorer and highlight the vmt file | |
mat_crosshair_printmaterial | cmd | print the material under the crosshair | |
mat_crosshair_reloadmaterial | cmd | reload the material under the crosshair | |
mat_custommaterialusage | cmd | Show memory usage for custom weapon materials. | |
mat_debug_bloom | 0 | 'cheat', 'cl' | |
mat_debug_postprocessing_effects | 0 | 'cheat', 'cl' | 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen |
mat_debugalttab | 0 | 'cheat' | |
mat_disable_bloom | 0 | 'cheat', 'cl' | |
mat_displacementmap | 1 | 'cheat' | |
mat_drawflat | 0 | 'cheat' | |
mat_drawgray | 0 | 'cheat' | |
mat_drawwater | 1 | 'cheat', 'cl' | |
mat_dynamic_tonemapping | 1 | 'cheat' | |
mat_dynamiclightmaps | 0 | 'cheat' | |
mat_dynamicPaintmaps | 0 | 'cheat' | |
mat_edit | cmd | Bring up the material under the crosshair in the editor | |
mat_exposure_center_region_x | 0 | 'cheat', 'cl' | |
mat_exposure_center_region_y | 0 | 'cheat', 'cl' | |
mat_fastclip | 0 | 'cheat' | |
mat_fastnobump | 0 | 'cheat' | |
mat_fillrate | 0 | 'cheat' | |
mat_force_bloom | 0 | 'cheat', 'cl' | |
mat_force_tonemap_min_avglum | -1 | 'cheat', 'cl' | Override. Old default was 3.0 |
mat_force_tonemap_percent_bright_pixels | -1 | 'cheat', 'cl' | Override. Old value was 2.0 |
mat_force_tonemap_percent_target | -1 | 'cheat', 'cl' | Override. Old default was 60. |
mat_force_tonemap_scale | 0 | 'cheat' | |
mat_forcedynamic | 0 | 'cheat' | |
mat_frame_sync_enable | 1 | 'cheat' | |
mat_frame_sync_force_texture | 0 | 'cheat' | Force frame syncing to lock a managed texture. |
mat_fullbright | 0 | 'cheat' | |
mat_hdr_enabled | cmd | Report if HDR is enabled for debugging | |
mat_hdr_uncapexposure | 0 | 'cheat', 'cl' | |
mat_hsv | 0 | 'cheat', 'cl' | |
mat_info | cmd | Shows material system info | |
mat_leafvis | 0 | 'cheat' | Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what |
mat_loadtextures | 1 | 'cheat' | |
mat_local_contrast_edge_scale_override | -1000 | 'cheat' | |
mat_local_contrast_midtone_mask_override | -1 | 'cheat' | |
mat_local_contrast_scale_override | 0 | 'cheat' | |
mat_local_contrast_vignette_end_override | -1 | 'cheat' | |
mat_local_contrast_vignette_start_override | -1 | 'cheat' | |
mat_lpreview_mode | -1 | 'cheat', 'cl' | |
mat_luxels | 0 | 'cheat' | |
mat_measurefillrate | 0 | 'cheat' | |
mat_monitorgamma | 2 | 'a' | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) |
mat_monitorgamma_tv_enabled | 0 | 'a' | |
mat_morphstats | 0 | 'cheat' | |
mat_norendering | 0 | 'cheat' | |
mat_normalmaps | 0 | 'cheat' | |
mat_normals | 0 | 'cheat' | |
mat_postprocess_enable | 1 | 'cheat', 'cl' | |
mat_powersavingsmode | 0 | 'a' | Power Savings Mode |
mat_preview | 0 | 'cheat', 'cl' | |
mat_proxy | 0 | 'cheat' | |
mat_queue_mode | -1 | The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued | |
mat_queue_priority | 1 | ||
mat_queue_report | 0 | 'a' | Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. |
mat_reloadallcustommaterials | cmd | Reloads all custom materials | |
mat_reloadallmaterials | cmd | Reloads all materials | |
mat_reloadmaterial | cmd | Reloads a single material | |
mat_reloadtextures | cmd | Reloads all textures | |
mat_remoteshadercompile | 127 | 'cheat' | |
mat_rendered_faces_count | 0 | 'cheat' | Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re |
mat_rendered_faces_spew | cmd | 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count | |
mat_reporthwmorphmemory | cmd | Reports the amount of size in bytes taken up by hardware morph textures. | |
mat_resolveFullFrameDepth | 0 | 'cheat' | Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra |
mat_reversedepth | 0 | 'cheat' | |
mat_savechanges | cmd | saves current video configuration to the registry | |
mat_setvideomode | cmd | sets the width, height, windowed state of the material system | |
mat_shadercount | cmd | display count of all shaders and reset that count | |
mat_show_histogram | 0 | 'cheat', 'cl' | |
mat_show_texture_memory_usage | 0 | 'cheat', 'numeric' | Display the texture memory usage on the HUD. |
mat_showcamerarendertarget | 0 | 'cheat', 'cl' | |
mat_showframebuffertexture | 0 | 'cheat', 'cl' | |
mat_showlowresimage | 0 | 'cheat' | |
mat_showmaterials | cmd | Show materials. | |
mat_showmaterialsverbose | cmd | Show materials (verbose version). | |
mat_showmiplevels | 0 | 'cheat' | color-code miplevels 2: normalmaps, 1: everything else |
mat_showtextures | cmd | Show used textures. | |
mat_showwatertextures | 0 | 'cheat', 'cl' | |
mat_softwareskin | 0 | 'cheat' | |
mat_spewalloc | 0 | 'a' | |
mat_spewvertexandpixelshaders | cmd | Print all vertex and pixel shaders currently loaded to the console | |
mat_stub | 0 | 'cheat', 'cl' | |
mat_surfaceid | 0 | 'cheat' | |
mat_surfacemat | 0 | 'cheat' | |
mat_tessellation_accgeometrytangents | 0 | 'cheat' | |
mat_tessellation_cornertangents | 1 | 'cheat' | |
mat_tessellation_update_buffers | 1 | 'cheat' | |
mat_tessellationlevel | 6 | 'cheat' | |
+mat_texture_list | cmd | ||
mat_texture_list | 0 | 'cheat' | For debugging, show a list of used textures per frame |
-mat_texture_list | cmd | ||
mat_texture_list_content_path | 0 | 'a' | The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn |
mat_texture_list_exclude | cmd | 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file | |
mat_texture_list_txlod | cmd | Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution | |
mat_texture_list_txlod_sync | cmd | 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files | |
mat_tonemap_algorithm | 1 | 'cheat', 'cl' | 0 = Original Algorithm 1 = New Algorithm |
mat_updateconvars | cmd | updates the video config convars | |
mat_viewportscale | 1 | 'cheat', 'cl' | Scale down the main viewport (to reduce GPU impact on CPU profiling) |
mat_viewportupscale | 1 | 'cheat', 'cl' | Scale the viewport back up |
mat_wireframe | 0 | 'cheat' | |
mat_yuv | 0 | 'cheat', 'cl' | |
maxplayers | cmd | Change the maximum number of players allowed on this server. | |
mc_accel_band_size | 0 | 'a', 'cl' | Percentage of half the screen width or height. |
mc_dead_zone_radius | 0 | 'a', 'cl' | 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen. |
mc_max_pitchrate | 100 | 'a', 'cl' | (degrees/sec) |
mc_max_yawrate | 230 | 'a', 'cl' | (degrees/sec) |
mdlcache_dump_dictionary_state | cmd | Dump the state of the MDLCache Dictionary. | |
mem_compact | cmd | ||
mem_dump | cmd | Dump memory stats to text file. | |
mem_dumpvballocs | cmd | Dump VB memory allocation stats. | |
mem_eat | cmd | ||
mem_incremental_compact | cmd | ||
mem_incremental_compact_rate | 0 | 'cheat' | Rate at which to attempt internal heap compation |
mem_test | cmd | ||
mem_vcollide | cmd | Dumps the memory used by vcollides | |
mem_verify | cmd | Verify the validity of the heap | |
memory | cmd | Print memory stats. | |
menuselect | cmd | menuselect | |
minisave | cmd | Saves game (for current level only!) | |
mm_csgo_community_search_players_min | 3 | 'a' | When performing CSGO community matchmaking look for servers with at least so many human players |
mm_datacenter_debugprint | cmd | Shows information retrieved from data center | |
mm_debugprint | cmd | Show debug information about current matchmaking session | |
mm_dedicated_force_servers | 0 | Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy | |
mm_dedicated_search_maxping | 25 | 'a' | Longest preferred ping to dedicated servers for games |
mm_dlc_debugprint | cmd | Shows information about dlc | |
mm_queue_show_stats | cmd | Display global server stats | |
mm_server_search_lan_ports | 27015 | 'a' | Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. |
mm_session_search_ping_buckets | 4 | ||
mm_session_search_qos_timeout | 15 | ||
mm_session_sys_kick_ban_duration | 180 | ||
mm_session_sys_pkey | 0 | ||
mod_combiner_info | cmd | debug spew for Combiner Info | |
mod_DumpWeaponWiewModelCache | cmd | Dumps the weapon view model cache contents | |
mod_DumpWeaponWorldModelCache | cmd | Dumps the weapon world model cache contents | |
molotov_throw_detonate_time | 2 | 'cheat', 'rep', 'cl' | |
motdfile | 0 | 'sv' | The MOTD file to load. |
+movedown | cmd | ||
-movedown | cmd | ||
+moveleft | cmd | ||
-moveleft | cmd | ||
+moveright | cmd | ||
-moveright | cmd | ||
+moveup | cmd | ||
-moveup | cmd | ||
movie_fixwave | cmd | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. | |
mp_afterroundmoney | 0 | 'rep', 'cl' | amount of money awared to every player after each round |
mp_anyone_can_pickup_c4 | 0 | 'rep', 'cl' | If set, everyone can pick up the c4, not just Ts. |
mp_autokick | 1 | 'sv', 'rep' | Kick idle/team-killing/team-damaging players |
mp_autoteambalance | 1 | 'sv', 'nf' | |
mp_backup_restore_list_files | cmd | Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o | |
mp_backup_restore_load_autopause | 1 | 'sv' | Whether to automatically pause the match after restoring round data from backup |
mp_backup_restore_load_file | cmd | Loads player cash, KDA, scores and team scores; resets to the next round after the backup | |
mp_backup_round_auto | 1 | 'sv' | If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk |
mp_backup_round_file | 0 | 'sv' | If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor |
mp_backup_round_file_last | 0 | 'sv' | Every time a backup file is written the value of this convar gets updated to hold the name of the backup file. |
mp_backup_round_file_pattern | 0 | 'sv' | If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_ |
mp_buy_allow_grenades | 1 | 'rep', 'cl' | Whether players can purchase grenades from the buy menu or not. |
mp_buy_allow_guns | 255 | 'rep', 'cl' | Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32). |
mp_buy_anywhere | 0 | 'nf', 'rep', 'cl' | When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. |
mp_buy_during_immunity | 0 | 'nf', 'rep', 'cl' | When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. |
mp_buytime | 20 | 'rep', 'cl' | How many seconds after round start players can buy items for. |
mp_c4_cannot_be_defused | 0 | 'rep', 'cl' | If set, the planted c4 cannot be defused. |
mp_c4timer | 40 | 'nf', 'rep', 'cl' | how long from when the C4 is armed until it blows |
mp_competitive_endofmatch_extra_time | 15 | 'sv' | After a competitive match finishes rematch voting extra time is given for rankings. |
mp_consecutive_loss_max | 4 | 'sv', 'rep' | |
mp_coop_force_join_ct | 0 | 'rep', 'cl' | If set, real players will auto join CT on join. |
mp_coopmission_bot_difficulty_offset | 0 | 'sv', 'rep' | The difficulty offset modifier for bots during coop missions. |
mp_coopmission_mission_number | 0 | 'rep', 'cl' | Which mission the map should run after it loads. |
mp_ct_default_grenades | 0 | 'rep', 'cl' | The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi |
mp_ct_default_melee | 0 | 'rep', 'cl' | The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou |
mp_ct_default_primary | 0 | 'rep', 'cl' | The default primary (rifle) weapon that the CTs will spawn with |
mp_ct_default_secondary | 0 | 'rep', 'cl' | The default secondary (pistol) weapon that the CTs will spawn with |
mp_damage_headshot_only | 0 | 'sv', 'rep' | Determines whether non-headshot hits do any damage. |
mp_damage_vampiric_amount | 0 | 'sv', 'rep' | If Set to non-0, will determine the fraction of damage dealt that will be given to attacker. |
mp_death_drop_c4 | 1 | 'rep', 'cl' | Whether c4 is droppable |
mp_death_drop_defuser | 1 | 'rep', 'cl' | Drop defuser on player death |
mp_death_drop_grenade | 2 | 'rep', 'cl' | Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades |
mp_death_drop_gun | 1 | 'rep', 'cl' | Which gun to drop on player death: 0=none, 1=best, 2=current or best |
mp_death_drop_taser | 1 | 'rep', 'cl' | Drop taser on player death |
mp_deathcam_skippable | 1 | 'sv', 'rep' | Determines whether a player can early-out of the deathcam. |
mp_default_team_winner_no_objective | -1 | 'rep', 'cl' | If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run |
mp_defuser_allocation | 0 | 'rep', 'cl' | How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone |
mp_disable_autokick | cmd | Prevents a userid from being auto-kicked | |
mp_display_kill_assists | 1 | 'rep', 'cl' | Whether to display and score player assists |
mp_dm_bonus_length_max | 30 | 'sv', 'rep' | Maximum time the bonus time will last (in seconds) |
mp_dm_bonus_length_min | 30 | 'sv', 'rep' | Minimum time the bonus time will last (in seconds) |
mp_dm_bonus_percent | 50 | 'rep', 'cl' | Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period. |
mp_dm_bonus_respawn | 0 | 'rep', 'cl' | When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly |
mp_dm_bonusweapon_dogtags | 0 | 'rep', 'cl' | Additional dogtags to drop when making a kill with the bonus weapon |
mp_dm_dogtag_score | 0 | 'rep', 'cl' | Points to award for picking up a dogtag in deathmatch. |
mp_dm_kill_base_score | 10 | 'rep', 'cl' | Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points. |
mp_dm_teammode | 0 | 'rep', 'cl' | In deathmatch, enables team DM visuals & scoring |
mp_dm_teammode_bonus_score | 1 | 'rep', 'cl' | Team deathmatch victory points to award for kill with bonus weapon |
mp_dm_teammode_dogtag_score | 0 | 'rep', 'cl' | Team deathmatch victory points to award for collecting enemy dogtags |
mp_dm_teammode_kill_score | 1 | 'rep', 'cl' | Team deathmatch victory points to award for enemy kill |
mp_dm_time_between_bonus_max | 40 | 'sv', 'rep' | Maximum time a bonus time will start after the round start or after the last bonus (in seconds) |
mp_dm_time_between_bonus_min | 30 | 'sv', 'rep' | Minimum time a bonus time will start after the round start or after the last bonus (in seconds) |
mp_do_warmup_offine | 0 | 'rep', 'cl' | Whether or not to do a warmup period at the start of a match in an offline (bot) match. |
mp_do_warmup_period | 1 | 'rep', 'cl' | Whether or not to do a warmup period at the start of a match. |
mp_dogtag_despawn_on_killer_death | 1 | 'sv', 'rep' | Whether dogtags should despawn when their killer dies |
mp_dogtag_despawn_time | 120 | 'sv', 'rep' | How many seconds dogtags should stay around before despawning automatically (0 = infinite) |
mp_dogtag_pickup_rule | 0 | 'sv', 'rep' | Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = any |
mp_drop_knife_enable | 0 | 'sv' | Allows players to drop knives. |
mp_dump_timers | cmd | Prints round timers to the console for debugging | |
mp_economy_reset_rounds | 0 | 'rep', 'cl' | Reset all player money every N rounds (0 for never) |
mp_endmatch_votenextleveltime | 20 | 'cl' | If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end. |
mp_endmatch_votenextmap | 1 | 'rep', 'cl' | Whether or not players vote for the next map at the end of the match when the final scoreboard comes up |
mp_endmatch_votenextmap_keepcurrent | 1 | 'rep', 'cl' | If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting |
mp_endmatch_votenextmap_wargames_modes | 0 | 'sv' | Modes available for endmatch voting during War Games. Separate names with spaces. |
mp_endmatch_votenextmap_wargames_nummaps | 3 | 'sv' | Maximum number of maps to include in endmatch voting during War Games |
mp_endmatch_votenextmap_wargames_nummodes | 1 | 'sv' | Maximum number of other War Games to include in endmatch voting during War Games |
mp_equipment_reset_rounds | 0 | 'rep', 'cl' | Reset all player equipment every N rounds (0 for never) |
mp_force_assign_teams | 0 | 'rep', 'cl' | Players don't get to choose what team they are on, it is auto assinged. |
mp_force_pick_time | 15 | 'rep', 'cl' | The amount of time a player has on the team screen to make a selection before being auto-teamed |
mp_forcecamera | 1 | 'rep', 'cl' | Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_ |
mp_forcerespawnplayers | cmd | Force all players to respawn. | |
mp_forcewin | cmd | Forces team to win | |
mp_free_armor | 0 | 'rep', 'cl' | Determines whether kevlar (1+) and/or helmet (2+) are given automatically. |
mp_freezetime | 15 | 'sv', 'nf', 'rep' | how many seconds to keep players frozen when the round starts |
mp_friendlyfire | 1 | 'nf', 'rep', 'cl' | Allows team members to injure other members of their team |
mp_ggprogressive_random_weapon_kills_needed | 2 | 'rep', 'cl' | If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon |
mp_ggprogressive_round_restart_delay | 15 | 'rep', 'cl' | Number of seconds to delay before restarting a round after a win in gungame progessive |
mp_ggprogressive_use_random_weapons | 1 | 'rep', 'cl' | If set, selects random weapons from set categories for the progression order |
mp_ggtr_always_upgrade | 0 | 'rep', 'cl' | Award this many upgrade points every round in demolition mode |
mp_ggtr_bomb_defuse_bonus | 1 | 'rep', 'cl' | Number of bonus upgrades to award the CTs when they defuse a gun game bomb |
mp_ggtr_bomb_detonation_bonus | 1 | 'rep', 'cl' | Number of bonus upgrades to award the Ts when they detonate a gun game bomb |
mp_ggtr_bomb_pts_for_flash | 4 | 'rep', 'cl' | Kill points required in a round to get a bonus flash grenade |
mp_ggtr_bomb_pts_for_he | 3 | 'rep', 'cl' | Kill points required in a round to get a bonus HE grenade |
mp_ggtr_bomb_pts_for_molotov | 5 | 'rep', 'cl' | Kill points required in a round to get a bonus molotov cocktail |
mp_ggtr_bomb_pts_for_upgrade | 2 | 'rep', 'cl' | Kill points required to upgrade a player's weapon |
mp_ggtr_bomb_respawn_delay | 0 | 'rep', 'cl' | Number of seconds to delay before making the bomb available to a respawner in gun game |
mp_ggtr_end_round_kill_bonus | 1 | 'rep', 'cl' | Number of bonus points awarded in Demolition Mode when knife kill ends round |
mp_ggtr_halftime_delay | 0 | 'rep', 'cl' | Number of seconds to delay during TR Mode halftime |
mp_ggtr_last_weapon_kill_ends_half | 0 | 'rep', 'cl' | End the half and give a team round point when a player makes a kill using the final weapon |
mp_ggtr_num_rounds_autoprogress | 3 | 'rep', 'cl' | Upgrade the player's weapon after this number of rounds without upgrading |
mp_give_player_c4 | 1 | 'rep', 'cl' | Whether this map should spawn a c4 bomb for a player or not. |
mp_global_damage_per_second | 0 | 'sv', 'rep' | If above 0, deal non-lethal damage to players over time. |
mp_guardian_bot_money_per_wave | 800 | 'sv', 'rep' | The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (th |
mp_guardian_loc_adjective | 0 | 'sv', 'rep' | (If set) kill condition token (#quest_hud_guardian_adjective_<name>) |
mp_guardian_loc_condition | 0 | 'sv', 'rep' | (If set) kill condition token (#quest_hud_guardian_condition_<name>) |
mp_guardian_loc_icon | 0 | 'sv', 'rep' | (If set) icon to override for guardian mission |
mp_guardian_loc_mission | 0 | 'sv', 'rep' | Token to use to generate guardian mission (#quest_hud_guardian_mission_<name>) |
mp_guardian_loc_override | 0 | 'sv', 'rep' | Token to use to display guardian mission (#quest_hud_guardian_override_<name>) (if exists) |
mp_guardian_loc_weapon | 0 | 'sv', 'rep' | (If set) weapon name token (#SFUI_WPNHUD_<name>) |
mp_guardian_player_dist_max | 2000 | 'sv', 'rep' | The maximum distance a player is allowed to get from the bombsite before they're killed. |
mp_guardian_player_dist_min | 1300 | 'sv', 'rep' | The distance at which we start to warn a player when they are too far from the guarded bombsite. |
mp_guardian_special_kills_needed | 10 | 'sv', 'rep' | The number of kills needed with a specific weapon. |
mp_guardian_special_weapon_needed | 0 | 'sv', 'rep' | The weapon that needs to be used to increment the kills needed to complete the mission. |
mp_guardian_target_site | -1 | 'sv' | If set to the index of a bombsite, will cause random spawns to be only created near that site. |
mp_halftime | 1 | 'rep', 'cl' | Determines whether the match switches sides in a halftime event. |
mp_halftime_duration | 15 | 'rep', 'cl' | Number of seconds that halftime lasts |
mp_halftime_pausematch | 0 | 'rep', 'cl' | Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin. |
mp_halftime_pausetimer | 0 | 'rep', 'cl' | Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer. |
mp_heavyassaultsuit_aimpunch | 1 | 'rep', 'cl' | How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot |
mp_heavyassaultsuit_cooldown | 5 | 'rep', 'cl' | Determines cooldown of purchase. |
mp_heavyassaultsuit_deploy_timescale | 0 | 'rep', 'cl' | How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed) |
mp_heavyassaultsuit_speed | 130 | 'rep', 'cl' | The max speed of a player when they are wearing the heavy assault suit |
mp_heavybot_damage_reduction_scale | 1 | 'rep', 'cl' | How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage) |
mp_hostages_max | 2 | 'sv', 'rep' | Maximum number of hostages to spawn. |
mp_hostages_rescuetime | 1 | 'rep', 'cl' | Additional time added to round time if a hostage is reached by a CT. |
mp_hostages_run_speed_modifier | 1 | 'sv', 'rep' | Default is 1.0, slow down hostages by setting this to < 1.0. |
mp_hostages_spawn_farthest | 0 | 'sv', 'rep' | When enabled will consistently force the farthest hostages to spawn. |
mp_hostages_spawn_force_positions | 0 | 'sv', 'rep' | Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6' |
mp_hostages_spawn_same_every_round | 1 | 'sv', 'rep' | 0 = spawn hostages randomly every round, 1 = same spawns for entire match. |
mp_hostages_takedamage | 0 | 'rep', 'cl' | Whether or not hostages can be hurt. |
mp_humanteam | 0 | 'sv', 'rep' | Restricts human players to a single team {any, CT, T} |
mp_ignore_round_win_conditions | 0 | 'sv', 'rep' | Ignore conditions which would end the current round |
mp_items_prohibited | 0 | 'rep', 'cl' | Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use. |
mp_join_grace_time | 0 | 'rep', 'cl' | Number of seconds after round start to allow a player to join a game |
mp_limitteams | 2 | 'sv', 'nf', 'rep' | Max # of players 1 team can have over another (0 disables check) |
mp_logdetail | 0 | 'sv' | Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) |
mp_logdetail_items | 0 | 'sv' | Logs a line any time a player acquires or loses an item. |
mp_logmoney | 0 | 'sv' | Enables money logging. Values are: 0=off, 1=on |
mp_match_can_clinch | 1 | 'rep', 'cl' | Can a team clinch and end the match by being so far ahead that the other team has no way to catching up? |
mp_match_end_changelevel | 0 | 'rep', 'cl' | At the end of the match, perform a changelevel even if next map is the same |
mp_match_end_restart | 0 | 'rep', 'cl' | At the end of the match, perform a restart instead of loading a new map |
mp_match_restart_delay | 15 | 'rep', 'cl' | Time (in seconds) until a match restarts. |
mp_max_armor | 2 | 'rep', 'cl' | Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet |
mp_maxmoney | 16000 | 'rep', 'cl' | maximum amount of money allowed in a player's account |
mp_maxrounds | 30 | 'nf', 'rep', 'cl' | max number of rounds to play before server changes maps |
mp_molotovusedelay | 0 | 'rep', 'cl' | Number of seconds to delay before the molotov can be used after acquiring it |
mp_overtime_enable | 0 | 'rep', 'cl' | If a match ends in a tie, use overtime rules to determine winner |
mp_overtime_halftime_pausetimer | 0 | 'rep', 'cl' | If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t |
mp_overtime_maxrounds | 6 | 'rep', 'cl' | When overtime is enabled play additional rounds to determine winner |
mp_overtime_startmoney | 10000 | 'rep', 'cl' | Money assigned to all players at start of every overtime half |
mp_pause_match | cmd | Pause the match in the next freeze time | |
mp_playercashawards | 1 | 'rep', 'cl' | Players can earn money by performing in-game actions |
mp_playerid | 0 | 'rep', 'cl' | Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names |
mp_playerid_delay | 0 | 'rep', 'cl' | Number of seconds to delay showing information in the status bar |
mp_playerid_hold | 0 | 'rep', 'cl' | Number of seconds to keep showing old information in the status bar |
mp_radar_showall | 0 | 'rep', 'cl' | Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. |
mp_randomspawn | 0 | 'rep', 'cl' | Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs. |
mp_randomspawn_dist | 0 | 'rep', 'cl' | If using mp_randomspawn, determines whether to test distance when selecting this spot. |
mp_randomspawn_los | 0 | 'rep', 'cl' | If using mp_randomspawn, determines whether to test Line of Sight when spawning. |
mp_respawn_immunitytime | 0 | 'rep', 'cl' | How many seconds after respawn immunity lasts. |
mp_respawn_on_death_ct | 0 | 'rep', 'cl' | When set to 1, counter-terrorists will respawn after dying. |
mp_respawn_on_death_t | 0 | 'rep', 'cl' | When set to 1, terrorists will respawn after dying. |
mp_respawnwavetime_ct | 10 | 'rep', 'cl' | Time between respawn waves for CTs. |
mp_respawnwavetime_t | 10 | 'rep', 'cl' | Time between respawn waves for Terrorists. |
mp_restartgame | 0 | 'sv' | If non-zero, game will restart in the specified number of seconds |
mp_round_restart_delay | 7 | 'rep', 'cl' | Number of seconds to delay before restarting a round after a win |
mp_roundtime | 1 | 'sv', 'nf', 'rep' | How many minutes each round takes. |
mp_roundtime_defuse | 1 | 'sv', 'nf', 'rep' | How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead. |
mp_roundtime_deployment | 5 | 'sv' | How many minutes deployment for coop mission takes. |
mp_roundtime_hostage | 1 | 'sv', 'nf', 'rep' | How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead. |
mp_scrambleteams | cmd | Scramble the teams and restart the game | |
mp_solid_teammates | 1 | 'rep', 'cl' | Determines whether teammates are solid or not. |
mp_spawnprotectiontime | 5 | 'sv', 'rep' | Kick players who team-kill within this many seconds of a round restart. |
mp_spec_swapplayersides | 0 | 'rep', 'cl' | Toggle set the player names and team names to the opposite side in which they are are on the spectator panel. |
mp_spectators_max | 2 | 'rep', 'cl' | How many spectators are allowed in a match. |
mp_starting_losses | 0 | 'sv', 'rep' | Determines what the initial loss streak is. |
mp_startmoney | 800 | 'rep', 'cl' | amount of money each player gets when they reset |
mp_swapteams | cmd | Swap the teams and restart the game | |
mp_switchteams | cmd | Switch teams and restart the game | |
mp_t_default_grenades | 0 | 'rep', 'cl' | The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this |
mp_t_default_melee | 0 | 'rep', 'cl' | The default melee weapon that the Ts will spawn with |
mp_t_default_primary | 0 | 'rep', 'cl' | The default primary (rifle) weapon that the Ts will spawn with |
mp_t_default_secondary | 0 | 'rep', 'cl' | The default secondary (pistol) weapon that the Ts will spawn with |
mp_taser_recharge_time | -1 | 'rep', 'cl' | Determines recharge time for taser. -1 = disabled. |
mp_td_dmgtokick | 300 | 'sv', 'rep' | The damage threshhold players have to exceed in a match to get kicked. |
mp_td_dmgtowarn | 200 | 'sv', 'rep' | The damage threshhold players have to exceed in a match to get warned that they are about to be kicked. |
mp_td_spawndmgthreshold | 50 | 'sv', 'rep' | The damage threshold players have to exceed at the start of the round to be warned/kick. |
mp_team_timeout_max | 1 | 'sv', 'rep', 'cl' | Number of timeouts each team gets per match. |
mp_team_timeout_time | 60 | 'sv', 'rep', 'cl' | Duration of each timeout. |
mp_teamcashawards | 1 | 'rep', 'cl' | Teams can earn money by performing in-game actions |
mp_teamflag_1 | 0 | 'sv' | Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard. |
mp_teamflag_2 | 0 | 'sv' | Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard. |
mp_teamlogo_1 | 0 | 'sv' | Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams' |
mp_teamlogo_2 | 0 | 'sv' | Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams' |
mp_teammatchstat_1 | 0 | 'sv' | A non-empty string sets first team's match stat. |
mp_teammatchstat_2 | 0 | 'sv' | A non-empty string sets second team's match stat. |
mp_teammatchstat_cycletime | 45 | 'sv' | Cycle match stats after so many seconds |
mp_teammatchstat_holdtime | 5 | 'sv' | Decide on a match stat and hold it additionally for at least so many seconds |
mp_teammatchstat_txt | 0 | 'sv' | A non-empty string sets the match stat description, e.g. 'Match 2 of 3'. |
mp_teammates_are_enemies | 0 | 'nf', 'rep', 'cl' | When set, your teammates act as enemies and all players are valid targets. |
mp_teamname_1 | 0 | 'sv' | A non-empty string overrides the first team's name. |
mp_teamname_2 | 0 | 'sv' | A non-empty string overrides the second team's name. |
mp_teamprediction_pct | 0 | 'sv' | A value between 1 and 99 will show predictions in favor of CT team. |
mp_teamprediction_txt | 0 | 'sv' | A value between 1 and 99 will set predictions in favor of first team. |
mp_teamscore_1 | 0 | 'sv' | A non-empty string for best-of-N maps won by the first team. |
mp_teamscore_2 | 0 | 'sv' | A non-empty string for best-of-N maps won by the second team. |
mp_teamscore_max | 0 | 'sv' | How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4) |
mp_timelimit | 0 | 'nf', 'rep', 'cl' | game time per map in minutes |
mp_tkpunish | 0 | 'sv', 'rep' | Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes} |
mp_tournament_restart | cmd | Restart Tournament Mode on the current level. | |
mp_unpause_match | cmd | Resume the match | |
mp_use_respawn_waves | 0 | 'rep', 'cl' | When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w |
mp_verbose_changelevel_spew | 1 | 'cl' | |
mp_warmup_end | cmd | End warmup immediately. | |
mp_warmup_pausetimer | 0 | 'rep', 'cl' | Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer. |
mp_warmup_start | cmd | Start warmup. | |
mp_warmuptime | 60 | 'rep', 'cl' | How long the warmup period lasts. Changing this value resets warmup. |
mp_warmuptime_all_players_connected | 60 | 'rep', 'cl' | Warmup time to use when all players have connected. 0 to disable. |
mp_weapon_prev_owner_touch_time | 1 | 'cheat', 'rep', 'cl' | |
mp_weapon_self_inflict_amount | 0 | 'sv', 'rep' | If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss. |
mp_weapons_allow_heavy | -1 | 'rep', 'cl' | Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_heavyassaultsuit | 0 | 'rep', 'cl' | Determines whether heavyassaultsuit is permitted. |
mp_weapons_allow_map_placed | 1 | 'rep', 'cl' | If this convar is set, when a match starts, the game will not delete weapons placed in the map. |
mp_weapons_allow_pistols | -1 | 'rep', 'cl' | Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_rifles | -1 | 'rep', 'cl' | Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_smgs | -1 | 'rep', 'cl' | Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_typecount | 5 | 'rep', 'cl' | Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit). |
mp_weapons_allow_zeus | 1 | 'rep', 'cl' | Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit). |
mp_weapons_glow_on_ground | 0 | 'rep', 'cl' | If this convar is set, weapons on the ground will have a glow around them. |
mp_weapons_max_gun_purchases_per_weapon_per_match | -1 | 'sv', 'rep', 'cl' | Max number of times a player may purchase any weapon per match |
mp_win_panel_display_time | 3 | 'rep', 'cl' | The amount of time to show the win panel between matches / halfs |
ms_player_dump_properties | cmd | Prints a dump the current players property data | |
multvar | cmd | Multiply specified convar value. | |
muzzleflash_light | 1 | 'a', 'cl' | |
name | 0 | 'a', 'user', 'print', 'server_can_execute', 'ss' | Current user name |
nav_add_to_selected_set | cmd | Add current area to the selected set. | |
nav_add_to_selected_set_by_id | cmd | Add specified area id to the selected set. | |
nav_analyze | cmd | Re-analyze the current Navigation Mesh and save it to disk. | |
nav_area_bgcolor | 1330380544.000 | 'sv', 'cheat' | RGBA color to draw as the background color for nav areas while editing. |
nav_area_max_size | 50 | 'sv', 'cheat' | Max area size created in nav generation |
nav_avoid | cmd | Toggles the 'avoid this area when possible' flag used by the AI system. | |
nav_begin_area | cmd | Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and | |
nav_begin_deselecting | cmd | Start continuously removing from the selected set. | |
nav_begin_drag_deselecting | cmd | Start dragging a selection area. | |
nav_begin_drag_selecting | cmd | Start dragging a selection area. | |
nav_begin_selecting | cmd | Start continuously adding to the selected set. | |
nav_begin_shift_xy | cmd | Begin shifting the Selected Set. | |
nav_build_ladder | cmd | Attempts to build a nav ladder on the climbable surface under the cursor. | |
nav_check_connectivity | cmd | Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). | |
nav_check_file_consistency | cmd | Scans the maps directory and reports any missing/out-of-date navigation files. | |
nav_check_floor | cmd | Updates the blocked/unblocked status for every nav area. | |
nav_check_stairs | cmd | Update the nav mesh STAIRS attribute | |
nav_chop_selected | cmd | Chops all selected areas into their component 1x1 areas | |
nav_clear_attribute | cmd | Remove given nav attribute from all areas in the selected set. | |
nav_clear_selected_set | cmd | Clear the selected set. | |
nav_clear_walkable_marks | cmd | Erase any previously placed walkable positions. | |
nav_compress_id | cmd | Re-orders area and ladder ID's so they are continuous. | |
nav_connect | cmd | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a | |
nav_coplanar_slope_limit | 0 | 'sv', 'cheat' | |
nav_coplanar_slope_limit_displacement | 0 | 'sv', 'cheat' | |
nav_corner_adjust_adjacent | 18 | 'sv', 'cheat' | radius used to raise/lower corners in nearby areas when raising/lowering corners. |
nav_corner_lower | cmd | Lower the selected corner of the currently marked Area. | |
nav_corner_place_on_ground | cmd | Places the selected corner of the currently marked Area on the ground. | |
nav_corner_raise | cmd | Raise the selected corner of the currently marked Area. | |
nav_corner_select | cmd | Select a corner of the currently marked Area. Use multiple times to access all four corners. | |
nav_create_area_at_feet | 0 | 'sv', 'cheat' | Anchor nav_begin_area Z to editing player's feet |
nav_create_place_on_ground | 0 | 'sv', 'cheat' | If true, nav areas will be placed flush with the ground when created by hand. |
nav_crouch | cmd | Toggles the 'must crouch in this area' flag used by the AI system. | |
nav_debug_blocked | 0 | 'sv', 'cheat' | |
nav_delete | cmd | Deletes the currently highlighted Area. | |
nav_delete_marked | cmd | Deletes the currently marked Area (if any). | |
nav_disconnect | cmd | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec | |
nav_displacement_test | 10000 | 'sv', 'cheat' | Checks for nodes embedded in displacements (useful for in-development maps) |
nav_dont_hide | cmd | Toggles the 'area is not suitable for hiding spots' flag used by the AI system. | |
nav_draw_limit | 500 | 'sv', 'cheat' | The maximum number of areas to draw in edit mode |
nav_edit | 0 | 'sv', 'cheat' | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
nav_end_area | cmd | Defines the second corner of a new Area or Ladder and creates it. | |
nav_end_deselecting | cmd | Stop continuously removing from the selected set. | |
nav_end_drag_deselecting | cmd | Stop dragging a selection area. | |
nav_end_drag_selecting | cmd | Stop dragging a selection area. | |
nav_end_selecting | cmd | Stop continuously adding to the selected set. | |
nav_end_shift_xy | cmd | Finish shifting the Selected Set. | |
nav_flood_select | cmd | Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. | |
nav_gen_cliffs_approx | cmd | Mark cliff areas, post-processing approximation | |
nav_generate | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
nav_generate_fencetops | 1 | 'sv', 'cheat' | Autogenerate nav areas on fence and obstacle tops |
nav_generate_fixup_jump_areas | 1 | 'sv', 'cheat' | Convert obsolete jump areas into 2-way connections |
nav_generate_incremental | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
nav_generate_incremental_range | 2000 | 'sv', 'cheat' | |
nav_generate_incremental_tolerance | 0 | 'sv', 'cheat' | Z tolerance for adding new nav areas. |
nav_jump | cmd | Toggles the 'traverse this area by jumping' flag used by the AI system. | |
nav_ladder_flip | cmd | Flips the selected ladder's direction. | |
nav_load | cmd | Loads the Navigation Mesh for the current map. | |
nav_lower_drag_volume_max | cmd | Lower the top of the drag select volume. | |
nav_lower_drag_volume_min | cmd | Lower the bottom of the drag select volume. | |
nav_make_sniper_spots | cmd | Chops the marked area into disconnected sub-areas suitable for sniper spots. | |
nav_mark | cmd | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. | |
nav_mark_attribute | cmd | Set nav attribute for all areas in the selected set. | |
nav_mark_unnamed | cmd | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | |
nav_mark_walkable | cmd | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate | |
nav_max_view_distance | 0 | 'sv', 'cheat' | Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |
nav_max_vis_delta_list_length | 64 | 'sv', 'cheat' | |
nav_merge | cmd | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm | |
nav_merge_mesh | cmd | Merges a saved selected set into the current mesh. | |
nav_no_hostages | cmd | Toggles the 'hostages cannot use this area' flag used by the AI system. | |
nav_no_jump | cmd | Toggles the 'dont jump in this area' flag used by the AI system. | |
nav_place_floodfill | cmd | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli | |
nav_place_list | cmd | Lists all place names used in the map. | |
nav_place_pick | cmd | Sets the current Place to the Place of the Area under the cursor. | |
nav_place_replace | cmd | Replaces all instances of the first place with the second place. | |
nav_place_set | cmd | Sets the Place of all selected areas to the current Place. | |
nav_potentially_visible_dot_tolerance | 0 | 'sv', 'cheat' | |
nav_precise | cmd | Toggles the 'dont avoid obstacles' flag used by the AI system. | |
nav_quicksave | 0 | 'sv', 'cheat' | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
nav_raise_drag_volume_max | cmd | Raise the top of the drag select volume. | |
nav_raise_drag_volume_min | cmd | Raise the bottom of the drag select volume. | |
nav_recall_selected_set | cmd | Re-selects the stored selected set. | |
nav_remove_from_selected_set | cmd | Remove current area from the selected set. | |
nav_remove_jump_areas | cmd | Removes legacy jump areas, replacing them with connections. | |
nav_run | cmd | Toggles the 'traverse this area by running' flag used by the AI system. | |
nav_save | cmd | Saves the current Navigation Mesh to disk. | |
nav_save_selected | cmd | Writes the selected set to disk for merging into another mesh via nav_merge_mesh. | |
nav_select_blocked_areas | cmd | Adds all blocked areas to the selected set | |
nav_select_damaging_areas | cmd | Adds all damaging areas to the selected set | |
nav_select_half_space | cmd | Selects any areas that intersect the given half-space. | |
nav_select_invalid_areas | cmd | Adds all invalid areas to the Selected Set. | |
nav_select_obstructed_areas | cmd | Adds all obstructed areas to the selected set | |
nav_select_overlapping | cmd | Selects nav areas that are overlapping others. | |
nav_select_radius | cmd | Adds all areas in a radius to the selection set | |
nav_select_stairs | cmd | Adds all stairway areas to the selected set | |
nav_selected_set_border_color | -1370724608.000 | 'sv', 'cheat' | Color used to draw the selected set borders while editing. |
nav_selected_set_color | 830799296.000 | 'sv', 'cheat' | Color used to draw the selected set background while editing. |
nav_set_place_mode | cmd | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. | |
nav_shift | cmd | Shifts the selected areas by the specified amount | |
nav_show_approach_points | 0 | 'sv', 'cheat' | Show Approach Points in the Navigation Mesh. |
nav_show_area_info | 0 | 'sv', 'cheat' | Duration in seconds to show nav area ID and attributes while editing |
nav_show_compass | 0 | 'sv', 'cheat' | |
nav_show_continguous | 0 | 'sv', 'cheat' | Highlight non-contiguous connections |
nav_show_danger | 0 | 'sv', 'cheat' | Show current 'danger' levels. |
nav_show_light_intensity | 0 | 'sv', 'cheat' | |
nav_show_node_grid | 0 | 'sv', 'cheat' | |
nav_show_node_id | 0 | 'sv', 'cheat' | |
nav_show_nodes | 0 | 'sv', 'cheat' | |
nav_show_player_counts | 0 | 'sv', 'cheat' | Show current player counts in each area. |
nav_show_potentially_visible | 0 | 'sv', 'cheat' | Show areas that are potentially visible from the current nav area |
nav_simplify_selected | cmd | Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas | |
nav_slope_limit | 0 | 'sv', 'cheat' | The ground unit normal's Z component must be greater than this for nav areas to be generated. |
nav_slope_tolerance | 0 | 'sv', 'cheat' | The ground unit normal's Z component must be this close to the nav area's Z component to be generated. |
nav_snap_to_grid | 0 | 'sv', 'cheat' | Snap to the nav generation grid when creating new nav areas |
nav_solid_props | 0 | 'sv', 'cheat' | Make props solid to nav generation/editing |
nav_splice | cmd | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | |
nav_split | cmd | To split an Area into two, align the split line using your cursor and invoke the split command. | |
nav_split_place_on_ground | 0 | 'sv', 'cheat' | If true, nav areas will be placed flush with the ground when split. |
nav_stand | cmd | Toggles the 'stand while hiding' flag used by the AI system. | |
nav_stop | cmd | Toggles the 'must stop when entering this area' flag used by the AI system. | |
nav_store_selected_set | cmd | Stores the current selected set for later retrieval. | |
nav_strip | cmd | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | |
nav_subdivide | cmd | Subdivides all selected areas. | |
nav_test_node | 0 | 'sv', 'cheat' | |
nav_test_node_crouch | 0 | 'sv', 'cheat' | |
nav_test_node_crouch_dir | 4 | 'sv', 'cheat' | |
nav_test_stairs | cmd | Test the selected set for being on stairs | |
nav_toggle_deselecting | cmd | Start or stop continuously removing from the selected set. | |
nav_toggle_in_selected_set | cmd | Remove current area from the selected set. | |
nav_toggle_place_mode | cmd | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | |
nav_toggle_place_painting | cmd | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. | |
nav_toggle_selected_set | cmd | Toggles all areas into/out of the selected set. | |
nav_toggle_selecting | cmd | Start or stop continuously adding to the selected set. | |
nav_transient | cmd | Toggles the 'area is transient and may become blocked' flag used by the AI system. | |
nav_unmark | cmd | Clears the marked Area or Ladder. | |
nav_update_blocked | cmd | Updates the blocked/unblocked status for every nav area. | |
nav_update_lighting | cmd | Recomputes lighting values | |
nav_update_visibility_on_edit | 0 | 'sv', 'cheat' | If nonzero editing the mesh will incrementally recompue visibility |
nav_use_place | cmd | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | |
nav_walk | cmd | Toggles the 'traverse this area by walking' flag used by the AI system. | |
nav_warp_to_mark | cmd | Warps the player to the marked area. | |
nav_world_center | cmd | Centers the nav mesh in the world | |
net_allow_multicast | 1 | 'a' | |
net_blockmsg | 0 | 'cheat' | 1|name> |
net_channels | cmd | Shows net channel info | |
net_client_steamdatagram_enable_override | 0 | 'cl' | 0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible |
net_connections_stats | cmd | Print detailed network statistics for each network connection | |
net_droponsendoverflow | 0 | If enabled, channel will drop client when sending too much data causes buffer overrun | |
net_droppackets | 0 | 'cheat' | Drops next n packets on client |
net_dumpeventstats | cmd | Dumps out a report of game event network usage | |
net_earliertempents | 0 | 'cheat' | |
net_fakejitter | 0 | 'cheat' | Jitter fakelag packet time |
net_fakelag | 0 | 'cheat' | Lag all incoming network data (including loopback) by this many milliseconds. |
net_fakeloss | 0 | 'cheat' | Simulate packet loss as a percentage (negative means drop 1/n packets) |
net_graph | 0 | 'a', 'cl' | Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload, |
net_graphheight | 64 | 'a', 'cl' | Height of netgraph panel |
net_graphholdsvframerate | 0 | 'a', 'cl' | Hold worst case in server framerate line. |
net_graphmsecs | 400 | 'a', 'cl' | The latency graph represents this many milliseconds. |
net_graphpos | 1 | 'a', 'cl' | |
net_graphproportionalfont | 1 | 'a', 'cl' | Determines whether netgraph font is proportional or not |
net_graphshowinterp | 1 | 'a', 'cl' | Draw the interpolation graph. |
net_graphshowlatency | 1 | 'a', 'cl' | Draw the ping/packet loss graph. |
net_graphshowsvframerate | 0 | 'a', 'cl' | Draw the server framerate graph. |
net_graphsolid | 1 | 'a', 'cl' | |
net_graphtext | 1 | 'a', 'cl' | Draw text fields |
net_maxroutable | 1200 | 'a', 'user' | Requested max packet size before packets are 'split'. |
net_public_adr | 0 | For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' | |
net_scale | 5 | 'a', 'cl' | |
net_showreliablesounds | 0 | 'cheat' | |
net_showsplits | 0 | Show info about packet splits | |
net_showudp | 0 | Dump UDP packets summary to console | |
net_showudp_oob | 0 | Dump OOB UDP packets summary to console | |
net_showudp_remoteonly | 0 | Dump non-loopback udp only | |
net_splitrate | 1 | Number of fragments for a splitpacket that can be sent per frame | |
net_start | cmd | Inits multiplayer network sockets | |
net_status | cmd | Shows current network status | |
net_steamcnx_allowrelay | 1 | 'a' | Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel |
net_steamcnx_enabled | 1 | Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. | |
net_steamcnx_status | cmd | Print status of steam connection sockets. | |
net_threaded_socket_burst_cap | 1024 | Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets. | |
net_threaded_socket_recovery_rate | 6400 | Number of packets per second that threaded socket pump algorithm allows from client. | |
net_threaded_socket_recovery_time | 60 | Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit. | |
next | 0 | 'cheat' | Set to 1 to advance to next frame ( when singlestep 1 ) |
nextdemo | cmd | Play next demo in sequence. | |
nextlevel | 0 | 'nf', 'rep', 'cl' | If set to a valid map name, will trigger a changelevel to the specified map at the end of the round |
nextmap_print_enabled | 0 | 'sv' | When enabled prints next map to clients |
nextmode | 0 | 'nf', 'rep', 'cl' | Sets the game mode to be played when the next level loads |
noclip | cmd | Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable | |
noclip_fixup | 1 | 'sv', 'cheat' | |
notarget | cmd | Toggle. Player becomes hidden to NPCs. | |
npc_ally_deathmessage | 1 | 'sv', 'cheat' | |
npc_ammo_deplete | cmd | Subtracts half of the target's ammo | |
npc_bipass | cmd | Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s | |
npc_combat | cmd | Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} | |
npc_conditions | cmd | Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a | |
npc_create | cmd | Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen | |
npc_create_aimed | cmd | Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at | |
npc_destroy | cmd | Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki | |
npc_destroy_unselected | cmd | Removes all NPCs from the universe that aren't currently selected | |
npc_enemies | cmd | Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable | |
npc_focus | cmd | Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np | |
npc_freeze | cmd | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments | |
npc_freeze_unselected | cmd | Freeze all NPCs not selected | |
npc_go | cmd | Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- | |
npc_go_random | cmd | Sends all selected NPC(s) to a random node. Arguments: -none- | |
npc_heal | cmd | Heals the target back to full health | |
npc_height_adjust | 1 | 'a', 'sv' | Enable test mode for ik height adjustment |
npc_kill | cmd | Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
npc_nearest | cmd | Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i | |
npc_relationships | cmd | Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha | |
npc_reset | cmd | Reloads schedules for all NPC's from their script files Arguments: -none- | |
npc_route | cmd | Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang | |
npc_select | cmd | Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg | |
npc_set_freeze | cmd | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments | |
npc_set_freeze_unselected | cmd | Freeze all NPCs not selected | |
npc_squads | cmd | Obsolete. Replaced by npc_combat | |
npc_steering | cmd | Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n | |
npc_steering_all | cmd | Displays the steering obstructions of all NPCs (used to perform local avoidance) | |
npc_task_text | cmd | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu | |
npc_tasks | cmd | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A | |
npc_teleport | cmd | Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- | |
npc_thinknow | cmd | Trigger NPC to think | |
npc_viewcone | cmd | Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent | |
observer_use | cmd | ||
occlusion_old | 0 | ||
occlusion_stats | cmd | Occlusion statistics; [-jitter] [-reset] | |
occlusion_test_async | 0 | Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi | |
occlusion_test_async_jitter | 2 | 'cheat' | |
occlusion_test_async_move_tolerance | 8 | 'cheat' | |
occlusion_test_camera_margins | 12 | 'sv' | Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move |
occlusion_test_jump_margin | 12 | Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e | |
occlusion_test_margins | 36 | Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe | |
occlusion_test_shadow_length | 144 | 'sv' | Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, th |
occlusion_test_shadow_max_distance | 1500 | Max distance at which to consider shadows for occlusion computations | |
option_duck_method | 0 | 'a', 'cl', 'ss' | |
option_speed_method | 0 | 'a', 'cl', 'ss' | |
paintsplat_bias | 0 | 'cheat', 'rep' | Change bias value for computing circle buffer |
paintsplat_max_alpha_noise | 0 | 'cheat', 'rep' | Max noise value of circle alpha |
paintsplat_noise_enabled | 1 | 'cheat', 'rep' | |
panel_test_title_safe | 0 | 'cheat' | Test vgui panel positioning with title safe indentation |
particle_simulateoverflow | 0 | 'cheat', 'cl' | Used for stress-testing particle systems. Randomly denies creation of particles. |
particle_test_attach_attachment | 0 | 'sv', 'cheat' | Attachment index for attachment mode |
particle_test_attach_mode | 0 | 'sv', 'cheat' | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |
particle_test_file | 0 | 'sv', 'cheat' | Name of the particle system to dynamically spawn |
particle_test_start | cmd | Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl | |
particle_test_stop | cmd | Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe | |
password | 0 | 'a', 'norecord' | Current server access password |
path | cmd | Show the engine filesystem path. | |
pause | cmd | Toggle the server pause state. | |
perfui | cmd | Show/hide the level performance tools UI. | |
perfvisualbenchmark | cmd | ||
perfvisualbenchmark_abort | cmd | ||
phys_debug_check_contacts | 0 | 'cheat', 'rep', 'cl' | |
phys_show_active | 0 | 'sv', 'cheat' | |
physics_budget | cmd | Times the cost of each active object | |
physics_constraints | cmd | Highlights constraint system graph for an entity | |
physics_debug_entity | cmd | Dumps debug info for an entity | |
physics_highlight_active | cmd | Turns on the absbox for all active physics objects | |
physics_report_active | cmd | Lists all active physics objects | |
physics_select | cmd | Dumps debug info for an entity | |
picker | cmd | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play | |
ping | cmd | Display ping to server. | |
pixelvis_debug | cmd | Dump debug info | |
play | cmd | Play a sound. | |
play_distance | 1 | 'a', 'cl' | Set to 1:'2 foot' or 2:'10 foot' presets. |
play_hrtf | cmd | Play a sound with HRTF spatialization. | |
play_with_friends_enabled | 1 | 'cl' | |
playcast | cmd | Play a broadcast | |
playdemo | cmd | Play a recorded demo file (.dem ). | |
player_botdifflast_s | 2 | 'a', 'cl', 'ss' | |
player_competitive_maplist_2v2_7_0_4C128440 | 0 | 'a', 'cl' | |
player_competitive_maplist_8_7_0_77AED00 | 0 | 'a', 'cl' | |
player_debug_print_damage | 0 | 'sv', 'cheat' | When true, print amount and type of all damage received by player to console. |
player_gamemodelast_m | 1 | 'a', 'cl', 'ss' | |
player_gamemodelast_s | 0 | 'a', 'cl', 'ss' | |
player_gametypelast_m | 0 | 'a', 'cl', 'ss' | |
player_gametypelast_s | 0 | 'a', 'cl', 'ss' | |
player_last_leaderboards_filter | 0 | 'a', 'cl', 'ss' | Last mode setting in the Leaderboards screen |
player_last_leaderboards_mode | 0 | 'a', 'cl', 'ss' | Last mode setting in the Leaderboards screen |
player_last_leaderboards_panel | 0 | 'a', 'cl', 'ss' | Last opened panel in the Leaderboards screen |
player_last_medalstats_category | 0 | 'a', 'cl', 'ss' | Last selected category on the Medals panel in the Medals & Stats screen |
player_last_medalstats_panel | 0 | 'a', 'cl', 'ss' | Last opened panel in the Medals & Stats screen |
player_maplast_m | 0 | 'a', 'cl', 'ss' | |
player_maplast_s | 0 | 'a', 'cl', 'ss' | |
player_medalstats_most_recent_time | 0 | 'a', 'cl', 'ss' | Timestamp of most recently earned achievement displayed on Medals & Stats screen |
player_medalstats_recent_range | 432000 | 'cl' | Window (in seconds of recent achievements to show |
player_nevershow_communityservermessage | 0 | 'a', 'cl', 'ss' | |
player_teamplayedlast | 2 | 'a', 'cl', 'ss' | |
player_wargames_list_7_0_604 | 0 | 'a', 'cl' | |
playflush | cmd | Play a sound, reloading from disk in case of changes. | |
playgamesound | cmd | Play a sound from the game sounds txt file | |
playsoundscape | cmd | Forces a soundscape to play | |
playvideo | cmd | Plays a video: <filename> [width height] | |
playvideo_end_level_transition | cmd | Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> Retrieved from 'https://developer.valvesoftware.com/w/index.php?title=List_of_CS:GO_Cvars&oldid=220377' Navigation menu |